I've tried RCBot2 a while (the version with granary and payload support), It crashes way to much, I've never even got to stage 3 on goldrush before it crashes.
Bots are pretty good overall, expect that medic will often stop healing somebody just to get spasms.
[QUOTE=AntonFTW;15800250]I've tried RCBot2 a while (the version with granary and payload support), It crashes way to much, I've never even got to stage 3 on goldrush before it crashes.[/QUOTE]
Stage three is winner for BLU, they try to exit through the locked door once the first point is capped.
it causes TF2 to crash every time i run it... is there a specific DL i was supposed to get?
No, that's why it's still labeled as alpha.
[editline]10:50AM[/editline]
[QUOTE=MedicWine;15799599]I type that in and it repeats it back with error after it... then my screen locks up and my pc auto-restarts[/QUOTE]
Did you actually place the file in /bin, not /tf/bin? Is it case-sensitive?
It tells me the memory at such and such location cannot be written.
I downloaded the 1.03 alpha from the site, moved the rc2bot folder to my steam account, and then moved the .dll folder to team fortress2\bin
Am I doing it wrong?
EDIT:
I mean the 0.4 alpha
[QUOTE=melonmonkey;15812464]It tells me the memory at such and such location cannot be written.
I downloaded the 1.03 alpha from the site, moved the rc2bot folder to my steam account, and then moved the .dll folder to team fortress2\bin
Am I doing it wrong?
EDIT:
I mean the 0.4 alpha[/QUOTE]
There's a bin folder alongside the tf folder, put it there instead - although I imagine it wouldn't matter that much, just plugin_load "../tf/etc." instead.
[QUOTE=HubmaN V2;15813039]There's a bin folder alongside the tf folder, put it there instead - although I imagine it wouldn't matter that much, just plugin_load "../tf/etc." instead.[/QUOTE]
ive tried, no go. could be a vista thing. its the default tf2 "appcrash"
There needs to be a "This door won't open right now" sort of thing.
Massive update! This bumps RCbot to 0.5.
This fixes a lot of issues, adds extra behaviors and fixes some, complements and in places massively improves the waypointing system, adds an "enemy priority" system, and adds support for scripting systems and PLR!
[url]https://sourceforge.net/projects/rcbot2/files/rcbot2/RCBot2%200.5%20beta/RCBot2_0.5_Beta.zip/download[/url]
This comes in update form, which means you'll have to update a previous installation. Existing waypoints may or may not support features.
[quote]- readded an 'altered' bot belief waypoint system
- fixed a general crash
- fixed an engineer building crash
- rcbot waypoint cut
- rcbot waypoint copy
- rcbot waypoint paste
- performance command rcbot_visrevs (default 8, 8 maybe good enough) *REDUCED VALUE*
- performance command rcbot_pathrevs (default 40, 20 maybe good enough) *REDUCED VALUE*
- new "areaonly" waypoint type
- new rcbot waypoint drawtype 2
- added scripting for CP/PL maps (currently supported: cp_dustbowl/granary/badlands)
- PLR support
- added profiling for developers (rcbot debug profile)
- Reduced Bot FOV to more realistic value
- changed attacking code. attack code is now non-task based and runs simultaneously with bot tasks
- changed spy attack code
- added better bot choice of enemy, e.g. flag carriers have higher priority/ and spies/medics
[/quote]
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