• TF2 Emporium V
    2,001 replies, posted
Lightmap test. [img]http://i104.photobucket.com/albums/m193/The_Desert_Punk/Source%20Skins/Protoss%20Buildables/lightmaptest.jpg[/img] [code]"VertexLitGeneric" { "$basetexture" "models\buildables\sentry1\Sentry1" "$bumpmap" "models\buildables\sentry1\Sentry1_normal" "$phong" "1" "$phongboost" "10" "$phongexponent" "25" "$lightwarptexture" "models\buildables\sentry1\Sentry1_lightwarp" "$phongfresnelranges" "[.5 1.5 10]" "$selfillum" "8" "$selfillummask" "models\buildables\sentry1\Sentry1_lightmask" "$rimlight" "1" "$rimlightexponent" "4" "$rimlightboost" "1.5" } [/code]
Cool Lightmap Bro
[QUOTE=BadAssFreakinOverlord;19771187]Lightmap test. [img]http://i104.photobucket.com/albums/m193/The_Desert_Punk/Source%20Skins/Protoss%20Buildables/lightmaptest.jpg[/img] [code]"VertexLitGeneric" { "$basetexture" "models\buildables\sentry1\Sentry1" "$bumpmap" "models\buildables\sentry1\Sentry1_normal" "$phong" "1" "$phongboost" "10" "$phongexponent" "25" "$lightwarptexture" "models\buildables\sentry1\Sentry1_lightwarp" "$phongfresnelranges" "[.5 1.5 10]" "$selfillum" "8" "$selfillummask" "models\buildables\sentry1\Sentry1_lightmask" "$rimlight" "1" "$rimlightexponent" "4" "$rimlightboost" "1.5" } [/code][/QUOTE] That looks a lot nicer in game than in the viewer.
Yeah that looks a loot better in game then in the view, I wonder why?
[QUOTE=CloverField;19771915]Yeah that looks a loot better in game then in the view, I wonder why?[/QUOTE]I always thought the viewer was somewhat ass, then again I don't do mods and stuff so yeah.
[QUOTE=BadAssFreakinOverlord;19771187]Lightmap test. [img]http://i104.photobucket.com/albums/m193/The_Desert_Punk/Source%20Skins/Protoss%20Buildables/lightmaptest.jpg[/img] [code]"VertexLitGeneric" { "$basetexture" "models\buildables\sentry1\Sentry1" "$bumpmap" "models\buildables\sentry1\Sentry1_normal" "$phong" "1" "$phongboost" "10" "$phongexponent" "25" "$lightwarptexture" "models\buildables\sentry1\Sentry1_lightwarp" "$phongfresnelranges" "[.5 1.5 10]" "$selfillum" "8" "$selfillummask" "models\buildables\sentry1\Sentry1_lightmask" "$rimlight" "1" "$rimlightexponent" "4" "$rimlightboost" "1.5" } [/code][/QUOTE] I don't really like the green light. Looks ugly/out of place since green is red's opposite. The red light would look better in my opinion.
[QUOTE=NeoDement;19768091]WHAT THE HELL My name is Ben Burnett![/QUOTE] Yeah but are you BenjaMEN? Or Benjaman/min? I'm a unique butterfly :cool:
[QUOTE=CloverField;19771915]Yeah that looks a loot better in game then in the view, I wonder why?[/QUOTE] It's fullbright in the viewer. Everything looks worse in fullbright.
[QUOTE=menneb;19772379]Yeah but are you BenjaMEN? Or Benjaman/min? I'm a unique butterfly :cool:[/QUOTE] Nah it's pure Ben.
Has anyone made a Imperial storm shield/combat shield for the demoman? (To go with that chainsword eyelander replacement)
[QUOTE=Sparkwire;19769615] psoting here becuase there is no cs:s section and nobody would know what its for if i made a new thread.[/QUOTE] Valve games and mods. (they would)
I've coded the header, navigation, and featured item sections of the website so far. This is going to be hell. I'm going to have to code with PHP and set up a MySQL database, neither of which I know how to do.<br> --- Hmm, Facepunch has decided to add some <br> tags to everything I post.
[QUOTE=Handsome Pete;19771469]Cool Lightmap Bro[/QUOTE] Thanks, i think it still needs some work to tighten the glow around the team colored spot. because it almost looks as if its bleeding into the yellowish area. But at the same time it almost looks as if the glow is aluminating the yellow area adding possible deapth? Should i fix it? [QUOTE=SGTNAPALM;19771872]That looks a lot nicer in game than in the viewer.[/QUOTE] Skins always do. Its due to the lighting and other fun effects tf2 has going. The reason i have been posting model viewer views is because its as simple as a refresh or F5 to check that the texture is clean and working. Instead of constantly loading in and out of a map. And because it was fullbright in the model viewer i had to go in game in a dark map to see it. [QUOTE=Sgt Pepper;19772102]I don't really like the green light. Looks ugly/out of place since green is red's opposite. The red light would look better in my opinion.[/QUOTE] Though i value your opinion, its supposed to be themed off of the Protoss Probe from Star Craft, and in all team versions it has green eyes. hence the green light. So its part of the theme.
