[url=http://www.mediafire.com/?iymgjmhzmjm][img]http://i199.photobucket.com/albums/aa211/pietony/minipromo.png[/img][/url]
Yes, this is it. Part 1 in the spyro ambience pack.
This is untested, so I have no idea what'll happen (if it works at all is one) but it should work as the fully unedited version I have does.
Only a few of the sounds are in there, so stay tuned for part 2.
(contains Hydro, Gorge, Nucleus, Granary, Well & Viaduct)
[QUOTE=The_Broker;20000019]Hey I just had an excellent idea for a Medic hat. How's about the Demon Crown from Cave Story? I can't find any decent pictures of it right now, but I'll post one when I find a good one.[/QUOTE]
Yes.
YES.
(also Jenka's dog for Scout)
Here's the best image I could find of the Demon Crown:
[IMG]http://www.miraigamer.net/cavestory/images/kingvsdoctor.gif[/IMG]
It's worn by the Doctor in the lower left obviously
I'm making a M16 for Hoovy, stop now and kill self for disagree, continue for agree
[QUOTE=Pie_Tony;20000449][URL="http://www.mediafire.com/?iymgjmhzmjm"][IMG]http://i199.photobucket.com/albums/aa211/pietony/minipromo.png[/IMG][/URL]
Yes, this is it. Part 1 in the spyro ambience pack.
This is untested, so I have no idea what'll happen (if it works at all is one) but it should work as the fully unedited version I have does.
Only a few of the sounds are in there, so stay tuned for part 2.[/QUOTE]
You have made large plush Spyro happy.
Off to textures.
[IMG]http://img695.imageshack.us/img695/5416/kothnucleus0003.jpg[/IMG]
Ooh, it does look different indeed.
To those saying no, look at the 'face'. No little gaps?
[IMG]http://filebox.me/files/3jjz5b0jm_Cleavermachete_comparison.png[/IMG]
Alright, I figured out this "Pro Boolean" thing that Master NeoDement told me about, but it completely messed up my UV and I had to redo the whole model.
How's this?
[QUOTE=Epidemick;20003837][IMG]http://filebox.me/files/3jjz5b0jm_Cleavermachete_comparison.png[/IMG]
Alright, I figured out this "Pro Boolean" thing that Master NeoDement told me about, but it completely messed up my UV and I had to redo the whole model.
How's this?[/QUOTE]
That dark bit on the bottom-right of the blade seems off.
Besides that, it looks awesome.
I was looking for tutorials on how to create custom models for tf2, i found:
[url]http://www.facepunch.com/showthread.php?t=773648[/url]
Is that correct?
[QUOTE=stupidest 11er;20000660]I'm making a M16 for Hoovy, stop now and kill self for disagree, continue for agree[/QUOTE]
Altimor...
:rant:
[QUOTE=stupidest 11er;20000660]I'm making a M16 for Hoovy, stop now and kill self for disagree, continue for agree[/QUOTE]
Sure why not.
[QUOTE=Dj-J3;20004081]I was looking for tutorials on how to create custom models for tf2, i found:
[url]http://www.facepunch.com/showthread.php?t=773648[/url]
Is that correct?[/QUOTE]
Well I followed some of them myself and made a cylinder for the engy's wrench and managed to do some ports.
[QUOTE=OpethRockr55;20002855]Off to textures.
[IMG]http://img695.imageshack.us/img695/5416/kothnucleus0003.jpg[/IMG][/QUOTE]
It really doesn't look any different.
[QUOTE=Inacio;20005062]Are there any alternatives to 3ds Max? It's too big for me. My internet connection sucks hard.[/QUOTE]
Blender perhaps?
[QUOTE=stupidest 11er;20000660]I'm making a M16 for Hoovy, stop now and kill self for disagree, continue for agree[/QUOTE]
yes altimor, sure you are
[QUOTE=Inacio;20005062]Are there any alternatives to 3ds Max? It's too big for me. My internet connection sucks hard.[/QUOTE]
Use Google SketchUp. :downs:
[QUOTE=Inacio;20005062]Are there any alternatives to 3ds Max? It's too big for me. My internet connection sucks hard.[/QUOTE]
Softimage (formerly Softimage|XSI) was used by valve originally, they even added a link within the SDK to it.
I'm not sure how good it is but most of us here use 3ds Max, Milkshape (meh), Blender or Maya.
[QUOTE=Inacio;20005513]They say it sucks for modeling for Source.[/QUOTE]
I used blender for a while and it wasn't that bad, in fact it worked quite good. But it's just suggestion and if you don't want to use Blender thats fine. How about Maya?
[QUOTE=EDDY TT;20005877]Softimage (formerly Softimage|XSI) was used by valve originally, they even added a link within the SDK to it.
I'm not sure how good it is but most of us here use 3ds Max, Milkshape (meh), Blender or Maya.[/QUOTE]
I cry everytime I'm remembered I use milkshape :smith:
[QUOTE=IdleTard;20006552]I cry everytime I'm remembered I use milkshape :smith:[/QUOTE]
I use it for minor things, mainly because it loads quicker than Maya.
Its still a useful tool, even if it is limited.
Jiggleboned pressure gauge arrow for the dumpster:
Y/N?
[QUOTE=Populus89;20006883]Jiggleboned pressure gauge arrow for the dumpster:
Y/N?[/QUOTE]
That'd be pretty buggy, wouldn't it?
[QUOTE=Populus89;20006883]Jiggleboned pressure gauge arrow for the dumpster:
Y/N?[/QUOTE]
A thousand times [img]http://www.law.columbia.edu/ipimages/Information_technology/images/checkmark.png[/img]
[QUOTE=Populus89;20006883]Jiggleboned pressure gauge arrow for the dumpster:
Y/N?[/QUOTE]
Only if it's already got at least one jigglebone, I hate jigglebones that are there for the sake of it.
[QUOTE=NeoDement;20007040]Only if it's already got at least one jigglebone, I hate jigglebones that are there for the sake of it.[/QUOTE]
Huh?
As I've said many times: the belt and the can label are already jiggleboned and they work as they should.
Just thought i should post a quick preview of my shitty modeling skills as i was too lazy to do so last night and i just got back from college and all so drum roll please. I present to you rubbish
[IMG]http://i867.photobucket.com/albums/ab235/BaronVonFail/Forum%20linking/Progress.png[/IMG]
Gives me an idea- Jiggle Soldier's helmet straps. To annoy people who hate jigglebones.
[QUOTE=BaronVonFail;20007295]Just thought i should post a quick preview of my shitty modeling skills as i was too lazy to do so last night and i just got back from college and all so drum roll please. I present to you rubbish
[IMG]http://i867.photobucket.com/albums/ab235/BaronVonFail/Forum%20linking/Progress.png[/IMG][/QUOTE]
I'd swap the white and black, make black the visor color and white the back color.
[QUOTE=Sgt Pepper;20008486]I'd swap the white and black, make black the visor color and white the back color.[/QUOTE]
Okie doke, it's your hat in essence, was only a rough idea on the colouring.
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