• TF2 Emporium 37
    3,000 replies, posted
I personally feel it doesn't matter if you think it fits in TF2 or not, as it's ultimately up to Valve to decide. However, there are some things that just don't work, such as the pipe mentioned earlier and that is the reason I won't use it. I've also said before how I've felt about packs. The Bonk pack I think is ugly. It's just jaring and I don't like it. Not that it's not well modeled (it is) or that it doesn't fit TF2 (I think it does, but again not my decision) but it's just... ugly. Someone can feel the same way about the Junkyard Pack if they please. Oh, and where did people get the idea that the Soldier makes stuff? Very simple. He made his own badges. Does that mean he can build his own rocket launcher? No, but I somehow doubt that would stop him from trying. Besides, before he had funding from TF Industries that allowed him to simply purchase his weapons he had to go to war with SOMETHING. Maybe the Junkyard set was his first attempt at building his own weaponry, one that was a critical success (get it?) and led to his being hired on by TFI. In other words, yay more backstory. We all love backstory, right? EDIT: TF2 Emporium, featuring PARTIAL NINJA ACTION! :v:
[QUOTE=LolzMan1325;30758791][url=http://www.gamebanana.com/guis/26121][img]http://i52.tinypic.com/314fpt5.png[/img][/url] Just one thing though, they were designed to be used with my "No Emblem Class Pack". So the emblems aren't there. Which gives E.C.S. a reason to release his. Another reason the emblems aren't there is because they kept fucking up during editing so I said "Fuck that shit." and removed them. :3:[/QUOTE] I hope finish my version soon, I need to update other projects too. [QUOTE=Roninsmastermix;30763701]Next item in my commando pack... [img]http://dl.dropbox.com/u/2672923/commandoengiesample.jpg[/img] btw. Currently at 3800 tris Still can add a bit more detail[/QUOTE] I want to say something but... I don't want to sound like a pervert...
[QUOTE=UberMunchkin;30764044]Here's another concept for you all. [img]http://horobox.co.uk/u/Ubermunchkin_1309287646.png[/img] Basically, make the characters when ubered have the demoman's eyelander particle (But yellow)[/QUOTE] Looks like Jarate...
[QUOTE=Populus89;30763936]Haha oh wow. "My opinion is better than yours"[/QUOTE] Easy backstory: Soldier is whipping Engineer into making him some gear. [img]http://gyazo.com/ec7995a57077585a2148a383bcb1611f.png[/img] The power of teamwork :buddy:
So I heard you guys like nerdy glasses: [quote][img]http://img842.imageshack.us/img842/3624/demspeks.png[/img][/quote] ...Or Soldiers with whips... :v:
[QUOTE=Psychopath12;30764151]Easy backstory: Soldier is whipping Engineer into making him some gear. [img]http://gyazo.com/ec7995a57077585a2148a383bcb1611f.png[/img] The power of teamwork :buddy:[/QUOTE] For some reason I read this as Master Faggot, which would actually make more sense.
Oh, I want those fucking specs so bad. And then once I get them, I'm going to wear them with pride. "I earned these helping new players, unlike the rest of you faggots who made idle accounts." :v:
[QUOTE=The Inzuki;30764207]For some reason I read this as Master Faggot, which would actually make more sense.[/QUOTE] wouldn't faggot master also work? [QUOTE=Skunkrocker;30764241]Oh, I want those fucking specs so bad. And then once I get them, I'm going to wear them with pride. "I earned these helping new players, unlike the rest of you faggots who made idle accounts." :v:[/QUOTE] Also they look amazing with the pyromancer.
Don't worry, fixed it! [img]http://dl.dropbox.com/u/4379567/tf2/smoothcaptainahab.PNG[/img]
[QUOTE=UberMunchkin;30764044]Here's another concept for you all. [img]http://horobox.co.uk/u/Ubermunchkin_1309287646.png[/img] Basically, make the characters when ubered have the demoman's eyelander particle (But yellow)[/QUOTE] Impossible. [editline]28th June 2011[/editline] [QUOTE=Populus89;30763936]Haha oh wow. "My opinion is better than yours"[/QUOTE] He does make good points however.