[QUOTE=BadAssFreakinOverlord;19774515] Skins always do. Its due to the lighting and other fun effects tf2 has going. The reason i have been posting model viewer views is because its as simple as a refresh or F5 to check that the texture is clean and working. Instead of constantly loading in and out of a map. And because it was fullbright in the model viewer i had to go in game in a dark map to see it. [/QUOTE] Well, if you do cntrl+click or drag it creates a sort of light, Wouldn't that sort of help to get the feel of in-game look and not so fullbright?
[QUOTE=Tylizzle;19774676]Well, if you do cntrl+click or drag it creates a sort of light, Wouldn't that sort of help to get the feel of in-game look and not so fullbright?[/QUOTE] I did discover that, and no it didn't really help too well with trying to see the lightmap. Also where is the texture for the dispencer screen? There is a dispenser_screen vtf in the folder but... it is different. C:\Program Files\Steam\steamapps\---------\team fortress 2\tf\materials\models\buildables\Dispenser\dispenser_screen.vtf [IMG]http://i104.photobucket.com/albums/m193/The_Desert_Punk/Source%20Skins/Protoss%20Buildables/dispenserscreen.jpg[/img] Lightmap Test 2: ( i found a darker corner.) [IMG]http://i104.photobucket.com/albums/m193/The_Desert_Punk/Source%20Skins/Protoss%20Buildables/lightmaptest2.jpg[/IMG]
Why has nobody made a weapon skin of that class's weapon? Like a "i ran out of ammo so i'm beating upside the head with a shotgun" kinda thing [editline]04:13AM[/editline] I would like to see an Equalizer replacement that's a soldier holding the blade and stabbing with the handle
[QUOTE=Epidemick;19765255]My next model: [IMG]http://filebox.me/files/v62grgja1_screenie.png[/IMG] So how is it so far?[/QUOTE] Keep making it, having one already made didn't stop people from making 10 billion campaign hats for the soldier. [QUOTE=NeoDement;19765294]And a distinctiveness from a distance shot: [img]http://dl.dropbox.com/u/900111/distance.jpg[/img][/QUOTE] Such a simple change and it looks a lot better. I want one.
[QUOTE=BadAssFreakinOverlord;19774723] Also where is the texture for the dispencer screen? There is a dispenser_screen vtf in the folder but... it is different. [/QUOTE] I couldn't find one either, but I did decompile one of the models and there is an $attachment controllpanel1/0 in the qc. So I think it's just an effect on that part of the model.
[QUOTE=NOT King Shit;19775898]Keep making it, having one already made didn't stop people from making 10 billion campaign hats for the soldier.[/QUOTE] Are there any completed besides the one that's currently being updated?
Wish I had the know how to use 3D modeling software, the stuff coming out of you guys are fantastic. I 'll stick to skinning for now since I'm fairly good at that. Also, post number one. Whoo.
[QUOTE=Alistor;19776192]I 'll stick to skinning for now since I'm fairly good at that.[/QUOTE] You're one of the best skinners I've seen.
[QUOTE=Alistor;19776192]Wish I had the know how to use 3D modeling software, the stuff coming out of you guys are fantastic. I 'll stick to skinning for now since I'm fairly good at that. Also, post number one. Whoo.[/QUOTE] Some bombass skins there son.
Thanks kindly. I have others stashed away for now, but I think I figured out how to do animated textures. Going to apply that to a capture point that gives a slow, pulsing glow in the team's color when capped. Also need to figure out how to record videos without failing hard. Hrmm.
Source recorder is pretty easy. Though I can't record things in AVI format anymore.
Is anyone on the riot shield + nightstick for demoman?
[QUOTE=xpod1;19776552]Source recorder is pretty easy. Though I can't record things in AVI format anymore.[/QUOTE] Really? Are you sure you've got the correct codecs?
[QUOTE=SGTNAPALM;19777219]Really? Are you sure you've got the correct codecs?[/QUOTE] [media]http://www.youtube.com/watch?v=gvdf5n-zI14p[/media]
I see. Just get k-lite codec pack and use xvid format. [editline]01:54AM[/editline] I'm surprised that no one has tried to make a Hyrulian shield for the Targe.
[QUOTE=SGTNAPALM;19777288]I see. Just get k-lite codec pack and use xvid format. [editline]01:54AM[/editline] I'm surprised that no one has tried to make a Hyrulian shield for the Targe.[/QUOTE] Yeah not like it's being worked on/done or anything.
[QUOTE=xpod1;19777383]Yeah not like it's being worked on/done or anything.[/QUOTE] I haven't seen anything, buddy. Link me.
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