• TF2 Emporium 37
    3,000 replies, posted
Can anyone make a flare gun based on this? [img]http://picturearchive.auctionarms.com/2017949/9475394/106_4238.jpg_thumbnail1.jpg[/img]
[QUOTE=Zee Medic;30794639]Can anyone make a flare gun based on this? [img]http://www.facepunch.com/threads/1101872-i-am-a-dumb-nigger[/img][/QUOTE] haha, that'd be awesome
so.. I made this for my gf's birthday... [img]http://dl.dropbox.com/u/18544423/cathat_shots.png[/img]
[QUOTE=Gryn;30794796]so.. I made this for my gf's birthday... [img]http://dl.dropbox.com/u/18544423/cathat_shots.png[/img][/QUOTE] That thing is so darned cute that it's stupid :P (Stupid in a good way). I'd refine the textures abit, make it look not-so-jaggy, then submit it to Valve. I want a hat-cat ;_;
Fix the seams.
[QUOTE=Sparkwire;30794907]Fix the seams.[/QUOTE] Yeah, I need to clean up the texture a bit.. want to add more styles to it too. I'll spend tomorrow doing it.
So, Killing Floor is having a summer event soon, and... [img]http://gyazo.com/c43b2a41c1db915ac93c5727585526c0.png[/img] We need a Steampunk style for the Foster's Facade!
[QUOTE=Zee Medic;30794639]Can anyone make a flare gun based on this? [img]http://picturearchive.auctionarms.com/2017949/9475394/106_4238.jpg_thumbnail1.jpg[/img][/QUOTE] Problem is, the way the Pyro holds the Flare Gun prevents any sort of stock. You might be able to shoehorn Shotgun animations in there, but that'd be a stretch.
[QUOTE=JimmyA;30787639][url=http://www.mediafire.com/file/m6aqrhq12oagx40/HipsterAsFuck.rar][img]http://i1091.photobucket.com/albums/i383/burningspaceship/promo_new.png[/img][/url] Tell me your secrets glasses(TELL ME ANY FUCKING PROBLEMS I DIDN'T ENCOUNTER ANY) [editline]29th June 2011[/editline] Professor Speks replacement if you were unaware[/QUOTE] Using the provided promo theme and fonts is just too mainstream. [quote]We need a Steampunk style for the Foster's Facade![/quote] Good god yes, I would love this. Looks like I'm not the only one waiting for the Summer update for KF!
-scrapped-
[QUOTE=Hideous_;30789146][img]http://gyazo.com/467ec5eef78d8a9c66239b1f3e2556bc.png[/img] Kaboom[/QUOTE] It looks like a big revolver... even more bigger than Big Kill.
[QUOTE=Corndog Ninja;30795025]So, Killing Floor is having a summer event soon, and... [img]http://gyazo.com/c43b2a41c1db915ac93c5727585526c0.png[/img] We need a Steampunk style for the Foster's Facade![/QUOTE] +His outfit for Spy. If they're doing another promo, it had better include the Stylish Spy outfit.
[QUOTE=coverop;30796386]It looks like a big revolver... even more bigger than Big Kill.[/QUOTE] The Huge Kill?
Final(ish) version of the model for this hat. [IMG]http://img198.imageshack.us/img198/3423/fedora17.png[/IMG] [IMG]http://img199.imageshack.us/img199/3617/fedora18.png[/IMG] [IMG]http://img33.imageshack.us/img33/928/fedora19.png[/IMG] [IMG]http://img21.imageshack.us/img21/1218/fedora20.png[/IMG] [IMG]http://img546.imageshack.us/img546/9916/fedora21.png[/IMG] [IMG]http://img807.imageshack.us/img807/5083/fedora22.png[/IMG] Textures have brush strokes, but currently the texture is 256x256 (what Valve wants for hats), so it's not the prettiest, and I'm considering making a 512x512 version. The base colors for the BLU sniper and RED soldier were off a bit at the time the screenshots were taken, but they've been fixed. Based on the response I got last time I posted stuff about this hat (people heavily favored the unoptimized over the optimized, by like 24 to 1 or something like that), I redid the optimization, so that it has the same polygons as the previous optimized version, but looks more like the unoptimized than the previous had. Optimizing it this time also fixed most (if not all) of the minor smoothing errors somehow. I still need a name for this hat, as I'm as a complete loss for ideas. So, any thoughts, comments, critiques, name ideas?
