[QUOTE=Shadowmanpph;30769360]Are there any texture artists willing to give texturing this a go?
I can PM you the UV map.
[img]http://i.imgur.com/a7vML.png[/img][/QUOTE]
I'll PM you the email of a guy who will probably do it
[QUOTE=VenomousBeetle;30769441]I'll PM you the email of a guy who will probably do it[/QUOTE]
Thanks.
[QUOTE=TacticalBacon;30764775]You're forgetting something.
Part of the Soldier's characterization is that he's crazy enough to not only think that shooting rockets at his feet to propel himself forward works, but manages to pull it off in reality.
Who's to say the same thing doesn't apply to weapons too? [b]If he thinks these tin cans he welded together are going to shoot rockets when he pulls the trigger, then despite the complete lack of a proper firing mechanism, it will.[/b][/QUOTE]
Clearly, Soldier has Ork genetics.
Looking at Shadowmanrrh's Indy hat made think of something.
[IMG]http://i105.photobucket.com/albums/m239/andrewnuva199/SniperRick.png[/IMG]
How about a hat/misc/model reskin of Sniper to turn him into Rick?
[QUOTE=Shadowmanpph;30769449]Thanks.[/QUOTE]
But I wanna do it.
Or try to do it.
[h2]UPDATE ON THE WWI MAP![/h2]
A.B.A Survivor got some trenches made.
[img]http://img809.imageshack.us/img809/9716/trenchesorsomething.jpg[/img]
and a very crude map layout design my myself
[IMG]http://i51.tinypic.com/n1oz1z.png[/IMG]
the map is from a looking down view, and Im still working on the design.
Also were going to see if it's possible to put in a damaged hospital like In meet the Medic.
Map Key:
-The red and blue blotches are where the team spawns/ "bases" are going to be.
- the black lines are the trenches
- the brown lines will be marking each team's "Frontline"
- the black dots represent the player's size.
- the grey square will be a small french town
- the Pink lines will be the routes in the town you can take. (The design of the routes are still W.I.P.)
[QUOTE=Pvt. Martin;30769488][h2]UPDATE ON THE WWI MAP![/h2]
A.B.A Survivor got some trenches made.
[img]http://img809.imageshack.us/img809/9716/trenchesorsomething.jpg[/img][/h2][/QUOTE]
Not to intrude, but the top of the trenches shouldn't be so sharp.
[QUOTE=Pie_Tony;30768422][img]http://dl.dropbox.com/u/6993235/Experimental/Tesla%27s%20hair/classy.png[/img]
[img]http://dl.dropbox.com/u/12646340/Photos/engieisblond.png[/img]
[img]http://dl.dropbox.com/u/12646340/Photos/thegodfather.png[/img]
I think this is done now, now to do the pistol.[/QUOTE]
[img]http://media.comicvine.com/uploads/0/40/1736805-9b.jpg[/img]
[b]Mother of god[/b]
[QUOTE=Sottalytober;30769523]Not to intrude, but the top of the trenches shouldn't be so sharp.[/QUOTE]
Well it's still a big WIP
[QUOTE=A B.A. Survivor;30769482]But I wanna do it.
Or try to do it.[/QUOTE]
PM sent.
[QUOTE=Pvt. Martin;30769579]Well it's still a big WIP[/QUOTE]
better to fix it sooner rather than later :v:
We will
[QUOTE=Sottalytober;30769523]Not to intrude, but the top of the trenches shouldn't be so sharp.[/QUOTE]
Offtopic, but is it bad that I never read your posts because I'm looking at your avatar?
[QUOTE=TheGrayFox;30769788]Offtopic, but is it bad that I never read your posts because I'm looking at your avatar?[/QUOTE]
I get that a lot.
On topic: Baking this shark is killing me
[img]http://filesmelt.com/dl/fuckthisshark.png[/img]
How does a shark taste when baked?
[QUOTE=Skunkrocker;30769463][img]http://img825.imageshack.us/img825/5858/executionaxe.png[/img][/QUOTE]
PLEASE say that's for the pyro.
[QUOTE=Pvt. Martin;30769927]How does a shark taste when baked?[/QUOTE]
It tastes like failure.
[QUOTE=Pvt. Martin;30769927]How does a shark taste when baked?[/QUOTE]
Fishy.
It's illegal to hunt and eat shark, but from what I've heard it's pretty much tasteless and people just eat it as a show of wealth.
[QUOTE=Drewsko;30769466]Looking at Shadowmanrrh's Indy hat made think of something.
[IMG]http://i105.photobucket.com/albums/m239/andrewnuva199/SniperRick.png[/IMG]
How about a hat/misc/model reskin of Sniper to turn him into Rick?[/QUOTE]
Adventure Rick's Hair Fixative?
Adventure Rick's Head Fixative
Primary weapon of the pack. Suggestion ?
[img]http://img11.hostingpics.net/pics/730400wrench.png[/img]
[QUOTE=NassimO PotatO;30770166]Primary weapon of the pack. Suggestion ?
[img]http://img11.hostingpics.net/pics/730400wrench.png[/img][/QUOTE]
Looks a bit too much like the original revolver. Try and give it something special and amazing.
Give the engineer items that reflect his class, not his place of origin.
Good news everyone!
I figured out how to make paint work in the SDK once more!
[url]http://wiki.teamfortress.com/wiki/Template:Painted_items/Tutorial[/url]
[QUOTE=bigbadrick;30770513]Give the engineer items that reflect his class, not his place of origin.[/QUOTE]
That's how they break the artstyle imo.
Spy needs an obnoxiously large revolver that doesn't have a shitty decal on it like the ambassador.
[QUOTE=TheGrayFox;30755756]You ignored my post about the proportions, didn't you? If it was changed, I can't tell.[/QUOTE]
[quote]
Several problems:
Arms are oddly proportioned.
Neck is too long.
Eyes scare me.
Main torso seems... blobby.
And those tiny horns on the head seem out-of-place.
[/quote]
I took another look at my model and I found that the shoulders were indeed pretty flat, which solved the long neck problem.
Arms, horns, and torso look fine to me.
The eyes were modeled to be large and therefore textured that way. I'm not sure if that's the issue with them, but that's how it is.
Here's how it looks now:
[img]http://i621.photobucket.com/albums/tt299/Grenade1950/3D%20Modeling/dragon_6.png[/img][img]http://i621.photobucket.com/albums/tt299/Grenade1950/3D%20Modeling/dragon_6_1.png[/img][img]http://i621.photobucket.com/albums/tt299/Grenade1950/3D%20Modeling/dragon_6_2.png[/img]
As said before, I can't texture for shit. I need some help :ohdear:
[QUOTE=bigbadrick;30770513]Give the engineer items that reflect his class, not his place of origin.[/QUOTE]
[img]http://i.imgur.com/KI91R.png[/img]
It's like a wrench but cooler. The big gear and tip are animated too!
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