The only problem with it for me will be:
"How the hell do I reload this?"
[QUOTE=Violo;30890414]The only problem with it for me will be:
"How the hell do I reload this?"[/QUOTE]
Engi will punch himself in the arm obviously.
[QUOTE=yellowoboe;30890443]Engi will punch himself in the arm obviously.[/QUOTE]
So in other words, it's a minigun that can be upgraded, has around 1000 bullets with no clip and can be reloaded at any time.
...
Okay.
[QUOTE=Violo;30890509]So in other words, it's a minigun ... with no clip[/QUOTE]
v:v:v
You know what would be a dick move by Valve? If they only added the level 1 version and made it a misc. But then again it would mean you could use all your other weapons.
[QUOTE=Roninsmastermix;30890146][IMG]http://dl.dropbox.com/u/2672923/commandoengiesample8.jpg[/IMG]
Texture hopefully done by now. Level 1 - 3. The arm is rigged to the arm bones and the spine 2. Right now it im having difficulty with the additional bones for the belt. Right now it all appears to be following the arm. Is this because belt bones didnt merge to the spine? Comments and crits are welcome.[/QUOTE]
I swear if valve still insists "there are no engie models up to our standards" after they see this :argh:
[QUOTE=johnlmonkey;30890670]I swear if valve still insists "there are no engie models up to our standards" after they see this :argh:[/QUOTE]
Well I'll be honest with you the model is high quality and all that, though I bet it would be hard to impliment ingame, plus I decided to look at engie's polycount and nearly all the packs were buildings, which again I bet would be a bitch to balance.
IIRC there were only like 2 decent packs for engie, with the others being quite low quality or whatever else.
[QUOTE=Roninsmastermix;30890146][IMG]http://dl.dropbox.com/u/2672923/commandoengiesample8.jpg[/IMG]
Texture hopefully done by now. Level 1 - 3. The arm is rigged to the arm bones and the spine 2. Right now it im having difficulty with the additional bones for the belt. Right now it all appears to be following the arm. Is this because belt bones didnt merge to the spine? Comments and crits are welcome.[/QUOTE]
Have you got a BLU texture for it yet? and if so can we get a look at it?
[QUOTE=Roxerg;30890251]the Sentry-Mann!
will this replace any weapon, or you will never release it as a skin/mod/thing?[/QUOTE]
Meant to be replace the primary. Right now it holds the default shotgun. When upgraded to level 2 - 3, you cannot use build buildings. You will need to downgrade back to level 1 to do that.
[editline]4th July 2011[/editline]
[QUOTE=Violo;30890414]The only problem with it for me will be:
"How the hell do I reload this?"[/QUOTE]
No need to reload. Sentries and miniguns don't reload. Also once upgraded, you shouldn't be able to use the shotgun or pistol anymore.
[QUOTE=Roninsmastermix;30890146][IMG]http://dl.dropbox.com/u/2672923/commandoengiesample8.jpg[/IMG]
Texture hopefully done by now. Level 1 - 3. The arm is rigged to the arm bones and the spine 2. Right now it im having difficulty with the additional bones for the belt. Right now it all appears to be following the arm. Is this because belt bones didnt merge to the spine? Comments and crits are welcome.[/QUOTE]
It seems like this thing has been keeping you busy, Ronin. It looks fantastic. Looking forward to seeing the BLU version now. =P
ok after a bit of work
[img]http://gyazo.com/c05b35ef9381daf8bdb617f0b93b6e7f.png[/img]
I had a bit of fun with it, made it different enough that we wont get our intestines sued out but kept the general feel.
Now with 45.356% more all-classyness!
[quote][img]http://gyazo.com/89cc8fa937a868ebf0bc563c2334a628.png[/img]
[img]http://gyazo.com/888cdc115188fb999c55e64904e23291.png[/img]
[img]http://gyazo.com/4f7af46e8e6d22cef32fa07db3cc736f.png[/img]
[img]http://gyazo.com/2cb43b8a14fe0e6e61cb9b88217c43c9.png[/img][/quote]
So, what do you guys think?
[QUOTE=goon165;30891015]ok after a bit of work
[img]http://gyazo.com/c05b35ef9381daf8bdb617f0b93b6e7f.png[/img]
I had a bit of fun with it, made it different enough that we wont get our intestines sued out but kept the general feel.[/QUOTE]
I've waited too long for this. SHUT UP AND TAKE MY MONEY.
[QUOTE=goon165;30891015]ok after a bit of work
[img]http://gyazo.com/c05b35ef9381daf8bdb617f0b93b6e7f.png[/img]
I had a bit of fun with it, made it different enough that we wont get our intestines sued out but kept the general feel.[/QUOTE]
It's great to see this happening.
