The tricount and face count can differ by the thousands though.
5707...oh my. That really needs to go down.
[QUOTE=Roninsmastermix;30787006][img]http://dl.dropbox.com/u/2672923/commandoengiesample4.jpg[/img]
[media]http://www.youtube.com/watch?v=U3HG-LjmtBY[/media]
more shots...
Some obvious bugs there on the palm. Will be working around that.[/QUOTE]
HHNNNNNNGGGGHHHHH
As a lover of the Gunslinger and Googly Gazer, I want this. Now.
[QUOTE=Sexy Robot;30789573]If it's something this obvious then no.[/QUOTE]
[quote][img]http://archer.gamebanana.com/img/ss/skins/61892b.jpg[/img][/quote]
this was a fine skin and everyone who enjoyed fixes used it before c_models broke it
Hey, I might be a little thick on this, but how exactly do you use the alternate icons in the kill icon set? Like the red hit mark for the bleeding weapons or the golden color for the Brass Beast?
[release][quote][img]http://img4.imageshack.us/img4/7747/pockethealer.png[/img][/release][/quote]
Have a Medic.
[img]http://img593.imageshack.us/img593/6973/aerialshotgun.png[/img]
This WIP is of a skeet shooting shotgun, designed for shooting clay pigeons. It's over under design makes it more accurate compared to a side by side double barrel, however it also restricts you to two shots at a time. Designed for the Pyro. If it were to be accepted I know stats I come up with don't matter, however I imagined with this design and being for Pyro they'd be along the lines of this.
+ 25% Less Shot Spread
+ Mini Crits on Aerial Targets
- 60% Clip Size
It's probably overpowered with those stats, but I just imagine airblasting fools up in the air and nailing them on the way down.
That obnoxious hud panel annoyed me, so I did this.
More work/Suggestions? Anyone interested, or just for me?
[img]http://dl.dropbox.com/u/10919879/cigcase_9mode.png[/img]
[img]http://dl.dropbox.com/u/10919879/cigcase_3mode.png[/img]
Oh yeah, and the area where the trigger and firing pins is at? It needs a LOT of work, and when I say a lot I mean right now it's completely fucked. It needs a complete redesign, but other than that please... comment away.
EDIT: thanks for breaking my auto merge, jerk. :v:
I got a small request. I've had a Crown for a while but noticed an old skin that'd look amazing. It's [URL="http://www.gamebanana.com/skins/102229"]http://www.gamebanana.com/skins/102229[/URL] that one.
Now, it's months old so could someone make it replace only the Prince Tavish? By the time that was released the crown wasn't even released so it's most likely not going to replace that.
[QUOTE=Corndog Ninja;30788137]Svdl, could you or someone recompile the Rambo hair to replace the Desert Marauder?
[img]http://tf2mods.net/downloads/screenshots/175492a5c2.jpg[/img][/QUOTE]
Looks like nobody's doing it, so give me a minute.
Edit: [url]http://dl.dropbox.com/u/29790304/iternational_stallion_recomp.rar[/url]
I have no way of testing team colours, but I assure you I prepared the QC correctly. I attempted to reproduce the colours without paint; tell me what you think:
[quote][img]http://dl.dropbox.com/u/29790304/Photos/intern_test.png[/img]
[img]http://dl.dropbox.com/u/29790304/Photos/intern_test_blu.png[/img][/quote]
[QUOTE=Sabrina;30791117]I got a small request. I've had a Crown for a while but noticed an old skin that'd look amazing. It's [URL="http://www.gamebanana.com/skins/102229"]http://www.gamebanana.com/skins/102229[/URL] that one.
Now, it's months old so could someone make it replace only the Prince Tavish? By the time that was released the crown wasn't even released so it's most likely not going to replace that.[/QUOTE]
Hold on. :buddy:
Edit: [url]http://dl.dropbox.com/u/29790304/bucket_helm_recomp.rar[/url]
There you are.
[QUOTE=Sabrina;30791117]I got a small request. I've had a Crown for a while but noticed an old skin that'd look amazing. It's [URL="http://www.gamebanana.com/skins/102229"]http://www.gamebanana.com/skins/102229[/URL] that one.
Now, it's months old so could someone make it replace only the Prince Tavish? By the time that was released the crown wasn't even released so it's most likely not going to replace that.[/QUOTE]
It's only a flesh wound
Final design of the primary weapon of the pack.
[img]http://img4.hostingpics.net/pics/612504wrench.png[/img]
Alright, so I've got the Cigarette Case I want in VTF format,
tf\materials\models\weapons\v_models\v_cigarette_case\v_cigarette_case.vtf
But it's not showing in-game.
[QUOTE=Detroit Matt;30791390]Alright, so I've got the Cigarette Case I want in VTF format,
tf\materials\models\weapons\v_models\v_cigarette_case\v_cigarette_case.vtf
But it's not showing in-game.[/QUOTE]
Can you give us a screenshot?
Edit: Wait, let me check the route.
