[QUOTE=Jetamo;30759326][img]http://dl.dropbox.com/u/4379567/tf2/ouch.PNG[/img]
[b]UVing![/b] :argh:[/QUOTE]
At first I though that UV spelt a word v:v:v
[QUOTE=TacticalBacon;30759316]Bit late here, but I'd rather it was for heavy. We already know he's in love with American culture from some of his hats, but the only weapon that reflects that is the Tomislav.
The melee could be either some broken motorcycle rims used like brass knuckles or a set of handlebars using the Saxxy anims, the secondary could be a makeshift shotgun made from an exhaust pipe and since the smartgun from Aliens was made using motorcycle parts, a stylized version of it could make a good minigun replacement.[/QUOTE]
Very Late,as i gave up on it :v:
[QUOTE=LolzMan1325;30758791][url=http://www.gamebanana.com/guis/26121][img]http://i52.tinypic.com/314fpt5.png[/img][/url]
Just one thing though, they were designed to be used with my "No Emblem Class Pack". So the emblems aren't there. Which gives E.C.S. a reason to release his.
Another reason the emblems aren't there is because they kept fucking up during editing so I said "Fuck that shit." and removed them.
:3:[/QUOTE]
This reminds me: Would it be possible to make a HUD from these pictures? The ones at the top banner on teamfortress.com?
[img]http://gyazo.com/26b50af379255a361e986f42284f610b.png[/img]
[QUOTE=Corndog Ninja;30759614]This reminds me: Would it be possible to make a HUD from these pictures? The ones at the top banner on teamfortress.com?
[img]http://gyazo.com/26b50af379255a361e986f42284f610b.png[/img][/QUOTE]
Impossible since they aren't full (arms and other stuff)
[QUOTE=NeoDement;30752679]gah how do I make good boot icon
[img]http://dl.dropbox.com/u/900111/booties.jpg[/img]
I'm leaning towards the third one, the other tests I made aren't even worth showing[/QUOTE]
[img]http://i.imgur.com/H7vmD.gif[/img]
Most of them are covered in very important spots. The only ones I can see working are the Sniper, Pyro, Engie, and Spy. Maybe Medic. Depends on how good someone is with photoshop so they can re-create the cut-off areas.
[QUOTE=The Kins;30759669][img]http://i.imgur.com/H7vmD.gif[/img][/QUOTE]
Do it as a bonus :3:
Can't unsee the bad cutout of demoman over spy.
[QUOTE=Scizor;30758848]This doesn't need to be a new weapon It could be a style for solemon vow, since the weapons can now have styles. :pseudo:[/QUOTE]
weapons also have styles?
[QUOTE='[Z];30759721']weapons also have styles?[/QUOTE]
[img]http://wiki.teamfortress.com/w/images/thumb/b/bb/Splendid_Screen.PNG/574px-Splendid_Screen.PNG[/img]
[b]Hi.[/b]
A hunting shotgun for engineer would be nice
[QUOTE=Pocket Medic;30759447]At first I though that UV spelt a word v:v:v[/QUOTE]
For me it reads off like this
[img]http://gyazo.com/a77a7e8d2ba00596f94e40fe9c5524eb.png[/img]
Shall I make a Uv mapping tut?
[QUOTE=bigbadrick;30760213]Shall I make a Uv mapping tut?[/QUOTE]
Yes please.
[QUOTE=bigbadrick;30760213]Shall I make a Uv mapping tut?[/QUOTE]
Make it so it doesnt end hating you like Jetamo's. :v:
[QUOTE=Corndog Ninja;30759614]This reminds me: Would it be possible to make a HUD from these pictures? The ones at the top banner on teamfortress.com?
[img]http://gyazo.com/26b50af379255a361e986f42284f610b.png[/img][/QUOTE]
To me, it looks like only the Engineer and Pyro would be able to do that.
[QUOTE=bigbadrick;30760213]Shall I make a Uv mapping tut?[/QUOTE]
[url]http://i.imgur.com/kvO0p.png[/url]
I'm in dire need of a UV mapping tutorial :frown:
[QUOTE=Zadrave;30756472]Looks very amazing. But my question is how many poly's? It looks like it'd eat up a lot in my opinion.[/QUOTE]
It's 6,655 tris, at the moment, which, coincidentally is ~1,000 more than the original Wan Hu nozzle. That thing was shit for optimization.
[QUOTE=Detroit Matt;30756603]Looks amazing.
It's far too late for this, but I'd just like to think wishfully: More edge loops on the hose so the bend isn't so pointy, and maybe the tank attached not-at-an-angle[/QUOTE]
Like Sparkwire said, that won't be a problem. I agree, too. I'll pop a few on there right now.
Make sure it's for all modelers and NOT JUST 3DS MAX ARGH ARGH
[QUOTE=NeoDement;30752679]gah how do I make good boot icon
[img]http://dl.dropbox.com/u/900111/booties.jpg[/img]
I'm leaning towards the third one, the other tests I made aren't even worth showing[/QUOTE]
The second one with one boot would look the best.
So when we were cleaning out my great grandparents' mansion yesterday (they died :(), I found this neat back scratcher. Will upload pictures later.
So someone over on SPUF compiled [url=http://www.wikiupload.com/XF6WW8KPKLMI52A]a bunch of sounds for the Spy Solemn Vow replacement[/url]. Since someone here was woking on that, just thought it might be useful for when the model is done.
[QUOTE=The Inzuki;30760353][url]http://i.imgur.com/kvO0p.png[/url]
I'm in [b]dire[/b] need of a UV mapping tutorial :frown:[/QUOTE]
I wish I could help for irony's sake, but I have no idea how to uv. V:v:V
[editline]28th June 2011[/editline]
Check the op, there should be a link to tutorials there.
[QUOTE=dire_luck;30760788]I wish i could help for irony's sake, but i have no idea how to uv. :v:[/QUOTE]
How come when I saw your username as the last post in the thread I knew it would be related to my post? :v:
So i've decided to take up modeling as well.
My first project :
[img_thumb]http://images.wikia.com/dukenukem/images/9/9f/ChaingunCannon.png[/img_thumb]
Wish me luck.
Also oh god fucking blender does not work and i don't know why so i'm using XSI - yay or nay?
Hey, I'd hate to be an idea guy, but I just saw this [IMG]http://24.media.tumblr.com/tumblr_ldec3uhxYe1qzdxioo1_500.jpg[/IMG]
it's a german sniping mask from WW I. It would be pretty easy for a first project, hell, I might even do it, since it's summer and all.
Here's a bit more info on it though.
[url]http://www.thespecialistsltd.com/german-sniper-mask[/url]
Sorry, you need to Log In to post a reply to this thread.