[QUOTE=goon165;30891015]ok after a bit of work
[img]http://gyazo.com/c05b35ef9381daf8bdb617f0b93b6e7f.png[/img]
I had a bit of fun with it, made it different enough that we wont get our intestines sued out but kept the general feel.[/QUOTE]
What is it? :)
[QUOTE=Takuat;30890601]You know what would be a dick move by Valve? If they only added the level 1 version and made it a misc. But then again it would mean you could use all your other weapons.[/QUOTE]
I'd still love valve if they did this. I'm not expecting them to add this at all. Worth a shot nonetheless.
[QUOTE=goon165;30889929]the arm could be a gunslinger replacement
oh and I remodeled this hunk-a-junk on a wim.
[img]http://gyazo.com/44fdcb60a758477c9e3ae8d0ac4ed973.png[/img][/QUOTE]
*looks down*
[thumb]http://dl.dropbox.com/u/4379567/tf2/modelling/WIP/My%20next%20project.PNG[/thumb]
*throws Blender away*
[QUOTE=Takuat;30890765]Have you got a BLU texture for it yet? and if so can we get a look at it?[/QUOTE]
None yet. Pretty easy to do though since all the layers are color properties. A matter of changing the base color. My focus now is to have the belt fixed and boned properly and then off to the mobile dispenser backpack.
[editline]4th July 2011[/editline]
[QUOTE=Pie_Tony;30890715]Well I'll be honest with you the model is high quality and all that, though I bet it would be hard to impliment ingame, plus I decided to look at engie's polycount and nearly all the packs were buildings, which again I bet would be a bitch to balance.
IIRC there were only like 2 decent packs for engie, with the others being quite low quality or whatever else.[/QUOTE]
No doubt. This woman speaks the truth. I'll leave that to valve. If i make this pack good enough even for them to just consider applying it in the game, i would have done my job.
[QUOTE=goon165;30891015]ok after a bit of work
[IMG]http://gyazo.com/c05b35ef9381daf8bdb617f0b93b6e7f.png[/IMG]
I had a bit of fun with it, made it different enough that we wont get our intestines sued out but kept the general feel.[/QUOTE]
I love you. I want this to be in-game. NOW
[B]edit[/B]
This hat inspired me too much. Downloading Blender now.
[QUOTE=kar-re;30891144]What is it? :)[/QUOTE]
It's a modified version of N. Tropy's hat from Crash Bandicoot.
[QUOTE=Hatley;30891245]It's a modified version of N. Tropy's hat from Crash Bandicoot.[/QUOTE]
Oh nice :), i've never played that game through.
[QUOTE=goon165;30891374][img]http://gyazo.com/a4aaccd7aeecfae89e37491ed6183eef.png[/img]
:dance:[/QUOTE]
[I]"Now you're in my nest you little SKUNK! GIVE ME THE INTEL!"[/I]
[QUOTE=goon165;30891374][img]http://gyazo.com/a4aaccd7aeecfae89e37491ed6183eef.png[/img]
:dance:[/QUOTE]
[i]I am Doctor Nefarious Tropy, master of engineering and creator of the very Sentry Gun you see before you. [/i]
This is awesome.
Thought about the stats to my sentry arm...
[b]Twist'd Texan[/b]
Level 1 Mechanical Arm
Can be upgraded
-25% Ammo
Level 2 Sentry Arm
+300% Ammo
-25% Mobility
Cannot build buildings
Level 3 Sentry Arm
+300% Ammo
+50% Damage
-50% Mobility
Cannot build buildings
[QUOTE=kar-re;30891030]Now with 45.356% more all-classyness!
So, what do you guys think?[/QUOTE]
So Shine
[QUOTE=Roninsmastermix;30891441]Thought about the stats to my sentry arm...
[b]Twist'd Texan[/color][/b]
Level 1 Mechanical Arm
Can be upgraded
-25% Ammo
Level 2 Sentry Arm
+300% Ammo
-25% Mobility
Cannot build buildings
Level 3 Sentry Arm
+300% Ammo
+50% Damage
-50% Mobility
Cannot build buildings[/QUOTE]
Reminds me a comics when Spy wanted to sap buildings and then Engineer said "No Spy. You are the buildings".
[QUOTE=Roninsmastermix;30891441]Level 3 Sentry Arm
+300% Ammo
+50% Damage
-50% Mobility
Cannot build buildings[/QUOTE]
"I'm Heavy Texan Guy and this is my arm"
You only missed the mechanical sandvich :v:
I think a way you could do it is have the gun automatically upgrade itself based on your buildings being successful, but having your sentry be significantly less powerful.
Sorry, you need to Log In to post a reply to this thread.