[QUOTE=Smashman;30764322] He does make good points however.[/QUOTE] Valve makes better ones.
[QUOTE=Roninsmastermix;30763701]Next item in my commando pack... [img]http://dl.dropbox.com/u/2672923/commandoengiesample.jpg[/img] btw. Currently at 3800 tris Still can add a bit more detail[/QUOTE] The community will never be completely happy until Engi is 100% robotic. This looks awesome by the way.
[QUOTE=UberMunchkin;30764044]Here's another concept for you all. [img]http://horobox.co.uk/u/Ubermunchkin_1309287646.png[/img] Basically, make the characters when ubered have the demoman's eyelander particle (But yellow)[/QUOTE] That's ain't bad idea! I support this
[QUOTE=8-Bit Lincoln;30764356]The community will never be completely happy until Engi is 100% robotic.[/QUOTE] But the community is [b]never[/b] happy.
[QUOTE=STUART;30759046]Go lighter on the head. The current version that's just a silhouette is funny; every new line on the icon makes it less so. Remember, it's not a complex machine like the Medic's other weapons; it's just a solid block of marble. The icon should be equally blunt. [IMG]http://i.min.us/ibpIJm.png[/IMG] [IMG]http://i.min.us/id18Tg.png[/IMG][/QUOTE] Possibly true, but I'm afraid I don't like that boot icon anymore than any of mine. I'll do a poll on the first one because yours looks pretty cool. [QUOTE=The Kins;30759669][img]http://i.imgur.com/H7vmD.gif[/img][/QUOTE] Ha [QUOTE=Kidofthecentury;30763806]About the second icon, just try replacing the head with a boot impact. Possibly lower the body a little.[/QUOTE] Will try.
[QUOTE=coverop;30764418]That's ain't bad idea! I support this[/QUOTE] [i]Impossible[/i]
[QUOTE=Smashman;30764501][i]Impossible[/i][/QUOTE] [I]Nothing is Impossible[/I]
[QUOTE=Populus89;30763936]Haha oh wow. "My opinion is better than yours"[/QUOTE] Yeah. As nice as it is to have support for an issue, [B]Joey JoJo[/B] actually misses the point (which I really didn't have time to or thought to expand on. My fault.) [QUOTE=Skunkrocker;30764043] Oh, and where did people get the idea that the Soldier makes stuff? Very simple. He made his own badges.[/QUOTE] Point taken, even thought there's a BIG difference between making "fake" medals and improvising [I]battle-ready ordinance[/I]. I'm not so much as doubting Mister Doe's intellect as I am worried that this is a kind of creep in characterization, as TF2 already has a character that is an expert in fabricating explosives: [I]the Demoman[/I]. Now, I'll admit that one can rightly point out this would apply to the Engineer, though I'd argue that the two are distinct in this regard because the Engineer builds [I]weapons[/I], while the Demo builds just [I]explosives[/I]. That's a big distinction. In regards to the Soldier's biography, it also states that he learned how to fire a [I]variety[/I] of weapons. As far as the WAR! comic, the Soldier's apartment is littered with magazines, surplus military gear, and other military-related paraphernalia (and boxes from the Rib Place). All this leads to the impression that the Soldier is indeed a military and weapon fanatic, but there's a BIG difference between being a gun expert and a[I] gunsmith[/I], the latter of which requires mastery of a plethora of different disciplines, which includes metalworking, woodworking, and [I]chemistry[/I]. Hmm, isn't there already someone on the team that would have [URL="http://wiki.teamfortress.com/wiki/Engineer#Bio"]all of those requisite skills[/URL]? Of course, it's entirely possible that the Engineer improvised the Junkyard pack for the Soldier as a gift (possibly under duress. ;) ), but I have a problem with the idea that the Soldier actually built them. Also, [b]Joey[/b], you're confusing [i]art style[/i] and [i]aesthetics[/i] with [i]characterization[/i].
[QUOTE=Be Polite,;30764640][I]Nothing is Impossible[/I][/QUOTE] Feel free to modify the dlls and exe. But enjoy your VAC ban.
