• TF2 Emporium V
    2,001 replies, posted
Fix the wires on the hangar, and add a jiggleboned soupcan label hanging off, as well as jiggleboned belt on the back
[QUOTE=MedicWine;19927628]Fix the wires on the hangar, and add a jiggleboned soupcan label hanging off, as well as jiggleboned belt on the back[/QUOTE] Just a question, but why is everyone all of a sudden wanting EVERYTHING jigglebone'd? It loses the vanity of the silliness when everything is jiggling on every little detail, imo.
[QUOTE=Tylizzle;19927698]Just a question, but why is everyone all of a sudden wanting EVERYTHING jigglebone'd? It loses the vanity of the silliness when everything is jiggling on every little detail, imo.[/QUOTE] WAT? Jiggly stuff is SUPER SILLY:wooper:
[QUOTE=Kiamberm;19925704]Elaborate.[/QUOTE] Right. Lets take for example the cards from Alice in Wonderland. [IMG]http://www.alice-in-wonderland.net/alicepic/disney-movie/march-of-the-cards-3.jpg[/IMG] And now here's what I want: [IMG]http://img85.imageshack.us/img85/390/marchoftheplayers.jpg[/IMG] Card themed hats that replace the Gibbus for every class. Not the card suit. Just the hat.
-snip-
If I could figure out modeling I was planning on making melee weapons for all the classes based on road signs (due to me taking a road sign test in drivers ed next tuesday) Heavy would be SLOW MOVING VEHICLE, scouts sandman would be STOP (hehe) maybe targe is a speedzone sign with the speed crossed off, and the eyelander would be a Pedestrian crossing with the head cut off.
I still think the melee weapons being replaced with primary or secondary weapons that was mentioned earlier would be awesome. I'd love to whack someone upside the head with a scattergun. [editline]11:46PM[/editline] Or spinal tap pistol whip as Spy.
[QUOTE=latin_geek;19916610]People who actually spend their time being productive, I have a request. It's a Scattergun concept art, called the Elephant Gun. I want it for a scattergun replacement. [img]http://fc09.deviantart.net/fs44/f/2009/092/e/d/Elephant_Gun_by_dejaesbe.png[/img] Also the smoldering grip is not needed, but it could be scorched or something. Also i know the pic says smoldering STOCK. That's an error from the artist (dejaesbe.deviantart.com)[/QUOTE] That looks awersome. Wonder why Valve doesnt think about those concepts...most of the stuff in here are better than the original Valve ones, and in muuch bigger numbers. Hire those men,VALVE!
[QUOTE=latin_geek;19916610]People who actually spend their time being productive, I have a request. It's a Scattergun concept art, called the Elephant Gun. I want it for a scattergun replacement. [img]http://fc09.deviantart.net/fs44/f/2009/092/e/d/Elephant_Gun_by_dejaesbe.png[/img] Also the smoldering grip is not needed, but it could be scorched or something. Also i know the pic says smoldering STOCK. That's an error from the artist (dejaesbe.deviantart.com)[/QUOTE] I'll model it soon :P
Simple Request: Jiglebone the propeller on pyros beany
Partially on the topic of hat on hat on hat, i had an idea for each "hat maker" make a tower of all your hats? also, who is ready for the Lego MMO? [url]http://universe.lego.com/[/url]
[QUOTE=Corporal Yippie;19918633]vikings were crazy badasses who roared when they ran into battle and stole treasure and women soldier is a crazy badass[/QUOTE] I just find that a bit farfecthed though. I'd be completely fine with the soldier wearing a viking helmet if he was Scandinavian or at least european. I always imagined the Soldier as a red blooded American right down to the bone. I just find it unfitting that he's wearing a helmet representing the historic past of northern Europe rather than something more patriotic.
Well, the Anglo-Saxon (Northern Europeans 1500 some years ago) people were considered by many to be the most fierce warriors of all time. I'm guessing that the Soldier respects that and he wants to imitate that by being the most fierce class.
[QUOTE=SeneorGoat;19931316]Partially on the topic of hat on hat on hat, i had an idea for each "hat maker" make a tower of all your hats? also, who is ready for the Lego MMO? [url]http://universe.lego.com/[/url][/QUOTE] I miss the old lego games, where you fought lego style, and the game wasnt just a crappy movie based game with lego graphics. Lego demoman skin would be cool [IMG]http://im1.ebidst.com/upload_big/1/3/8/1221759764-23054-0.jpg[/IMG]
Would be EXTREMELY easy to do
[QUOTE=MedicWine;19927628]Fix the wires on the hangar, and add a jiggleboned soupcan label hanging off, as well as jiggleboned belt on the back[/QUOTE] There's a soup can label there, just not jiggleboned yet. The belt is jiggleboned already. I'll fix the hangar. [QUOTE=NeoDement;19927384]You're wrong... What program are you using?[/QUOTE] 3ds max. Thanks, but I figured it out myself. Turns out I have to add another edit poly modifier on top of the stack, and edit the mesh from there, with the Preserve UV option on.
Is it possible to create a kilt for the Demoman that replaces the Chargin' Targe? If so, can someone please do it? Call it the Killin' Kilt.
