Well these ratings of 3 of everything sure are helpful
So I fixed this:
[IMG]http://img827.imageshack.us/img827/8933/fedora26.png[/IMG]
However, now it does this on most animations (which didn't happen when it was rigged to the head bone):
[IMG]http://img34.imageshack.us/img34/797/fedora27.png[/IMG]
FFFFFFFFFFFFFFFF.......
On a side note, I'm considering this hat on the spy as well, just because it was easy to make it fit his head.
Currently it just uses the texture for the engineer version, so the base colors might change.
Of course I may scrap it for him, because he already has so many similar hats.
[IMG]http://img33.imageshack.us/img33/1429/fedora29.png[/IMG]
[IMG]http://img220.imageshack.us/img220/2144/fedora28.png[/IMG]
[QUOTE=Pie_Tony;30847213][img]http://dl.dropbox.com/u/6993235/neo/kritzpack2.png[/img]
REV YOUR RATINGS.
any other suggestions now?[/QUOTE]
These are really cool but this is for the kritzkreg right? So I think it should have some thing on it
that looks like it would generate crits. Instead of a fan it should have some type of experimental
object in it, that has the crit effect on it and the effect intensifies as the Ubercharge raises.
Im just trying to use my imagination.
I think the simple design of the medal and the similar large glowing bars built in works best. Still, that's just my opinion.
[QUOTE=GFreeman515;30847373]These are really cool but this is for the kritzkreg right? So I think it should have some thing on it
that looks like it would generate crits. Instead of a fan it should have some type of experimental
object in it, that has the crit effect on it and the effect intensifies as the Ubercharge raises.
Im just trying to use my imagination.[/QUOTE]
Something that intensifies with ubercharge isn't possible, it'd need valve brand coding.
[QUOTE=Pie_Tony;30847527]Something that intensifies with ubercharge isn't possible, it'd need valve brand coding.[/QUOTE]
Yea, I figured it'll be like that, Pretty cool idea though.
the pac man one's canister looks way too big.
[QUOTE=ned_ballad;30847602]the pac man one's canister looks way too big.[/QUOTE]
Oh that's a canister? At that size, I could have easily mistook it for a boogie-board.
[QUOTE=ned_ballad;30847602]the pac man one's canister looks way too big.[/QUOTE]
pacman's is the exact same size as default medipack.
the more you know.
ah, it just looked bigger in the drawing for some reason
[QUOTE=ned_ballad;30847633]ah, it just looked bigger in the drawing for some reason[/QUOTE]
It's the exact same size, length & width-wise.
[QUOTE=ned_ballad;30847633]ah, it just looked bigger in the drawing for some reason[/QUOTE]
It did look quite large in the picture.(incoming gay bows for that)
[editline]2nd July 2011[/editline]
[QUOTE=Pie_Tony;30847655]It's the exact same size, length & width-wise.[/QUOTE]
THATS WHAT SHE SAID! WHOOOOOO!!!
what if the 3 glowing stripes end before that holding bar thing.
The bars on the KK are fairly short, and having the bars be cut in half by the holder might look weird once everything is textured.
[QUOTE=ned_ballad;30847691]what if the 3 glowing stripes end before that holding bar thing.
The bars on the KK are fairly short, and having the bars be cut in half by the holder might look weird once everything is textured.[/QUOTE]
Well I wanted to focus on getting the body shape right before I work on details like that.
Seems like pacman won anywho, so I'll be refining it more now.
[QUOTE=Captain Chalky;30847111]Nobody is doing this? Man, they would of have been the best engineer hat and misc...[/QUOTE]
Nope, they wouldn't.
can somebody re do the steam treasure hunt hats? I just realized they dont have a hole for the head. They're Flat bottomed.
[QUOTE=Pie_Tony;30847213][img]http://dl.dropbox.com/u/6993235/neo/kritzpack2.png[/img]
REV YOUR RATINGS.
any other suggestions now?[/QUOTE]
Suprised I'm saying this to you, of all people, but styles?
