• TF2 Emporium 37
    3,000 replies, posted
[QUOTE=Roninsmastermix;30763701]Next item in my commando pack... [img]http://dl.dropbox.com/u/2672923/commandoengiesample.jpg[/img] btw. Currently at 3800 tris Still can add a bit more detail[/QUOTE] Cyborgs are cool
[QUOTE=The Calzone;30764859]Oh god, you've gone and insulted cracks and bandages. IN THE EMPORIUM. It's a wonder you haven't been lynched yet. :ohdear:[/QUOTE] He hasn't insulted Direct Hit scopes, so we're cool.
if it's in the game, it obviously fits with the character, otherwise Valve wouldn't add it.
Hey guys, I want to show you a preview of my next project that I'll work on by my self. Please tell me what you think. The hat will be a full face respirator ([url]http://www.singlesourcesupply.com/_wizardimages/Respirator10028995MSA.jpg[/url]). [quote][img]http://dl.dropbox.com/u/12646340/chempyro/chembathv2.png[/img] -Note: The hose is will go to a toxic waste barrel mounted over the Pyro's gastank.[/quote] [quote][img]http://dl.dropbox.com/u/12646340/chempyro/fumigatorv2.png[/img] -Note: I'm not very happy with the silhouette of the Fumigator because it looks too much like the default flare gun. Any suggestions would be great.[/quote] [quote][img]http://dl.dropbox.com/u/12646340/chempyro/wastegripper.png[/img] -Note: I'm probably going to make the claw be a little open and have a partly crushed toxic barrel in it, so it'd resemble a hammer.[/quote] What do you guys think? Any suggestions?
[QUOTE=ScreamingGerbil;30746354]HOLY FUCK YOU GUYS I'M RELEASING THIS. I also submitted it to Valve, so wish me luck![/quote] Amazing. Makes me think of this guy. [media]http://www.youtube.com/watch?v=uXMuWi0dUBc[/media]
[QUOTE=Roninsmastermix;30763701]Next item in my commando pack... [img]http://dl.dropbox.com/u/2672923/commandoengiesample.jpg[/img] btw. Currently at 3800 tris Still can add a bit more detail[/QUOTE] I think it could do with a little bit of plating on the shoulder. Sort of making it look more built on and connected to him. Or like a bit of ripped sleeve.
I think it needs something at the clavicle joint to make it look like its attached
That's pretty much what I'm saying. I just tend to structure sentences badly and the point I'm trying to get across is lost.
Valve can't make a bodygroup for the whole arm without screwing up the connection between the original arm and the torso very obviously, just informing you in case you intend to submit.
Neo is correct, as the glove/gunslinger bodygroups only look good because the unattached parts are under the sleeve, same goes for the leg body groups on the demo/scout
His arm should be cut off at his sleeve.
[QUOTE=ScreamingGerbil;30746354]HOLY FUCK YOU GUYS I'M RELEASING THIS. I also submitted it to Valve, so wish me luck![/QUOTE] This has to be THE most crazy and art-style killing thing made for TF2 since the Dapper. I love it.
[QUOTE=Roninsmastermix;30763701]Next item in my commando pack... [img]http://dl.dropbox.com/u/2672923/commandoengiesample.jpg[/img] btw. Currently at 3800 tris Still can add a bit more detail[/QUOTE] Looks nice, but, surely you aren't done with the part where it connects to the body? Kind of looks like someone just tried to force it into his flesh. EDIT: Baron already mentioned it, apparently. But, I share his opinion.
Repost for the new page: Hey guys, I want to show you a preview of my next project that I'll work on by my self. Please tell me what you think. The hat will be a full face respirator ([url]http://www.singlesourcesupply.com/_wizardimages/Respirator10028995MSA.jpg[/url]). [quote][img]http://dl.dropbox.com/u/12646340/chempyro/chembathv2.png[/img] -Note: The hose is will go to a toxic waste barrel mounted over the Pyro's gastank.[/quote] [quote][img]http://dl.dropbox.com/u/12646340/chempyro/fumigatorv2.png[/img] -Note: I'm not very happy with the silhouette of the Fumigator because it looks too much like the default flare gun. Any suggestions would be great.[/quote] [quote][img]http://dl.dropbox.com/u/12646340/chempyro/wastegripper.png[/img] -Note: I'm probably going to make the claw be a little open and have a partly crushed toxic barrel in it, so it'd resemble a hammer.[/quote] What do you guys think? Any suggestions?
[QUOTE=ScreamingGerbil;30746354]HOLY FUCK YOU GUYS I'M RELEASING THIS. I also submitted it to Valve, so wish me luck![/QUOTE] still needs a "BWOMPF" for the airblast
[QUOTE=Recurracy;30765821]still needs a "BWOMPF" for the airblast[/QUOTE] I hope you mean this. [media]http://www.youtube.com/watch?v=PeDqIv7ILiI&feature=related[/media] We need to airblast deeper.
[QUOTE=NoNameForEvil;30764778]The uber textures are just textures applied onto the regular model.[/QUOTE] It is still possible to make new models that have a few extra polygons around the eyes... they are tectured as invisible on regular textures, but textured animated yellow sparkles on Uber Materials. Going through the trouble of it is ridiculous though.
