[QUOTE=install gentoo;30799301]I'd create a circle and bend it instead of tracing.[/QUOTE]
Oh wow that's a lot easier.
well at least that's taken care of now.
I'd like to make hair but I really don't know how to model that... Like, how to start, wich mesh should I begin with ? :confused:
[img]http://i.imgur.com/z7WhV.png[/img]
[QUOTE=Mr. Bleak;30797565]I have a question about something for a friend.
If a Valve employee from the TF2 department asks for current textures for a file you submitted, is that generally a confirmation it'll be in game? He also asked him what preferred VMT he uses.
I think I may have helped him finally get recognized for his awesome modeling after sending a message to robin with all his stuff :3:[/QUOTE]
They're getting ready for a new content update already?
I thought they generally don't send these types of emails until the last second.
I finally got around to retexturing this simple hatchet I made a while back.
[IMG]http://img10.imageshack.us/img10/7546/hatchet6.png[/IMG]
There's only a few spots in the texture that need some tiny changes, then it'll be done.
It should be ready for release within the next 12-24 hours (including the few hours of sleep I'm about to get).
I know this is completely irrelevant to what everyone else is discussing, but my mind was so blown by the amazing stuff you guys do that I don't think I can say anything that hasn't already been said.
Anyway, I was wondering if anyone's thought about switching the medigun and quick-fix models. Is that allowed? Is it possible?
[QUOTE=ned_ballad;30799509]They're getting ready for a new content update already?
I thought they generally don't send these types of emails until the last second.[/QUOTE]
uber update part 2 : summer boogaloo
[img]http://filesmelt.com/dl/progress9.png[/img]
now...how the fuck do I close it
once I've figured that part out I need to figure out how to make the slits for the eyes...
[QUOTE=psyke;30799713]uber update part 2 : summer boogaloo[/QUOTE]
I'd like this. There's enough content we know is coming to make it worthwhile.
New Medic Pack
Junkyard Justice
Garden Pyro
Styles
STS Leak hats that never got in
Weapon Sounds (lol yea right)
[QUOTE=ned_ballad;30799923]I'd like this. There's enough content we know is coming to make it worthwhile.
New Medic Pack
Junkyard Justice
Garden Pyro
Styles
STS Leak hats that never got in
Weapon Sounds (lol yea right)[/QUOTE]
And Raid mode? :v:
[QUOTE=ned_ballad;30799923]I'd like this. There's enough content we know is coming to make it worthwhile.
New Medic Pack
Junkyard Justice
Garden Pyro
Styles
STS Leak hats that never got in
Weapon Sounds (lol yea right)[/QUOTE]
Hopefully it also has a spy pack that adds some cool new feature besides health stealing or cloak stealing. It's annoying that the mobster spy only had minor tweaks instead of something new, like the YER.
[QUOTE=ned_ballad;30799923]I'd like this. There's enough content we know is coming to make it worthwhile.
New Medic Pack
Styles
Weapon Sounds (lol yea right)[/QUOTE]
Excellent.
[QUOTE=NoNameForEvil;30799889]Is the Medigun c_model used?[/QUOTE]
Only for the Kritzkrieg me thinks.
[QUOTE=ned_ballad;30799923]I'd like this. There's enough content we know is coming to make it worthwhile.
New Medic Pack
Junkyard Justice
Garden Pyro
Styles
STS Leak hats that never got in
Weapon Sounds (lol yea right)[/QUOTE]
Was Garden Pyro confirmed? I know it wasn't in the leak, and I don't remember it being confirmed elsewhere.
[QUOTE=Banjo7J;30800062]Was Garden Pyro confirmed? I know it wasn't in the leak, and I don't remember it being confirmed elsewhere.[/QUOTE]
the scythe was in the F2P trailer
[QUOTE=ned_ballad;30799923]I'd like this. There's enough content we know is coming to make it worthwhile.
New Medic Pack
Junkyard Justice
Garden Pyro
Styles
STS Leak hats that never got in
Weapon Sounds (lol yea right)[/QUOTE]
also known as the "let's make engineer cry as much as possible" update
[QUOTE=ned_ballad;30800283]the scythe was in the F2P trailer[/QUOTE]
SAY WUUUUUUT
[QUOTE=psyke;30800298]also known as the "let's make engineer cry as much as possible" update
SAY WUUUUUUT[/QUOTE]
It's quite hard to spot, but pyro is holding a melee that looks a lot like it though.
