[QUOTE=Phil5991;30778232]So, about that Chinese TF2 bootleg...
Someone ought to make that hat and shotgun, just to see how they like to be ripped off...[/QUOTE]
Holy shit the hat was last emporium
we need a "LATE AS FUCK" rating
[QUOTE=JimmyA;30778252]Holy shit the hat was last emporium
we need a "LATE AS FUCK" rating[/QUOTE]
Sorry, but it's just that with my bad connection in this third world cyber cafe, Emporium 36 kept crashing on me. I guess I'll have to wait until I'm home free...
alright so I just had the best idea ever for a pyro pack
[img]http://i.imgur.com/A0zYR.jpg[/img]
I know the greek fire thing has probably been suggested fifty times over but the new saxxy animations would be perfect for a gladius (and the helmet just looks really darn cool)
[QUOTE=JimmyA;30778252]Holy shit the hat was last emporium
we need a "LATE AS FUCK" rating[/QUOTE]
I hate when you snip a post only to have someone quote it.
[QUOTE=red_pharoah;30778339]It's obviously Boughted, duh.[/QUOTE]
NOOOOOO, its by
[QUOTE=red_pharoah;30778339]It's obviously Boughted, duh.[/QUOTE]
Mhm, maybe Boughyted?
Btw, I'm really sawry about that post; sometimes my English is terrible... Or every time...
Spark did you ever release scout's prosthetics with paint support?
The version in emporiums 35's OP doesn't have it.
[QUOTE=Shugo;30778008]Except Pyro, Engineer, and Sniper's eyes don't glow, something that can't be done without a lot of tweaking and extra textures. I made a VMT pack like that in the past but never fully figured out how to get the eyes to glow (I could get them to be yellow, just not [i]glow[/i]) because once murphy ninja'd me and released his version first, nobody wanted to help me with mine anymore.[/QUOTE]
Self illum?
[QUOTE=BaronVonFail;30778719]Spark did you ever release scout's prosthetics with paint support?
The version in emporiums 35's OP doesn't have it.[/QUOTE]
Yea, i did.
[quote]11:57 - Jethro|1 day till Summer Sale: okay wtf blender.
11:57 - Jethro|1 day till Summer Sale: /tf2
11:57 - Jethro|1 day till Summer Sale: First, I imported the Soldier model in blender
11:57 - Jethro|1 day till Summer Sale: set up my moustache and rigged it to the head
11:57 - Jethro|1 day till Summer Sale: so I exported the moustache...
11:57 - Jethro|1 day till Summer Sale: compiled it, tried it in game
11:57 - Jethro|1 day till Summer Sale: nothing happens
11:58 - Jethro|1 day till Summer Sale: reason why - IT IS ABOUT TEN FEET UNDERNEATH THE SOLDIER
11:58 - Jethro|1 day till Summer Sale: fffffffffffffffffff
[/quote]
Alright, anyone got a guide for rigging etc in Blender?
[QUOTE=Jetamo;30778861]Alright, anyone got a guide for rigging etc in Blender?[/QUOTE]
Wouldn't you have to edit the soldier model bodygroup for that?
[QUOTE=JimmyA;30778874]Wouldn't you have to edit the soldier model bodygroup for that?[/QUOTE]
I only imported the soldier model to tell where to place the moustache. Which didn't work.
[QUOTE=Jetamo;30778909]I only imported the soldier model to tell where to place the moustache. Which didn't work.[/QUOTE]
If you don't get help, I can try to write up a short Blender tutorial after I sleep. It's 4AM. :v:
Hey Neo, you mind if I link your killicons mod on the FrankenHUD Steam group? (With full credit, of course)
[QUOTE=NeoDement;30776405]
[url=http://dl.dropbox.com/u/900111/newkillicons_temp.zip][img]http://dl.dropbox.com/u/900111/newkillicons_temppromo.png[/img][/url]
[/QUOTE]
aside the huntsman ans the katana everything looks perfect. I like your revamped arrow better than this bow icon u made. I dunno, maybe it's just too small... will be possible to ask for you for a version of the old katana with just the impact added on it? I would be glad if u make this.
btw, what's the 'lil chew-chew icon for? u can run into people with it? I really didn't knew that.
and what about a payload explosion kill icon?
[QUOTE=NeoDement;30776405]...oh, and it's my birthday today! :biggrin:[/QUOTE]
and, why not, Happy Birthday! :buddy:
[QUOTE=The Kins;30779039]Hey Neo, you mind if I link your killicons mod on the FrankenHUD Steam group? (With full credit, of course)[/QUOTE]
He's offline on steam, so I don't think he'll see this.
