• TF2 Emporium V
    2,001 replies, posted
[QUOTE=NeoDement;19956269]That looks like a great concept, but it also looks like it's over 800 triangles.[/QUOTE] You mean polys and over 8000. It's 8500 actually.
I mean triangles and I'm talking about the helmet. [editline]04:33PM[/editline] Also, say what? D: What's the TRIcount on your rocket launcher? (I'm pretty sure this is the one valve is interested in) [editline]04:33PM[/editline] Post some wireframes because I want to see this thing as an accepted submission
[QUOTE=NeoDement;19956348]I mean triangles and I'm talking about the helmet. [editline]04:33PM[/editline] Also, say what? D: What's the TRIcount on your rocket launcher? (I'm pretty sure this is the one valve is interested in)[/QUOTE] 35000 :v: I've just realised the poly count on the exported model quadruples. Brb optimising.
[QUOTE=Clint Cavanagh;19900205]this new pyro hat ur working on sucks so bad. all hat mods suck. the whole idea sucks. nobody apart from you sees it then where the hell is the fun? stupid as hell. all you dipsheets trying to make something nice that actually is stupid and pointless, geee..... [highlight](User was banned for this post ("Trolling & flaming" - Jaanus))[/highlight][/QUOTE] I love you too.
[QUOTE=PandaPooPs;19956155]Wasn't that already done before? [url]http://img36.imageshack.us/img36/812/demohelm.jpg[/url][/QUOTE] Damn, didnt knew that.. oh well.
Keep yours under 800 and you'll get my vote.
[QUOTE=Populus89;19956239][IMG]http://www.majhost.com/gallery/PopuIus13/tf2/Weapons/d.jpg[/IMG] Someone asked for a screenshot of it in model viewer.[/QUOTE] Edit the rocket models so that it shoots Scrap Metal. :D
[QUOTE=Force-A-Nature;19956892]Edit the rocket models so that it shoots Scrap Metal. xD[/QUOTE] A rocket tin of beans?
What should I do about the backpack for the blowing horn BB replacement? [editline]12:10PM[/editline] [QUOTE=Force-A-Nature;19956892]Edit the rocket models so that it shoots Scrap Metal. xD[/QUOTE] Never use 'xD', it's the worst emote ever invented.
[QUOTE=Galago;19956909][editline]12:10PM[/editline] Never use 'xD', it's the worst emote ever invented.[/QUOTE] You happy now? Edit: @Populus: Edit the back end of the RLauncher and let it look like the stainless Pot.
[QUOTE=Force-A-Nature;19956978]You happy now?[/QUOTE] Good job. [editline]12:16PM[/editline] Also, how do I extract an .smd from the TF2 .gcf? I've only used the .smd files in sourcesdk_content, but now I need the Buff Banner.
I made a dick move.... I crafted my Bonk Helm and Football Helmet for a Hatless Engie... I'm pretty sure you can't make hat replacements for it... But if it is possible, i'd like any engineer hat. But what are the odds of that happening :saddowns:
Wait, never mind, I remember how.
[QUOTE=Link_09;19957019]I made a dick move.... I crafted my Bonk Helm and Football Helmet for a Hatless Engie... I'm pretty sure you can't make hat replacements for it... But if it is possible, i'd like any engineer hat. But what are the odds of that happening :saddowns:[/QUOTE] Why!? What was wrong with the Bonk Helm? It's the most wanted Scout hat ever, with a close tie to the Bakerboy. You could've gotten any hat you wanted for that when trading came out.
[QUOTE=Keychain;19957075]Why!? What was wrong with the Bonk Helm? It's the most wanted Scout hat ever, with a close tie to the Bakerboy. You could've gotten any hat you wanted for that when trading came out.[/QUOTE] I got tired of it.... :frog: As i said, i made a dick move. i hoped for a Tyrolean.
[QUOTE=Link_09;19957130] i hoped for a Tyrolean.[/QUOTE] I got a VinTy. :v:
[QUOTE=Force-A-Nature;19957150]I got a VinTy. :v:[/QUOTE] Could've traded my bonk helm for that. However, I suddenly realize how badass this hatless engy is. Feels Uplifting Man. :frog:
Guys, can someone just decompile the Buff Banner (the horn part) for me? I've tried and tried; I actually got c_buffbanner decompiled, but that's the flag part of it. I'm assuming c_buffpack is the horn and bag, but that won't load in MDLDecompiler for me. [editline]12:39PM[/editline] Mother fuck! I finally got c_buffpack decompiled. Turns out, it's JUST the pack! Where is the horn?! [editline]12:39PM[/editline] Oh, it's c_bugle. Hurr. [editline]01:21PM[/editline] [IMG]http://dl.dropbox.com/u/2319552/horn_2.png[/IMG] Bah, I don't like it. What else can I do to make it fancier?
Here's my problem. When I compile my model, the tri count doubles. Even though it says 10 000 in 3ds max it's 20 000 in the model viewer. Help?
is your number in squares? squares are made of 2 triangles, that's probably how it's doing it. each square on your model is 2 triangles
[QUOTE=IdleTard;19955374]It cannot be seen, but there is a little hole where the pickelhaube goes through the tylorean. [IMG]http://i45.tinypic.com/2rfdf8n.jpg[/IMG][/QUOTE] I was hoping the Tyrolean would be balanced on the spike. [editline]02:01PM[/editline] OH GREAT. Apparently the idle server I was on has an admin who comes on every other night and kicks everyone in the server.
Somebody should make a mod that makes the 2 hat "towers" just one of the single hats. By that I mean make the Noble Assessment just the tall top hat and the Towering Pillar just the Boater at the top.
[QUOTE=xpod1;19958803] OH GREAT. Apparently the idle server I was on has an admin who comes on every other night and kicks everyone in the server.[/QUOTE] I once idled on an idle server and I was kicked for being idle. :gonk:
These don't really amaze me.
[QUOTE=Zebus;19958700]is your number in squares? squares are made of 2 triangles, that's probably how it's doing it. each square on your model is 2 triangles[/QUOTE] Yes...-no, I mean- Nevermind , here's what the situation looks like: Max: Polys: 6000 Tris: 12 000 Model Viewer: Polys: 24 000 So from my understanding, the model viewer treats triangles as separate polys, while max treats faces as poly.
[QUOTE=Galago;19957261] What else can I do to make it fancier?[/QUOTE] Add a string with jigglebones for the soldier to hold on to because the way he holds the banner (its animation) is really wierd.
[img]http://kite.reager.org/render-text.png[/img] I'm gonna get flamed ain't I.
[QUOTE=EDDY TT;19959318][IMG]http://kite.reager.org/render-text.png[/IMG] I'm gonna get flamed ain't I.[/QUOTE] Prepare for an anti-furry storm. A huge one.
Give him fox ears, too.
And make a Horo model.
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