[QUOTE=Sexy Robot;30868424]Science isn't about WHY, it's about WHY NOT.[/QUOTE]
Like: Why would you put deadly radiation in an energy drink? Or why would you pump electricity into the heart of a Mega Baboon and then stick it inside the Heavy's ribcage? Or why would you slice your arm off and replace it with a robot hand, just because you saw that your grandfather did it?
Answer: WHY NOT!?
[IMG]http://i51.tinypic.com/2j3shhz.png[/IMG]
[QUOTE=Ducksink;30869017][IMG]http://i51.tinypic.com/2j3shhz.png[/IMG][/QUOTE]
Black conquistador. :irony:
[QUOTE=Mio Akiyama;30864308][url]http://wiki.teamfortress.com/wiki/Storyline#1968[/url][/QUOTE]
I just want to say, it isn't really in a specific time period. It's strongly influenced by several periods (industrial, cold war, WWII), but it is clearly in an alternate universe.
[QUOTE=Baboo00;30869362]I just want to say, it isn't really in a specific time period. It's strongly influenced by several periods (industrial, cold war, WWII), but it is clearly in an alternate universe.[/QUOTE]
What gave it away? Was it the australium? The fully functioning robot hand? Or the hats?
[editline]3rd July 2011[/editline]
[QUOTE=Hideous_;30869383][img]http://gyazo.com/b395c1eeab762f5c96db2e50742e0b6a.png[/img][/QUOTE]
:yohoho:
Edit: This needs to fucking happen
[QUOTE=Sparkwire;30866758]Can they make part of heavies head bodygrouped?[/QUOTE]
No.
[editline]3rd July 2011[/editline]
[QUOTE=HyperTails;30869404]:yohoho:
Edit: This needs to fucking happen[/QUOTE]
I've optimized and UV'd him, I just need to rig him and get him textured now.
[QUOTE=Hideous_;30869415]
I've optimized and UV'd him, I just need to rig him and get him textured now.[/QUOTE]
You've gained a lot of respect from me today.
[QUOTE=Captain Chalky;30869538]Spooky scary skeletons, send shivers down your spine![/QUOTE]
Shrieking skulls will shock your souls, seal your doom tonight!
I hope the download for link for that will have that song playing.
[QUOTE=Pie_Tony;30866531]Also I should probably post that brandon said you can make mods to replace anything and valve will make a bodygroup for it.
meaning if someone has plenty of time, the kilt for demo is pretty much allowed.[/QUOTE]
Then that mean's this will be do-able since Valve could remove the grenades.
[quote][img]http://www.deviantart.com/download/212573584/the_booze_hound_by_terrormokes-d3ik6ts.png[/img][/quote]
If someone would get to it that is, I'm most sure that would be the most likely to get in-game out of all my concepts. :v:
[quote][img]http://img718.imageshack.us/img718/8527/renderqx.png[/img][/quote]
A guy on Polycount made the Quick Draw shotgun that I'm making and I'd like to know which one you guys think looks better, mine (zing), or his (rainbow)?
[img]http://gyazo.com/1c604d2b689709e3890203b76199385b.png[/img]
[QUOTE=Eeshton;30870110]A guy on Polycount made the Quick Draw shotgun that I'm making and I'd like to know which one you guys think looks better, mine (zing), or his (rainbow)?
[img]http://gyazo.com/1c604d2b689709e3890203b76199385b.png[/img][/QUOTE]
His has a shit ton of smoothing errors and is incredibly blocky, if you can make yours smoothed and non blocky, and have a good enough texture; then yours will be better imo.
I do prefer his proportions however.
His would be impossible to hold without several large robotic hands.
[QUOTE=bigbadrick;30870237]His would be impossible to hold without several large robotic hands.[/QUOTE]
Requesting Doc Ock arms.
[QUOTE=Eeshton;30870110]A guy on Polycount made the Quick Draw shotgun that I'm making and I'd like to know which one you guys think looks better, mine (zing), or his (rainbow)?
[img]http://gyazo.com/1c604d2b689709e3890203b76199385b.png[/img][/QUOTE]
His gun looks not TF2-ish.