[QUOTE=Be Polite,;30764640][I]Nothing is Impossible[/I][/QUOTE] In this case it is. Uber effects don't have particles (yeah, sure, the medigun beam has them), and even if we'd try there's no way we can get it budging since there is no coding for it whatsoever. Sorry, this one's a no-go. Though I'd really like to see it myself :(
[QUOTE=Recurracy;30764688]In this case it is. Uber effects don't have particles (yeah, sure, the medigun beam has them), and even if we'd try there's no way we can get it budging since there is no coding for it whatsoever. Sorry, this one's a no-go. Though I'd really like to see it myself :([/QUOTE] Is it possible to change the particle effect a model uses based on skin, so that the models have particles normally but they're only visible when the uber is on, transparent? [editline]28th June 2011[/editline] [QUOTE=Recurracy;30764688]In this case it is. Uber effects don't have particles (yeah, sure, the medigun beam has them), and even if we'd try there's no way we can get it budging since there is no coding for it whatsoever. Sorry, this one's a no-go. Though I'd really like to see it myself :([/QUOTE] Is it possible to change the particle effect a model uses based on skin, so that the models have particles normally but they're only visible when the uber is on, transparent? [editline]28th June 2011[/editline] [QUOTE=Recurracy;30764688]In this case it is. Uber effects don't have particles (yeah, sure, the medigun beam has them), and even if we'd try there's no way we can get it budging since there is no coding for it whatsoever. Sorry, this one's a no-go. Though I'd really like to see it myself :([/QUOTE] Is it possible to change the particle effect a model uses based on skin, so that the models have particles normally but they're only visible when the uber is on, transparent? [editline]28th June 2011[/editline] Oh god slowpunch
[QUOTE=AlfieSR;30764703]Is it possible to change the particle effect a model uses based on skin, so that the models have particles normally but they're only visible when the uber is on, transparent?[/QUOTE] I'm not too sure, but I think says it's impossible. You can have particles on animations afaik, I'm not too sure if it can be dependent of the skin it uses
[QUOTE=NassimO PotatO;30764150]Looks like Jarate...[/QUOTE] exactly.
Finished my moustache! Just gotta unwrap it. [url]http://dl.dropbox.com/u/4379567/tf2/Sergeant%20Stache.PNG[/url] (might be a joke)
[img]http://dl.dropbox.com/u/900111/simplerboots.jpg[/img] Sometimes simplicity is for the best, right? (please yes I want to release it and work on other stuff now)
[QUOTE=Mariner;30764664]Yeah. As nice as it is to have support for an issue, [B]Joey JoJo[/B] actually misses the point (which I really didn't have time to or thought to expand on. My fault.) Point taken, even thought there's a BIG difference between making "fake" medals and improvising [I]battle-ready ordinance[/I]. I'm not so much as doubting Mister Doe's intellect as I am worried that this is a kind of creep in characterization, as TF2 already has a character that is an expert in fabricating explosives: [I]the Demoman[/I]. Now, I'll admit that one can rightly point out this would apply to the Engineer, though I'd argue that the two are distinct in this regard because the Engineer builds [I]weapons[/I], while the Demo builds just [I]explosives[/I]. That's a big distinction. In regards to the Soldier's biography, it also states that he learned how to fire a [I]variety[/I] of weapons. As far as the WAR! comic, the Soldier's apartment is littered with magazines, surplus military gear, and other military-related paraphernalia (and boxes from the Rib Place). All this leads to the impression that the Soldier is indeed a military and weapon fanatic, but there's a BIG difference between being a gun expert and a[I] gunsmith[/I], the latter of which requires mastery of a plethora of different disciplines, which includes metalworking, woodworking, and [I]chemistry[/I]. Hmm, isn't there already someone on the team that would have [URL="http://wiki.teamfortress.com/wiki/Engineer#Bio"]all of those requisite skills[/URL]? Of course, it's entirely possible that the Engineer improvised the Junkyard pack for the Soldier as a gift (possibly under duress. ;) ), but I have a problem with the idea that the Soldier actually built them. Also, [b]Joey[/b], you're confusing [i]art style[/i] and [i]aesthetics[/i] with [i]characterization[/i].[/QUOTE] You're forgetting something. Part of the Soldier's characterization is that he's crazy enough to not only think that shooting rockets at his feet to propel himself forward works, but manages to pull it off in reality. Who's to say the same thing doesn't apply to weapons too? If he thinks these tin cans he welded together are going to shoot rockets when he pulls the trigger, then despite the complete lack of a proper firing mechanism, it will.
