• TF2 Emporium V
    2,001 replies, posted
[url=http://www.mediafire.com/?iymgjmhzmjm][img]http://i199.photobucket.com/albums/aa211/pietony/minipromo.png[/img][/url] Yes, this is it. Part 1 in the spyro ambience pack. This is untested, so I have no idea what'll happen (if it works at all is one) but it should work as the fully unedited version I have does. Only a few of the sounds are in there, so stay tuned for part 2. (contains Hydro, Gorge, Nucleus, Granary, Well & Viaduct)
[QUOTE=The_Broker;20000019]Hey I just had an excellent idea for a Medic hat. How's about the Demon Crown from Cave Story? I can't find any decent pictures of it right now, but I'll post one when I find a good one.[/QUOTE] Yes. YES. (also Jenka's dog for Scout)
Here's the best image I could find of the Demon Crown: [IMG]http://www.miraigamer.net/cavestory/images/kingvsdoctor.gif[/IMG] It's worn by the Doctor in the lower left obviously
I'm making a M16 for Hoovy, stop now and kill self for disagree, continue for agree
[QUOTE=Pie_Tony;20000449][URL="http://www.mediafire.com/?iymgjmhzmjm"][IMG]http://i199.photobucket.com/albums/aa211/pietony/minipromo.png[/IMG][/URL] Yes, this is it. Part 1 in the spyro ambience pack. This is untested, so I have no idea what'll happen (if it works at all is one) but it should work as the fully unedited version I have does. Only a few of the sounds are in there, so stay tuned for part 2.[/QUOTE] You have made large plush Spyro happy.
Off to textures. [IMG]http://img695.imageshack.us/img695/5416/kothnucleus0003.jpg[/IMG]
Ooh, it does look different indeed. To those saying no, look at the 'face'. No little gaps?
[IMG]http://filebox.me/files/3jjz5b0jm_Cleavermachete_comparison.png[/IMG] Alright, I figured out this "Pro Boolean" thing that Master NeoDement told me about, but it completely messed up my UV and I had to redo the whole model. How's this?
[QUOTE=Epidemick;20003837][IMG]http://filebox.me/files/3jjz5b0jm_Cleavermachete_comparison.png[/IMG] Alright, I figured out this "Pro Boolean" thing that Master NeoDement told me about, but it completely messed up my UV and I had to redo the whole model. How's this?[/QUOTE] That dark bit on the bottom-right of the blade seems off. Besides that, it looks awesome.
I was looking for tutorials on how to create custom models for tf2, i found: [url]http://www.facepunch.com/showthread.php?t=773648[/url] Is that correct?
[QUOTE=stupidest 11er;20000660]I'm making a M16 for Hoovy, stop now and kill self for disagree, continue for agree[/QUOTE] Altimor... :rant:
[QUOTE=stupidest 11er;20000660]I'm making a M16 for Hoovy, stop now and kill self for disagree, continue for agree[/QUOTE] Sure why not.
[QUOTE=Dj-J3;20004081]I was looking for tutorials on how to create custom models for tf2, i found: [url]http://www.facepunch.com/showthread.php?t=773648[/url] Is that correct?[/QUOTE] Well I followed some of them myself and made a cylinder for the engy's wrench and managed to do some ports.
[QUOTE=OpethRockr55;20002855]Off to textures. [IMG]http://img695.imageshack.us/img695/5416/kothnucleus0003.jpg[/IMG][/QUOTE] It really doesn't look any different.
[QUOTE=Inacio;20005062]Are there any alternatives to 3ds Max? It's too big for me. My internet connection sucks hard.[/QUOTE] Blender perhaps?
[QUOTE=stupidest 11er;20000660]I'm making a M16 for Hoovy, stop now and kill self for disagree, continue for agree[/QUOTE] yes altimor, sure you are
[QUOTE=Inacio;20005062]Are there any alternatives to 3ds Max? It's too big for me. My internet connection sucks hard.[/QUOTE] Use Google SketchUp. :downs:
[QUOTE=Inacio;20005062]Are there any alternatives to 3ds Max? It's too big for me. My internet connection sucks hard.[/QUOTE] Softimage (formerly Softimage|XSI) was used by valve originally, they even added a link within the SDK to it. I'm not sure how good it is but most of us here use 3ds Max, Milkshape (meh), Blender or Maya.
[QUOTE=Inacio;20005513]They say it sucks for modeling for Source.[/QUOTE] I used blender for a while and it wasn't that bad, in fact it worked quite good. But it's just suggestion and if you don't want to use Blender thats fine. How about Maya?
[QUOTE=EDDY TT;20005877]Softimage (formerly Softimage|XSI) was used by valve originally, they even added a link within the SDK to it. I'm not sure how good it is but most of us here use 3ds Max, Milkshape (meh), Blender or Maya.[/QUOTE] I cry everytime I'm remembered I use milkshape :smith:
[QUOTE=IdleTard;20006552]I cry everytime I'm remembered I use milkshape :smith:[/QUOTE] I use it for minor things, mainly because it loads quicker than Maya. Its still a useful tool, even if it is limited.
Jiggleboned pressure gauge arrow for the dumpster: Y/N?
[QUOTE=Populus89;20006883]Jiggleboned pressure gauge arrow for the dumpster: Y/N?[/QUOTE] That'd be pretty buggy, wouldn't it?
[QUOTE=Populus89;20006883]Jiggleboned pressure gauge arrow for the dumpster: Y/N?[/QUOTE] A thousand times [img]http://www.law.columbia.edu/ipimages/Information_technology/images/checkmark.png[/img]
[QUOTE=Populus89;20006883]Jiggleboned pressure gauge arrow for the dumpster: Y/N?[/QUOTE] Only if it's already got at least one jigglebone, I hate jigglebones that are there for the sake of it.
[QUOTE=NeoDement;20007040]Only if it's already got at least one jigglebone, I hate jigglebones that are there for the sake of it.[/QUOTE] Huh? As I've said many times: the belt and the can label are already jiggleboned and they work as they should.
Just thought i should post a quick preview of my shitty modeling skills as i was too lazy to do so last night and i just got back from college and all so drum roll please. I present to you rubbish [IMG]http://i867.photobucket.com/albums/ab235/BaronVonFail/Forum%20linking/Progress.png[/IMG]
Gives me an idea- Jiggle Soldier's helmet straps. To annoy people who hate jigglebones.
[QUOTE=BaronVonFail;20007295]Just thought i should post a quick preview of my shitty modeling skills as i was too lazy to do so last night and i just got back from college and all so drum roll please. I present to you rubbish [IMG]http://i867.photobucket.com/albums/ab235/BaronVonFail/Forum%20linking/Progress.png[/IMG][/QUOTE] I'd swap the white and black, make black the visor color and white the back color.
[QUOTE=Sgt Pepper;20008486]I'd swap the white and black, make black the visor color and white the back color.[/QUOTE] Okie doke, it's your hat in essence, was only a rough idea on the colouring.
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