[QUOTE=Banjo7J;30847801]Suprised I'm saying this to you, of all people, but styles?[/QUOTE]
They can't be as diverse as that with 'weapons', they can only be minor edits like the new demoshield is always the exact same model/texture, just with minor detail changes like an arrow embedded.
[QUOTE=Pie_Tony;30847841]They can't be as diverse as that with 'weapons', they can only be minor edits like the new demoshield is always the exact same model/texture, just with minor detail changes like an arrow embedded.[/QUOTE]
You mean "almost"?
[QUOTE=Nzdjh;30841316]I still suck at making guns, but I made the pistol a little better:
[IMG]http://dl.dropbox.com/u/13972822/Rancher/longhornnew.jpg[/IMG][/QUOTE]
Looks like a cross between a desert eagle and a USP to me. It is nice, though. Make the barrel slightly flared/cartoony though.
[QUOTE=Pie_Tony;30847841]They can't be as diverse as that with 'weapons', they can only be minor edits like the new demoshield is always the exact same model/texture, just with minor detail changes like an arrow embedded.[/QUOTE]
Oh yeah, didn't think of that, people would be confused because they don't recognize it as the same weapon.
[editline]2nd July 2011[/editline]
Huh. Not suprised you can't self-rate but suprised you can't self-rate dumb.
[QUOTE=Banjo7J;30848112]Huh. Not suprised you can't self-rate but suprised you can't self-rate dumb.[/QUOTE]
Did it for you. =P
[QUOTE=Smashman;30846362]I'm going to get some images for new backgrounds.
Would you like multiple shots per map, or just one each?[/QUOTE]
Yes.
[QUOTE=Smashman;30846362]I'm going to get some images for new backgrounds.
Would you like multiple shots per map, or just one each?[/QUOTE]
toast
[editline]2nd July 2011[/editline]
[QUOTE=Megaguy213;30848373]Yes.[/QUOTE]
There are 2 options. Yes is neither.
[QUOTE=Tampong;30844195][img]http://cloud.steampowered.com/ugc/577801426960616737/07112CCE554954168F685844E3D091098B06A9CF/[/img]
[img]http://cloud.steampowered.com/ugc/577801426960599396/401CCED5BBC15F9AA3476497A56EED0FA6A9E135/[/img][/QUOTE]
Reminds me of that time I did mescaline and played TF2 in Hell.
>_> Could we get bigbadrick back to update the OP? or maybe Mio Akiyama person to update the extension?
[QUOTE=Marden;30846409]I'm sorry if I'm late, but did anyone try update/improve the hud portraits of classes by using the renders from the official blog? I thought they are pretty good quality and have the same style.[/QUOTE]
I used the one from the main menu.
[img]http://img713.imageshack.us/img713/6085/unledrhj.png[/img]
I'll finish it if someone takes those characters
[url]http://www.mediafire.com/?xcxgcu5t5odlcuf[/url]
and makes BLU counterparts.
[QUOTE=Tampong;30844195]My game tends to freeze sometimes and tumble the textures around. this time it made the game look like these screenshots.
I request black Pyro flames.[/QUOTE]
Pyro is definitely a girl; Pyro is fucking Samus Aran.
[img]http://images.wikia.com/metroid/images/e/e0/Echo_Visor.jpg[/img]
See, Pyro has the Echo Visor.
My dad bought one of these things you put on the end of a garden hose a while ago. For some time now I've been wanting to model it and today I finally got around to doing so. Sorry for the shit quality picture.
Flamethrower replacement:
[img]http://i621.photobucket.com/albums/tt299/Grenade1950/3D%20Modeling/PhotoJul02113801AM.jpg[/img]
Obviously it's gonna need a fuel source. I'll figure that out sooner or later, but first I want to get this part done.
Edit: I'm also having trouble importing the original flamethrower into blender. It just doesn't want to import it, and I don't really understand the error output at all...
Edit again:
[QUOTE=Skunkrocker;30848772]Pyro is definitely a girl; Pyro is fucking Samus Aran.[/QUOTE]
If that was the case wouldn't that make the pyro a guy? :v:
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