[QUOTE=Rainbowmaker;30832314]You mean you record the sounds from real life? :ohdear:
I should consider doing that more often[/QUOTE]
The kritzkrieg sound is a vacuum cleaner, a broken xbox, a tesla coil and a few springs of different sizes.
Plus where else would I get the sounds of a person's head being decapitated with a golf club?
[QUOTE=Pie_Tony;30832531]Where else would I get the sounds of a person's head being decapitated with a golf club?[/QUOTE]
GTA?
[QUOTE=Chilean;30832301]I bet Neo is pissed.[/QUOTE]
nope I didn't submit it to Valve yet, I just have to do something else then I can upload it
well back to more modeling i guess.
[QUOTE=Roninsmastermix;30832559]well back to more modeling i guess.[/QUOTE]
and back to me forgetting to give you the helmet texture.
Life's good.
[QUOTE=Pie_Tony;30832531]Plus where else would I get the sounds of a person's head being decapitated with a golf club?[/QUOTE]
As Eeshton Said,GTA.
That or you can mix the decapitated sound already existing in tf2 with a loud golf club hitting noise.
[QUOTE=Pie_Tony;30832531]The kritzkrieg sound is a vacuum cleaner, a broken xbox, a tesla coil and a few springs of different sizes.[/QUOTE]
Cannot unhear
[img]http://wiki.teamfortress.com/w/images/0/06/Mailbox2.png[/img]
Why did they add this, oh god why!?
The smoothing is terrible, and so is the broken end of the handle.
[QUOTE=Sexy Robot;30832851][img]http://wiki.teamfortress.com/w/images/0/06/Mailbox2.png[/img]
Why did they add this, oh god why!?
The smoothing is terrible, and so is the broken end of the handle.[/QUOTE]
Then fix it.
[QUOTE=Sexy Robot;30832851][img]http://wiki.teamfortress.com/w/images/0/06/Mailbox2.png[/img]
Why did they add this, oh god why!?
The smoothing is terrible, and so is the broken end of the handle.[/QUOTE]
Kinda disappointing that it's just an Axtinguisher remodel. And the axtinguisher looks better, imo. But the mailbox melee idea is probably what caught their eye :I
[QUOTE=Pie_Tony;30832531]The kritzkrieg sound is a vacuum cleaner, a broken xbox, a tesla coil and a few springs of different sizes.
Plus where else would I get the sounds of a person's head being decapitated with a golf club?[/QUOTE]
Just take the golf club sounds from L4D2 and save yourself a ton of work :x
Plus Valve already owns the rights to the sounds anyway, and they fit perfectly.
a better question is, why the hell IS it an axtinguisher reskin when it's not a promo
funny thing is, one of my friends shat themselves because they thought it was going to be a postal 3 promo
[QUOTE=ned_ballad;30832949]Just take the golf club sounds from L4D2 and save yourself a ton of work :x
Plus Valve already owns the rights to the sounds anyway, and they fit perfectly.[/QUOTE]
you lot are no fun, but if you all want the L4D2 golfclub sounds in TF2 I will.
Plus I'm really hoping a new flamethrower comes out without new sounds, I want to get rid of my old xbox 360.
I fixed the rigging for the Rogue's Col Roule, and made some viewmodel cuffs. Just submitted both of them! Now its time to wait. Oh, and heres a picture of the cuffs, if you are interested.
[img]http://gyazo.com/715cd452167d08a3b5e26ab0c4e2377d.png[/img]
As suggested in the update thread: are you going to make Essential Accessories wristbands visible in viewmodels as well?
Also, how's it look when holding the Dead Ringer?
I know this isnt a support thread but...
I tried to compile a model and told me i was missing a model in the orangebox bin
so like always i wanted to start model viewer to refresh and get the file.
But this time as soon as i start up model viewer/faceposer it opens and says "hlmv/faceposer.exe has stopped working"
Anyone help please? I really need to compile my model :saddowns:
[url=http://forums.somethingawful.com/showthread.php?threadid=3413825&userid=0&perpage=40&pagenumber=287#post393180061]Don't get too attached to the golf club being an Eyelander.[/url]
(Frankly, I'm kind of pissed that they're only thinking of moving it to be a different reskin and not giving it new stats.)
[QUOTE=Ducksink;30832238][IMG]http://i51.tinypic.com/95y7m9.png[/IMG]
Re-did normal map and team colors.
When I think of it, maybe the flowers on blu should be team yellow too.[/QUOTE]
You really need some brush strokes on that cap.
[QUOTE=Eeshton;30833247]Good?