Has anybody witnessed this regarding the Team Captain? Better yet, is it fixable?
[url]http://cloud.steampowered.com/ugc/596941725400757052/8EFFA57CABA4DD1E3DF1D5DC69A8863935C8D4E5/[/url]
Do you think the paper looks better? (i know the light is crap in the first picture, but the paper es nearly pure white)
BEFORE: [img]http://img853.imageshack.us/img853/940/arsonistsarsewipe.jpg[/img]
AFTER: [img]http://img714.imageshack.us/img714/4848/improved.jpg[/img]
(I wish Eeshton will send me the things he fixed of my model today, it´s my birthday :D)
Also: Add a "Prepare your anus" text and you will get a funny image
I'm working on a fix pack for the glasses and I was wondering if I should take liberties with the Medic's glasses and extend the frame so it fits around his ear or just have the end of the frame be above his ear. Like so:
[quote][url=http://dl.dropbox.com/u/29790304/Photos/glasses1.png][img]http://dl.dropbox.com/u/29790304/Photos/glasses1.png[/img][/url][url=http://dl.dropbox.com/u/29790304/Photos/glasses2.png][img]http://dl.dropbox.com/u/29790304/Photos/glasses2.png[/img][/url][/quote]
Alright, it's unanimous:
[img]http://dl.dropbox.com/u/29790304/Photos/agreatdisgrace.png[/img]
Clipping fixed. Blaholtzen also taught me how to fix the textures.
[IMG]http://i56.tinypic.com/fw0wty.png[/IMG]
I skewed the shape to give it more character.
Anything else I should change/add model wise?
[QUOTE=Ducksink;30870829][IMG]http://i56.tinypic.com/fw0wty.png[/IMG]
I skewed the shape to give it more character.
Anything else I should change/add model wise?[/QUOTE]
dat clipping.
Just an idea, but could someone make the hero tail (witcher hair) really paintable, because now it paint almost nothing.
Img thumbs are back. I'm probably really late. And gone again.
[QUOTE=Agent Fedora;30870537]I'm working on a fix pack for the glasses and I was wondering if I should take liberties with the Medic's glasses and extend the frame so it fits around his ear or just have the end of the frame be above his ear. Like so:
Alright, it's unanimous:
[img_thumb]http://dl.dropbox.com/u/29790304/Photos/agreatdisgrace.png[/img_thumb]
Clipping fixed. Blaholtzen also taught me how to fix the textures.[/QUOTE]
Make them black, please :h:
[IMG]http://i56.tinypic.com/b9i2bk.png[/IMG]
I accidentally a model.
What's the next step after modelling? I can't find any guides on how the whole process goes - skinning modelling porting to the game etc, so i'd appreciate any guide of this sort.
[QUOTE=Usharn;30871380][IMG]http://i56.tinypic.com/b9i2bk.png[/IMG]
I accidentally a model.
What's the next step after modelling? I can't find any guides on how the whole process goes - skinning modelling porting to the game etc, so i'd appreciate any guide of this sort.[/QUOTE]
Everything you need to know:
[URL="http://dl.dropbox.com/u/18271121/TF2/tf2guide.html"][IMG]http://dl.dropbox.com/u/12338304/pogo%20help%20page.png[/IMG][/URL]
It's on the first page.
[editline]3rd July 2011[/editline]
I will give Steampunk Foster's Facade a try.
[img]http://dl.dropbox.com/u/4379567/tf2/modelling/WIP/My%20next%20project.PNG[/img]
My next project. Can't decide having the buttons on the side or
[img]http://dl.dropbox.com/u/4379567/tf2/modelling/WIP/canyoutell.PNG[/img]
Just that. Winner for buttons, zing for none. :V
[QUOTE=Guillebon;30871413]Everything you need to know:
[URL="http://dl.dropbox.com/u/18271121/TF2/tf2guide.html"][IMG]http://dl.dropbox.com/u/12338304/pogo%20help%20page.png[/IMG][/URL]
It's on the first page.
.[/QUOTE]
I did follow these, but there is no guideline of the whole process - i just don't know what to do next. Texturing? UV thingamajig? That's the main problem.
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