[url]http://www.facepunch.com/threads/1096561-TF2-General-Chat-v4-Hats-and-Class?p=30771131&highlight=#post30771131[/url]
Now we should probably get back to posting content :x
[QUOTE=DoctorStranglov;30789216]I would increase the thickness of the loading slots or whatever they're called. They just look way to small, and in TF2 the size is usually exaggerated to be larger.[/QUOTE]
Tell that to the Southern Hospitality.
[QUOTE=ned_ballad;30800283]the scythe was in the F2P trailer[/QUOTE]
He's holding it like a fishing rod though. You see the Pyro for a little longer than the weapon, and he keeps holding it in front of him like a fishing rod.
[editline]gjhabfkbdskgf[/editline]
I agree that it looks a lot like it, but he's just not holding it right.
[QUOTE=uzikus;30798568]I know I'm probably late by like 8 pages, but I'd like to point out that the Direct Hit icon is wrong because the scope is placed on the left side, making the weapon look mirrored.[/QUOTE]
That's fine, visual interest > correctness
[QUOTE=Banjo7J;30801201]He's holding it like a fishing rod though. You see the Pyro for a little longer than the weapon, and he keeps holding it in front of him like a fishing rod.
[editline]gjhabfkbdskgf[/editline]
I agree that it looks a lot like it, but he's just not holding it right.[/QUOTE]
those are just his melee animations. He was in mid swing, and because of the length of the weapon, it looks different
[QUOTE=ned_ballad;30801417]those are just his melee animations. He was in mid swing, and because of the length of the weapon, it looks different[/QUOTE]
iv'e seen theories of the hat he's wearing being this trowel item here
[url]http://img229.imageshack.us/img229/2897/trowel.jpg[/url]
[QUOTE=Nidhogg;30798534]Well somehow I got it to work.
[media]http://youtube.com/watch?v=7bc27QgSUUI[/media][/QUOTE]
Hah, damn. I like the windwaker thing you had going on there.
[QUOTE=ned_ballad;30801417]those are just his melee animations. He was in mid swing, and because of the length of the weapon, it looks different[/QUOTE]
OK, I thought he was holding it directly in front of him for too long, pointing outwards, but I see now that you're right. It looks kinda weird cause of the angle, I thought he had both of his hands holding the same point. Misleading angle, is all it was, really.
[editline]Cause I know if I tried to merge, I'd get ninja'd.[/editline]
[QUOTE=psyke;30801761]iv'e seen theories of the hat he's wearing being this trowel item here
[url]http://img229.imageshack.us/img229/2897/trowel.jpg[/url][/QUOTE]
He's wearing a painted plunger. It's hard to tell, but I believe it's Muskelmannbraun.
[editline]Hey, I was right![/editline]
Actually, now it looks more like Peculairly Drab Tincture. At any rate, if you still have doubts, 720p, fullscreen, pause while the Pyro stands under the 22.
[b]MADE BY CBAST[/b]
[url]http://uppix.net/f/e/4/929eda38cd43ff4fad57926efb3e4.jpg[/url]
Still a work in progress.
Also, he hates Thomas, so post pic's of Thomas. :v:
[url=http://dl.dropbox.com/u/10139035/2d_item_icons_v12.7z][img]http://dl.dropbox.com/u/10139035/2dii_promo_v12.png[/img][/url]
-Added Meet the Medic and Schadenfreude taunt icons
-Added Refreshing Summer Cooler icon
-Fixed one Misplaced and one Misnamed icon
[url=http://dl.dropbox.com/u/10139035/2dii_12_bonus_wall.png]Bonus wallpaper[/url] ([url=http://dl.dropbox.com/u/10139035/2dii_12_bonus_wall_wide.png]Wide Version[/url])
Hello there creative people. I just got the student version of 3ds Max (like, literally yesterday). This is my first model with it. Please let me know what you think. It's heavily WIP.
[quote][img_thumb]http://images.devs-on.net/Image/PF9uDdtGWmO6LmI-ScoutCricketBatm.png[/img_thumb][/quote]
It's a cricket bat for the Scout... with spikes. Being textureless, it looks 10 times more basic than it would with textures, but I still have to do a fair bit with it.
[IMG]http://dl.dropbox.com/u/2672923/commandoengiesample5.jpg[/IMG]
An update. Made the color scheme to fit the gunslinger more. And texturing it now as a we post.
Also as a little tidbit, i found that the Gunslinger is sitting at 5443 tris. So having my my robot arm at 7800 unoptimized faces, i think, is a modest count.
are you intended to submit it as a misc item, or as a weapon?
That's amazing Ronin, I hope it'll make it in !
[img]http://uppix.net/6/9/b/ba67192c70cf95a077aace21d23eb.jpg[/img]
Flametrain say Hi.
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