[QUOTE=ninjaa003;30796521]Final(ish) version of the model for this hat. Textures have brush strokes, but currently the texture is 256x256 (what Valve wants for hats), so it's not the prettiest, and I'm considering making a 512x512 version. The base colors for the BLU sniper and RED soldier were off a bit at the time the screenshots were taken, but they've been fixed. Based on the response I got last time I posted stuff about this hat (people heavily favored the unoptimized over the optimized, by like 24 to 1 or something like that), I redid the optimization, so that it has the same polygons as the previous optimized version, but looks more like the unoptimized than the previous had. Optimizing it this time also fixed most (if not all) of the minor smoothing errors somehow. I still need a name for this hat, as I'm as a complete loss for ideas. So, any thoughts, comments, critiques, name ideas?[/QUOTE] Name ideas: Indy's Fur-Felt Fedora Jonesy's Famous Fedora Eh, I'm bad with names :saddowns:
I think something about inconspicuousness would work. The Inconspicuous Investigator?
Ideas for new unusual effects, guys?
guys give me ideas of hats to make, i want to try to make one
[QUOTE=OH-SNAP!;30796670]Name ideas: Indy's Fur-Felt Fedora Jonesy's Famous Fedora Eh, I'm bad with names :saddowns:[/QUOTE] Well if I decide to play off of it's similarity to Indian Jone's fedora, I don't think I'll make it that obvious, but thanks for trying. [QUOTE=PSI Guy;30796726]I think something about inconspicuousness would work. The Inconspicuous Investigator?[/QUOTE] This one's pretty good actually. If I can't come up with something I like more, or if no one else does, then I'll go with this.
[QUOTE=Captain Chalky;30796802]Circling turd.[/QUOTE] I was expecting the first reply to be "nothing, I hate unusuals" so this is a pleasant surprise, I guess.
Wanted to do something I haven't done before, which is a proper revolver. [img]http://i.imgur.com/xNIeT.jpg[/img] No textures yet, obviously. Some details are missing, like bullets.
Not doing a turd though.
[img]http://dl.dropbox.com/u/19352201/director_wip4.jpg[/img] (he's running on Spy's skeleton!) work in progress by rebbacus
[QUOTE=Pilk;30796943]Not doing a turd though.[/QUOTE] Class-Specific Logos the "crit-charged" effect Beacon/radio signal Lodsa money
[QUOTE=Hatley;30796430]The Huge Kill?[/QUOTE] More like "The Monster Kill" [editline]30th June 2011[/editline] [QUOTE=Max of S2D;30796964][img]http://dl.dropbox.com/u/19352201/director_wip4.jpg[/img][/QUOTE] Already? Ow shit. That modeler is quicker than you can think!
[QUOTE=Max of S2D;30796964][img]http://dl.dropbox.com/u/19352201/director_wip4.jpg[/img][/QUOTE] Great model, but the question is;who will make meet the director in garry's mod when this is released?
[QUOTE=Svdl;30796940]Wanted to do something I haven't done before, which is a proper revolver. [img]http://i.imgur.com/xNIeT.jpg[/img] No textures yet, obviously. Some details are missing, like bullets.[/QUOTE] You, sir, are too good. [QUOTE=JimmyA;30796877]guys give me ideas of hats to make, i want to try to make one[/QUOTE] Well I usually keep my ideas to use myself, but I have one I don't feel like making, for multiple reasons (too many WIPs at the moment being one). Basically it's a type of peaked cap often worn by police, which has some sort of supports in it, which give it points. Here's the best image I could find of what I mean: [QUOTE][img_thumb]http://upload.wikimedia.org/wikipedia/commons/thumb/c/ce/HH_Polizeihauptmeister_MZ.jpg/400px-HH_Polizeihauptmeister_MZ.jpg[/img_thumb][/QUOTE] I'm not sure what class it would be for.
Is baking supposed to bring my computer to a complete standstill?
[QUOTE=ninjaa003;30797049]You, sir, are too good. Well I usually keep my ideas to use myself, but I have one I don't feel like making, for multiple reasons (too many WIPs at the moment being one). Basically it's a type of peaked cap often worn by police, which has some sort of supports in it, which give it points. Here's the best image I could find of what I mean: I'm not sure what class it would be for.[/QUOTE] That's already in-game. [img]http://wiki.teamfortress.com/w/images/b/b1/Backpack_Team_Captain.png[/img]
So, someone posted a UV unwrapping tut earlier - anyonge got a link?
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