[img]http://gyazo.com/e54e0d268b53985d5f81ede7ec743a3c.png[/img]
[img]http://gyazo.com/ae54e303ea1ae00aebb8fa0641cf348d.png[/img][/QUOTE]
I like the metal plate, but the girder.... I dunno, that's some big ass barbed wire.
Still, the "Heavy Metal" set is coming along nicely.
[QUOTE=STUART;30833500][url=http://forums.somethingawful.com/showthread.php?threadid=3413825&userid=0&perpage=40&pagenumber=287#post393180061]Don't get to attached to the golf club being an Eyelander.[/url]
(Frankly, I'm kind of pissed that they're only thinking of moving it to be a different reskin and not giving it new stats.)[/QUOTE]
I hope they never add another new weapon and just put out reskins for the rest of time.
[url=http://dl.dropbox.com/u/900111/killicons_preview.jpg][img]http://dl.dropbox.com/u/900111/killicons_preview_thumb.jpg[/img][/url]
[h2]What's new?[/h2]
[b]Added new icons for:[/b]
[list]Nessie's Nine Iron[/list]
[list]The Postal Pummeler[/list]
[b]New icons for Valve to (hopefully) add some day:[/b]
[list]The Postal Pummeler (unignited kill)[/list]
[list]Nessie's Nine Iron (taunt kill)[/list]
[url=http://dl.dropbox.com/u/900111/newkillicons_temp.zip][img]http://dl.dropbox.com/u/900111/newkillicons_temppromo.png[/img][/url]
[QUOTE=Mr, Jukebox;30816624]Can someone make the soda popper team colored with the bonk team colored bottles? Seeing as how the rest of the set is team colored with the bonk logo.[/QUOTE]
Re-requesting...
[QUOTE=NeoDement;30834087]-killicons-[/QUOTE]
The Pummeler doesn't really need the fire, since it doesn't light people on fire, it's just an axetinguisher reskin.
And your axetinguiser icon doesn't have fire.
[QUOTE=smug.gif;30834360]The Pummeler doesn't really need the fire, since it doesn't light people on fire, it's just an axetinguisher reskin.
And your axetinguiser icon doesn't have fire.[/QUOTE]
There are two axtinguisher icons. One with and one without fire (hint: one is for when used on burning enemies)
[QUOTE=Psychopath12;30834379]There are two axtinguisher icons. One with and one without fire (hint: one is for when used on burning enemies)[/QUOTE]
I never even noticed that it used 2 icons. :psyduck:
My bad.
Update: About the HUD what I'm doing: Well, after much testing, the comparing the files in the gcf with the ones in the blog, I got the following points:
The blog ones:
.They have better quality
.They're smaller
.Some idiot is doing bad his work making the background transparent.
The game ones:
.Less quality
.More bigger.
.Already with the "proper" alpha (Valve style)
Now, what I should use?, maybe if I ask to Valv... nah, bad idea.
[QUOTE=smug.gif;30834435]I never even noticed that it used 2 icons. :psyduck:
My bad.[/QUOTE]
It doesn't use two icons, but Neo created a second icon just in case they wanted to do that.
[QUOTE=TheGrayFox;30833802]I like the metal plate, but the girder.... I dunno, that's some big ass barbed wire.
Still, the "Heavy Metal" set is coming along nicely.[/QUOTE]
It's barbed rebar :v:
[QUOTE=Nzdjh;30831028]Yeah but chances are if they were to do bodygroups they'd only delete his feet. And even with the feet gone, it's still hard as hell to avoid clipping with the bottoms of his pants. By the time I scale it correctly to eliminate the clipping with his pants, the boots end up being bigger than his head. That's why I deemed it a failed experiment first time I tried it.
[img]http://dl.dropbox.com/u/13972822/Rancher/fuckheugbewts.jpg[/img]
I guess in a way that's sufficiently goofy enough that I might be able to make it work.[/QUOTE]
Stupid Svdl giving you that idea.
I had started work on cowboy boots for him a couple weeks ago (I just haven't worked on it much yet, since I've had so many other WIPs, so all I really have is an ugly proof of concept, rather than a final model).
I decided the best way to go about working on them though would be to go the route of making some that require a leg body group, so that the boots can be small enough to not look goofy.
Here's the proof of concept (like I said, it's fairly ugly, because I haven't put much effort into it yet):
[IMG]http://img220.imageshack.us/img220/7829/bootsb.png[/IMG]
EDIT: Now that I look at the proof of concept model, it actually looks more like he's wearing Wellington boots than cowboy boots. :v:
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