[QUOTE=TGWTF9001;19929160]I still think the melee weapons being replaced with primary or secondary weapons that was mentioned earlier would be awesome. I'd love to whack someone upside the head with a scattergun. [editline]11:46PM[/editline] Or spinal tap pistol whip as Spy.[/QUOTE] =D that was my idea! Remember this [IMG]http://farm3.static.flickr.com/2385/2529777310_840473d685.jpg[/IMG] I'd love to have a heavy that beats scouts with their own gun, with jiggle scout hand still attached.
dropbox is down so i have to use ughh imageshack [img_thumb]http://img191.imageshack.us/img191/2267/kothviaduct0020.jpg[/img_thumb][img_thumb]http://img191.imageshack.us/img191/4383/kothviaduct0022.jpg[/img_thumb][img_thumb]http://img191.imageshack.us/img191/7596/kothviaduct0021.jpg[/img_thumb][img_thumb]http://img684.imageshack.us/img684/3108/kothviaduct0024.jpg[/img_thumb][img_thumb]http://img191.imageshack.us/img191/7890/kothviaduct0023.jpg[/img_thumb] I wanna hear some crits up in this shit
[QUOTE=NeoDement;19934979]dropbox is down so i have to use ughh imageshack [img_thumb]http://img191.imageshack.us/img191/2267/kothviaduct0020.jpg[/img_thumb][img_thumb]http://img191.imageshack.us/img191/4383/kothviaduct0022.jpg[/img_thumb][img_thumb]http://img191.imageshack.us/img191/7596/kothviaduct0021.jpg[/img_thumb][img_thumb]http://img684.imageshack.us/img684/3108/kothviaduct0024.jpg[/img_thumb][img_thumb]http://img191.imageshack.us/img191/7890/kothviaduct0023.jpg[/img_thumb] I wanna hear some crits up in this shit[/QUOTE] I like, but it needs some more distraction on the sides, like the squiggly stitching posted way up on the page.
Hello all again, I made a quick model not anything grand its just a test but I'm having trouble making the .QC file for it. Its for the soldier gibbus if that makes the coding different and what not. Help would be much appreciated
[IMG]http://www.majhost.com/gallery/PopuIus13/tf2/Weapons/almost.jpg[/IMG] [IMG]http://www.majhost.com/gallery/PopuIus13/tf2/Weapons/almostfin.jpg[/IMG] Fixed the god-awful texturing to something less god-awful.
[QUOTE=Populus89;19936349][IMG]http://www.majhost.com/gallery/PopuIus13/tf2/Weapons/almost.jpg[/IMG] [IMG]http://www.majhost.com/gallery/PopuIus13/tf2/Weapons/almostfin.jpg[/IMG] Fixed the god-awful texturing to something less god-awful.[/QUOTE] I came will you make this replace regular launcher and/or direct hit?
[QUOTE=Populus89;19936349][IMG]http://www.majhost.com/gallery/PopuIus13/tf2/Weapons/almost.jpg[/IMG] [IMG]http://www.majhost.com/gallery/PopuIus13/tf2/Weapons/almostfin.jpg[/IMG] Fixed the god-awful texturing to something less god-awful.[/QUOTE] Looking good so far <I think>. I would simplify the pressure gauge though; maybe just the circle and the needle.
[QUOTE=Corporal Yippie;19936455]I came will you make this replace regular launcher and/or direct hit?[/QUOTE] When I proposed the idea, I proposed it for the Rocket Launcher since it wouldn't make sense for him to have constructed the Direct Hit only for Mann Industries to make it later. As well, the Rocket Launcher has more use in general and Doe's Dumpster Device would see more use that way. And great work Populus. Very excited to see the final version. Although I agree with the above idea that just having the circle and needle would fit the style more.
Populus, why don't you get us some model viewer pics as well as ingame ones?
[QUOTE=Populus89;19936349][IMG]http://www.majhost.com/gallery/PopuIus13/tf2/Weapons/almost.jpg[/IMG] [IMG]http://www.majhost.com/gallery/PopuIus13/tf2/Weapons/almostfin.jpg[/IMG] Fixed the god-awful texturing to something less god-awful.[/QUOTE] :gizz: Now whats the name of this fine weapon?
[QUOTE=Neckbeard;19933464]Well, the Anglo-Saxon (Northern Europeans 1500 some years ago) people were considered by many to be the most fierce warriors of all time.[/QUOTE] Unfortunately for your reasoning, the Anglo-Saxons didn't have that much to do with Vikings and their helmets, since the Anglo-Saxons were the invading Germanic people in Great Britain. Ie. they were from the area of and around Germany, not Scandinavia or another part of North Europe.
-snip, because I am stoopid (intentional misspelling, watch Dexter's Lab)- And I apologize, but in England, black piping is plastic. Maybe if it was copper or something, I wouldn't have thought of it... I'm sorry for being an idiot. :frown:
[QUOTE=Jamsponge;19936748]I think the piping shouldn't have bolts on if it's black... Black generally means plastic, so it's normally just glued together... [/QUOTE] What. Black=plastic? So you expect the soldier's [I]explosive[/I] rocket launching rocket launcher to be made out of plastic? It's a metal pipe painted black.
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