What's the frankenhud group link, haven't seen it
[QUOTE=NeoDement;30776405][img]http://dl.dropbox.com/u/900111/killicons_preview.jpg[/img]
-snipped the rest so that my post is not as tall as the Great Wall of China-[/QUOTE]
This is great stuff, Neo, but I was just wondering, how would I go about using some of the alternate icons? I've downloaded the .rar and I can't work it out.
Also, happy birthday, man.
[QUOTE=VenomousBeetle;30779131]He's offline on steam, so I don't think he'll see this.
What's the frankenhud group link, haven't seen it[/QUOTE]It's on the website, but [url]http://steamcommunity.com/groups/frankenhud[/url]
[QUOTE=NeoDement;30776405]
[URL="http://dl.dropbox.com/u/900111/newkillicons_temp.zip"][IMG]http://dl.dropbox.com/u/900111/newkillicons_temppromo.png[/IMG][/URL]
[/QUOTE]
Your Ambassador icon looks a bit... blurry.
Oh, and happy birthday ofcourse. Have a good one.
[QUOTE=Sparkwire;30778821]Yea, i did.[/QUOTE]
May I have a link please. I cant find it.
[QUOTE=Jetamo;30778909]I only imported the soldier model to tell where to place the moustache. Which didn't work.[/QUOTE]
Did you parent the bone correctly?
[QUOTE=The Kins;30779039]Hey Neo, you mind if I link your killicons mod on the FrankenHUD Steam group? (With full credit, of course)[/QUOTE]
Of course not! That would be excellent.
[QUOTE=Hecates;30779116]aside the huntsman ans the katana everything looks perfect. I like your revamped arrow better than this bow icon u made. I dunno, maybe it's just too small... will be possible to ask for you for a version of the old katana with just the impact added on it? I would be glad if u make this.
btw, what's the 'lil chew-chew icon for? u can run into people with it? I really didn't knew that.
and what about a payload explosion kill icon?
and, why not, Happy Birthday! :buddy:[/QUOTE]
:) I agree about the Katana, it's a bit unnecessarily small right now. Lil' Chew Chew can kill, yes. I think it's better if environmental damage (except for vehicles) stays generic right now, as I know it would be really hard to implement new icons for anything like that. It'd require Valve to recompile pretty much every map. Also thanks!
[QUOTE=Banjo7J;30779152]This is great stuff, Neo, but I was just wondering, how would I go about using some of the alternate icons? I've downloaded the .rar and I can't work it out.
Also, happy birthday, man.[/QUOTE]
It's a good question with no easy answer. You have to open up the mod_textures.txt file and remove the // from in front of the icons you like. A simpler method may one day become available.
[QUOTE=DatWut?;30779638]Your Ambassador icon looks a bit... blurry.
Oh, and happy birthday ofcourse. Have a good one.[/QUOTE]
Possibly true. This automatic preview sheet thing has shown that a few of the icons in the pack... aren't actually doing anything good. I'll probably remove a couple before Valve gets it.
[QUOTE=Shugo;30778008]Except Pyro, Engineer, and Sniper's eyes don't glow, something that can't be done without a lot of tweaking and extra textures. I made a VMT pack like that in the past but never fully figured out how to get the eyes to glow (I could get them to be yellow, just not [i]glow[/i]) because once murphy ninja'd me and released his version first, nobody wanted to help me with mine anymore.[/QUOTE]
I've used your textures in conjunction with Murphy's, and that actually fixed the eyes.
Is someone already making a final combat striker replacement for the spy?
[QUOTE=Sottalytober;30777723]Say hi to sharky.
[img]http://filesmelt.com/dl/Meet.png[/img]
Oh and happy B day neo[/QUOTE]
Make it a bit more grey it looks too much like a dolphin IMO
[QUOTE=NeoDement;30780304]It's a good question with no easy answer. You have to open up the mod_textures.txt file and remove the // from in front of the icons you like. A simpler method may one day become available.[/QUOTE]
Right, so, if I understand you correctly, if I wanted, say, the second Alternate Boston Basher icon to be used, I'd take away the //s from the Boston Basher one with width 74, right? And I don't have to put //s in front of the one without them? Also, just for clarification, I can guess that the Unused Icon set is killicons for stuff that, with the default icons, have no killicons but do I have to edit the files in the .rar to make them used or are they used by default?
[editline]sf[/editline]
OK, I see now that I do have to edit the files to make the Unused Icon set be used. I'm fairly sure I understand this.
I've decided to start trying to learn how to model with Blender.
I think I got most of the basics down, now just to see if I can make these shapes resemble something.
Any suggestions as to what I should try first?