Anyone want to make the new HUD mann-economy style? I really dislike the new hud because its more confusing to me
[QUOTE=The Inzuki;30755186]If no one does these, then I will, just to try modeling a weapon :v: Well I don't mean no one else can model it. Okay disregard that, I'll just try modeling it. :downs: Then again, it's been a long time since I played Fallout 3, I'd probably model these very poorly..[/QUOTE] I'm going to take a shot at this as well.
While re-teaching myself to model I went ahead and made a proper Indiana Jones fedora from scratch as it seems there isn't a real, proper one in-game. I've got a few questions: Can I just send the .blend file to valve with the textures and everything, or do I have to make it a real prop with a physics model and all that? Is this too high-poly? Is it TF2-worthy? If I can't just send in the .blend file, is there someone who would help me with the physics model and mounting it onto heads and stuff like that? [img]http://i.imgur.com/mDWof.png[/img] I haven't textured it yet. EDIT: I did answer a couple of the questions by going over the contribute page. I have to make it a .obj. Looks like I don't have to compile it. That's good.
[QUOTE=Shadowmanpph;30766317]While re-teaching myself to model I went ahead and made a proper Indiana Jones fedora from scratch as it seems there isn't a real, proper one in-game. I've got a few questions: Can I just send the .blend file to valve with the textures and everything, or do I have to make it a real prop with a physics model and all that? Is this too high-poly? [b]Is it TF2-worthy?[/b] If I can't just send in the .blend file, is there someone who would help me with the physics model and mounting it onto heads and stuff like that? [img]http://i.imgur.com/mDWof.png[/img] I haven't textured it yet.[/QUOTE] I think it will look good on sniper
[QUOTE=CommanderPT;30765197]Amazing. Makes me think of this guy. [media]http://www.youtube.com/watch?v=uXMuWi0dUBc[/media][/QUOTE] Or these guys: [media]http://www.youtube.com/watch?v=8phAb3vHF98[/media]
Oh god I remember that, jesus christ how old is that it feels like several years.
[QUOTE=Eeshton;30766704]Oh god I remember that, jesus christ how old is that it feels like several years.[/QUOTE] It came out in 2005, and played before [I]Cars[/I]
6 years? Holy fuck, I was 8. Weird. Memories are great :unsmith:
It's... a plastic cricket bat/ass paddle I guess. [url=http://i.imgur.com/z6yVY.jpg][img]http://i.imgur.com/z6yVYl.jpg[/img][/url] [img]http://i.imgur.com/W1L9Y.png[/img]
Updated: [img]http://dl.dropbox.com/u/2672923/commandoengiesample2.jpg[/img] Probably finished at this point. I wanted to revisit HLMV to see how everything else works like last night. [editline]28th June 2011[/editline] [QUOTE=BaronVonFail;30765398]I think it could do with a little bit of plating on the shoulder. Sort of making it look more built on and connected to him. Or like a bit of ripped sleeve.[/QUOTE] The sleeves are ripped there, i just need to add the rib part to make it visible. I don't think the shoulder plating would look good unless i remodel the overall's strap. And it's rigged to just the collar bone. [editline]28th June 2011[/editline] [QUOTE=NeoDement;30765486]Valve can't make a bodygroup for the whole arm without screwing up the connection between the original arm and the torso very obviously, just informing you in case you intend to submit.[/QUOTE] i need more info on this. Last night though, i was able to see it animate in HLMV and it shows no ill rigging at all so far.
Redid the Festivizer at the Mining Light's angle, want to know which on you guys prefer: [img]http://www.facepunch.com/fp/ratings/tick.png[/img]Original: [quote][img]http://img12.imageshack.us/img12/757/engineercoloredlights.png[/img][/quote] [img]http://www.facepunch.com/fp/ratings/cross.png[/img]Mining Light angle: [quote][img]http://img199.imageshack.us/img199/2450/engineercoloredlightsla.png[/img][/quote] Of course, I prefer the Mining light angle. [img]http://www.facepunch.com/fp/ratings/cross.png[/img]
[QUOTE=Roninsmastermix;30767013]Updated: [img]http://dl.dropbox.com/u/2672923/commandoengiesample2.jpg[/img] Probably finished at this point. I wanted to revisit HLMV to see how everything else works like last night. [editline]28th June 2011[/editline] The sleeves are ripped there, i just need to add the rib part to make it visible. I don't think the shoulder plating would look good unless i remodel the overall's strap. And it's rigged to just the collar bone. [editline]28th June 2011[/editline] i need more info on this. Last night though, i was able to see it animate in HLMV and it shows no ill rigging at all so far.[/QUOTE] You've lopped his arm off though, right? It's not a bodygroup is it?
[QUOTE=BaronVonFail;30765398]I think it could do with a little bit of plating on the shoulder. Sort of making it look more built on and connected to him. Or like a bit of ripped sleeve.[/QUOTE] I think that might because he's not done with it, not because he hasn't worked on it. [editline]28th June 2011[/editline] snip
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