[QUOTE=TacticalBacon;30764775]You're forgetting something. Part of the Soldier's characterization is that he's crazy enough to not only think that shooting rockets at his feet to propel himself forward works, but manages to pull it off in reality. Who's to say the same thing doesn't apply to weapons to? If he thinks these tin cans he welded together are going to shoot rockets when he pulls the trigger, then despite the complete lack of a proper firing mechanism, it will.[/QUOTE] That's a good point, but for that to really work, the stats for the set would need to have major drawbacks, and frankly, Valve has been hit (Airborne Armaments) and miss (DETONATOR, WHAT HAVE THEY DONE TO YOU OMGWTFBBQSYMBOLISM?) with those recently.
I saw the Commando Medic in the Media thread and thought it would actually be a good head texture for him, I would do it but I'm not really that good with texturing because I can only do basic stuff. So if anyone is willing to do it, go ahead, maybe do a team coloured version and a neutral version. Pretty please? :v: [img]http://i30.tinypic.com/54yqmu.jpg[/img]
[QUOTE=Shadoxa;30764819]I saw the Commando Medic in the Media thread and thought it would actually be a good head texture for him, I would do it but I'm not really that good with texturing because I can only do basic stuff. So if anyone is willing to do it, go ahead, maybe do a team coloured version and a neutral version. Please? :v: [img]http://i30.tinypic.com/54yqmu.jpg[/img][/QUOTE] Suddenly, Battle-Medics! Battle-Medics everywhere!
[QUOTE=Joey JoJo;30761018]I'm going to have to agree with Mariner on this. The Junkyard Justice set is not a favorite of mine. To say the least I am not looking forward for yet another Soldier set, and one that I do not find fitting in any way. I seldomly post here, but I can tell you now that 80% of the posts I have on this forum have been reminders on the style of TF2. The Junkyard Justice doesn't fit the Soldier style. Yes, it has a theme. No it doesn't fit the Soldier. I just rewatched Meet the Soldier. The Soldier displayed no sign of being crafty with improvisation or having MacGyver-like talents. I looked at the Valve made stock Soldier weapons and War update weapons. None of them show any kind of improvision, unless you want to count the sewn badges on the Buff Banner's pack or the children's pretend-soldier Stainless Pot hat. The Soldier is no craftsman. The community somehow believes the Soldier's a MacGyver despite having no direct Valve reference to being one. He has never made piecemeal weaponry of trash. The Junkyard Justice set does NOT fit the original TF2 style. The same problem continues to occur time and time again. It is no overstatement to say that half of the modelers in this community do not understand the TF2 style. Let me repeat that again: At least half of the models created in this community do not fit the artistic guidelines set by Valve. Let me just point out some of the following incorrect perceptions of what people mistakenly believe is true to the TF2 style. Bandages, dents, Mann Co logos, broken handles, etc. Somewhere along the line one modeler pulled these motifs out of their ass and now these frequently recurring designs continue to appear in community submitted items for no reason at all. Valve created stock weapons which have a very distinct but plain silhouette. Class update weapons have a little more flair, but are still very reserved containing minimal detail to adhere with the simplistic art style of TF2. Somehow, I find it ironic that the same community unabashedly feels that some of the community weapons, some which may have even been submitted by their peers, don't fit TF2. Not too long ago many people worked to try to create models to replace community weapons they felt didn't belong. "The Candy Cane doesn't make any sense on the Scout," they said. And they proceeded to work on an overly detailed lead pipe, complete with a valve, and visible threads on pipe joints. Do you see where I'm going with this? The point here is this Communist Cake. Your opinion is just as valid as Mariner's. He doesn't like it, I don't like it, but you do like it. But that doesn't discount that the Junkyard Justice set has no affiliation with the Soldier's character.[/QUOTE] Oh god, you've gone and insulted cracks and bandages. IN THE EMPORIUM. It's a wonder you haven't been lynched yet. :ohdear:
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