Edit 2: Use: tf\materials\models\weapons\v_cigarette_case\v_cigarette_case.vtf
-snip, no longer needed-
Is there anyone in here who would help me rig my hat model as a replacement? I don't know anything about bones or collision models or anything. I use blender, but I can export my files to most common filetypes.
[QUOTE=Detroit Matt;30791505]In-game? No, it's not working in-game. The texture itself?
[img]http://dl.dropbox.com/u/10919879/cigcase_full3mode.png[/img]
[img]http://dl.dropbox.com/u/10919879/cigcase_full9mode.png[/img]
Again, path is
team fortress 2\tf\materials\models\weapons\v_models\v_cigarette_case\v_cigarette_case.vtf[/QUOTE]
If its a digital display why have shadows on the numbers
[QUOTE=Skunkrocker;30790946][img]http://img593.imageshack.us/img593/6973/aerialshotgun.png[/img]
This WIP is of a skeet shooting shotgun, designed for shooting clay pigeons. It's over under design makes it more accurate compared to a side by side double barrel, however it also restricts you to two shots at a time. Designed for the Pyro. If it were to be accepted I know stats I come up with don't matter, however I imagined with this design and being for Pyro they'd be along the lines of this.
+ 25% Less Shot Spread
+ Mini Crits on Aerial Targets
- 60% Clip Size
It's probably overpowered with those stats, but I just imagine airblasting fools up in the air and nailing them on the way down.[/QUOTE]
Weren't you remaking the nailgun?
if so hehe
[img]http://gyazo.com/90502f05b15ec93f58a6666d14cbf1e6.png[/img]
[QUOTE=bigbadrick;30791575]If its a digital display why have shadows on the numbers[/QUOTE]
Visibility. Especially for Sniper.
Here's what it looks like without
[img]http://dl.dropbox.com/u/10919879/Untitled.png[/img]
And it just generally looks better.
[QUOTE=Detroit Matt;30791505]Again, path is: team fortress 2\tf\materials\models\weapons\v_models\v_cigarette_case\v_cigarette_case.vtf[/QUOTE]
Use instead: tf\materials\models\weapons\v_cigarette_case\v_cigarette_case.vtf
[QUOTE=Vonwilbur;30791590]Weren't you remaking the nailgun?
if so hehe
[img]http://gyazo.com/90502f05b15ec93f58a6666d14cbf1e6.png[/img][/QUOTE]
I gave up on it. I just couldn't beat Valve's design, it was perfect.
Yours is looking great, by the way.
[QUOTE=NassimO PotatO;30791212]Final design of the primary weapon of the pack.
[img]http://img4.hostingpics.net/pics/612504wrench.png[/img][/QUOTE]
ShotGuass 3000?
Magnetogun?
Oh yay it wor... bugger
[img]http://dl.dropbox.com/u/10919879/Untitled3.png[/img]
Gonna have to redesign the 3-button mode.
On the plus side, 9-button mode looks alright
[img]http://dl.dropbox.com/u/10919879/Untitled4.png[/img]
Might need to change phong settings or get a normalmap there though.
[QUOTE=Detroit Matt;30791953]Oh yay it wor... bugger
[img]http://dl.dropbox.com/u/10919879/Untitled3.png[/img]
Gonna have to redesign the 3-button mode.[/QUOTE]
Is that the new FrankenHUD? Link, please?
[QUOTE=OH-SNAP!;30792004]Is that the new FrankenHUD? Link, please?[/QUOTE]
I moved the disguise menu box myself. Open up HudLayout.res, go to line 895, and change to
"xpox" "l"
"ypos" "u"
EDIT: Got a working 3-button version
[img]http://dl.dropbox.com/u/10919879/Untitled5.png[/img]
So, release? Suggestions? Go away? Stop posting giant pictures?
[b]Ashton[/b]
Am i going to have to make another pipe with holes in it for your shotgun? Let me know.
[QUOTE=Sharc;30788774]Current status of Engineer pack.[/QUOTE]
I'd probably use a stockless version of that as a regular shotgun skin, what with the heat shield and exposed hammer. You need to get the grip/stock proportions right.
I was gone for a few days to being sick and then busy with other stuff.
Now there's a new emporium, and there's this:
[QUOTE=Nzdjh;30771969]Finished the cosmetics for my Engineer pack. Rancher hat and belt buckle + spurs misc.
[img]http://dl.dropbox.com/u/13972822/Rancher/ranchercosmetics.jpg[/img]
Now on to the weapons.[/QUOTE]
Now compare to something I posted last emporium :ohdear::
[QUOTE=ninjaa003;30697318]Since the recent update failed to have any stuff for the Engineer, I've been working on more stuff for him.
That includes remaking a model I had done (fairly poorly) about a year ago.
[IMG]http://img29.imageshack.us/img29/350/beltbuckle3.png[/IMG][/QUOTE]
I'll admit that it's stuff is different from mine, but it still kind of upsets me.
:argh:
Okay, now that that's out of my system, I'm gonna get back to work on my WIPs.
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