[QUOTE=Kenori;30754959]Does anyone know where I can find a download for the engineer and scout model that had their hardhat and headset hanging on their body when wearing a hat not related to their normal hat?[/QUOTE]
It's on FPSB, don't have a direct link though.
[QUOTE=Mariner;30754917]Fuck. I hate the Junkyard justice[/QUOTE]
Rude much? It's a very good pack with a theme that fits the character.
[QUOTE=NeoDement;30753545]Well to me, it looks like a kick in the face[/QUOTE]
And to me, your first icon of the three just look like feet with an impact effect. Not stomping at all. Same with the last one./
But the one with the stir figure:
Maybe cut off the bottom of the stick figure a little bit, so you jsut see the top of it, with the boots on his head.
[QUOTE=Cbast;30751730][img]http://uppix.net/6/f/f/1cdebf682d4a423eca779c21bc273.jpg[/img]
It's now released !
Download :
(Just gamebanana this time because it took me forever to upload).
[url]http://www.gamebanana.com/skins/109960[/url]
As always, please report bugs and feel free to ask for support on the install. :3[/QUOTE]
I followed the instructions carefully and everything works beside the replacement for my Detonator and Powerjack. Flamethrower works fine.
[QUOTE=NapyDaWise;30749914][img]http://gyazo.com/cde93836349531e6211a627c56358911.png[/img]
-Finish me
-Later[/QUOTE]
His head better be jiggleboned
Now I'm torn, there's Svdl's awesome trench coat Medic, but Murphy's Stylish Medic is so sexy too. :ohdear:
Also, both are unreleased. Get to it you lazy, albeit amazingly talented, pair! :argh:
[QUOTE=Zadrave;30754974]It's on FPSB, don't have a direct link though.[/QUOTE]
im looking, but I cant seem to find it...
IDEA:
[img]http://www.majhost.com/gallery/Kickthebaby/TeamFortres2/814px-shishkebab.png[/img]
[img]http://www.majhost.com/gallery/Kickthebaby/TeamFortres2/830px-autoaxerender_copy.png[/img]
Both for the Pyro.
You know these are good ideas.
[QUOTE=Kenori;30755124]im looking, but I cant seem to find it...[/QUOTE]
[url]http://www.gamebanana.com/skins/93574[/url]
Awesome! Just what I was looking for.
Dankesheun.
[QUOTE=LegndNikko;30755019]And to me, your first icon of the three just look like feet with an impact effect. Not stomping at all. Same with the last one./
But the one with the stir figure:
Maybe cut off the bottom of the stick figure a little bit, so you jsut see the top of it, with the boots on his head.[/QUOTE]
the stick figure is the worst one there
[QUOTE=The Calzone;30755142]IDEA:
[url]http://www.majhost.com/gallery/Kickthebaby/TeamFortres2/814px-shishkebab.png[/url]
[url]http://www.majhost.com/gallery/Kickthebaby/TeamFortres2/830px-autoaxerender_copy.png[/url]
Both for the Pyro.
You know these are good ideas.[/QUOTE]
If no one does these, then I will, just to try modeling a weapon :v:
Well I don't mean no one else can model it. Okay disregard that, I'll just try modeling it. :downs:
Then again, it's been a long time since I played Fallout 3, I'd probably model these very poorly..
[QUOTE=The Calzone;30755142]IDEA:
Both for the Pyro.
You know these are good ideas.[/QUOTE]
Maybe not the autoaxe, but the Shiskebab would work fine with the Saxxy animations (provided valve added a bodygroup for the pyro's backpack)
[img]http://dl.dropbox.com/u/2672923/commando_engiesample1.jpg[/img]
Next on my commando pack. May need help to compile the engie player model correctly.
Hey can I request Bill Bailey hair/beard?
[img]http://gyazo.com/9736e051008b0fe9f5b82ac58e599f26.png[/img]
The heavy
[img]http://i.imgur.com/7ylMF.png[/img]
The engi
[img]http://i.imgur.com/vY5iY.png[/img]
[QUOTE=peaceful guy;30755240]Hey can I request Bill Bailey hair/beard?
[img]http://gyazo.com/9736e051008b0fe9f5b82ac58e599f26.png[/img]
The heavy
[img]http://i.imgur.com/7ylMF.png[/img]
The engi
[img]http://i.imgur.com/vY5iY.png[/img][/QUOTE]
Pyro.
[QUOTE=Mariner;30754917]Fuck. I hate the Junkyard justice.
EDIT: I mean, the modeling is nice, but I just can't see the soldier using improvised weapons? Surplus? Of course, but he really isn't characterized as someone who'd really cobble together weapons.[/QUOTE]
Actually he does seem like he would do that.
[QUOTE=MegaPear;30755259]Actually he does seem like he would do that.[/QUOTE]
I hate the Junkyard Justice only because Valve has said it's being added in next week.
I mean come on, 3 soldier packs? I'd love if it came out in like, next year. :geno:
I need opinions. I slapped on a simple scales texture onto my dragon model and before I continue I need to know if I should detail it more or just leave it solid colors, or do something completely different.
[img]http://i621.photobucket.com/albums/tt299/Grenade1950/texturevsnotexture.png[/img]
[sp]honestly hoping disagree wins cause i can't texture for shit[/sp]
Any chance of getting the Spiral Sallet for the other classes? I know the models are set for each class
Ok
[img]http://gyazo.com/1b20fbd5b4cb5c55a24e9f71a8cabb63.png[/img]
[QUOTE=Kenori;30755330]Any chance of getting the Spiral Sallet for the other classes? I know the models are set for each class[/QUOTE]
Someone made a gibus replacement for it in the last emporium (I believe?)
[QUOTE=Sharp_Shooter;30755036]I followed the instructions carefully and everything works beside the replacement for my Detonator and Powerjack. Flamethrower works fine.[/QUOTE]
Never mind, figured it out. You just forgot to put the models in their own c_model folder. So it should look like this, "C:\Program Files\Steam\steamapps\*Steam Name*\team fortress 2\tf\models\weapons\c_models\c_detonator/powerjack". Because before in the rar, the model files for the detonator and Powerjack just went into models\weapons, not their respective c_model folder.
[QUOTE=lemonade1950;30755294]I need opinions. I slapped on a simple scales texture onto my dragon model and before I continue I need to know if I should detail it more or just leave it solid colors, or do something completely different.
[img]http://i621.photobucket.com/albums/tt299/Grenade1950/texturevsnotexture.png[/img]
[sp]honestly hoping disagree wins cause i can't texture for shit[/sp][/QUOTE]
You ignored my post about the proportions, didn't you? If it was changed, I can't tell.
[QUOTE]Several problems:
Arms are oddly proportioned.
Neck is too long.
Eyes scare me.
Main torso seems... blobby.
And those tiny horns on the head seem out-of-place. [/QUOTE]
[QUOTE=Sottalytober;30755904]Think it's texture worthy?
[img]http://filesmelt.com/dl/texturing.png[/img][/QUOTE]
First thing I thought of
[media]http://www.youtube.com/watch?v=G-I3UXqDhIo[/media]
[QUOTE=johnlmonkey;30755995]First thing I thought of
[media]http://www.youtube.com/watch?v=G-I3UXqDhIo[/media][/QUOTE]
It's related due to hats.
This may sound dumb but I've never gotten this far on a hat...How do I know which seams to mark?
[QUOTE=johnlmonkey;30755995]First thing I thought of
[media]http://www.youtube.com/watch?v=G-I3UXqDhIo[/media][/QUOTE]
And the shark was never seen the rest of the movie.
-snip-
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