• TF2 Emporium 37
    3,000 replies, posted
all nice and tidy, [img]http://gyazo.com/0df82da451e7fc488cf0eb647f5d0eff.png[/img] Now who wants to help me texture this bitch?. [sp]I'm horrible at it[/sp]
As a beginner. Should I check some tutorials on modelling or just do some simple things and test with stuff that comes to my mind? Blender I'm using.
[QUOTE=goon165;30892573]all nice and tidy, [img]http://gyazo.com/0df82da451e7fc488cf0eb647f5d0eff.png[/img] Now who wants to help me texture this bitch?. [sp]I'm horrible at it[/sp][/QUOTE] Lot of wasted space, it looks.
[QUOTE=Joppari;30892645]As a beginner. Should I check some tutorials on modelling or just do some simple things and test with stuff that comes to my mind? Blender I'm using.[/QUOTE] Try helljumper's youtube tutorial. 1 hour of valuable info.
[QUOTE=NapyDaWise;30892480][img]http://gyazo.com/72d609a4496170875944a3cdc96f421d.png[/img] Any idea to make the back look better ?[/QUOTE] Hah, it's like he's got a mousetrap tied to his back. Anyway, it seems great so far. I don't really know what else to add, so just keep it up!
[img]http://uppix.net/2/d/a/c8c00bd692d794e0c42bfeb542978.jpg[/img] Do I ?
[QUOTE=Cbast;30892769][img]http://uppix.net/2/d/a/c8c00bd692d794e0c42bfeb542978.jpg[/img] Do I ?[/QUOTE] That waving arc on the side where one of the tubes are coming out, bothers me. Can it be smoother? It looks block to me.
[QUOTE=Roninsmastermix;30892905]That waving arc on the side where one of the tubes are coming out, bothers me. Can it be smoother? It looks block to me.[/QUOTE] Well. I could add 64 more triangle but I'm already at something like 9500 tri D:
[QUOTE=lemonade1950;30892460]Sorry about not replying sooner but I was asleep. I already found the problem, which was that not all the vertices were assigned to vertex groups, so not all the vertices were being controlled by the bones. I'm still having issues with assigning the vertices to the right bones, however, but that's not an export error, that's just a visual issue. [img]http://i621.photobucket.com/albums/tt299/Grenade1950/3D%20Modeling/vertexissues.png[/img] Edit: Also the dragon holding the flamethrower has a serious art style conflict. YES![/QUOTE] inb4 living dragon as a flamethrower replace... ...heeey it'd be kewl
[QUOTE=Cbast;30892769][img]http://uppix.net/2/d/a/c8c00bd692d794e0c42bfeb542978.jpg[/img] Do I ?[/QUOTE] I think alot of the rivets or bolts could be gotton rid of model wise and textured in, at aleast the ones that arent directly seen in the first person view, seem like there is alot of detail in the model that wont be appreciated when the tri count is so high
Bloody or not bloody? [img]http://img840.imageshack.us/img840/2310/nailbatbloody.png[/img] [img]http://img155.imageshack.us/img155/3929/nailbatnormal.png[/img] Yes, I know about the trouble with the textures on the nails. That's temporary, I hope. I'm still trying to find a solution, but I'm having trouble due their angles.
[QUOTE=Skunkrocker;30893092]Bloody or not bloody? [img]http://img840.imageshack.us/img840/2310/nailbatbloody.png[/img] [img]http://img155.imageshack.us/img155/3929/nailbatnormal.png[/img] Yes, I know about the trouble with the textures on the nails. That's temporary, I hope. I'm still trying to find a solution, but I'm having trouble due their angles.[/QUOTE] why does it look like one of those giant hollow wiffle ball bats?
[QUOTE=Skunkrocker;30893092]Bloody or not bloody? [img]http://img840.imageshack.us/img840/2310/nailbatbloody.png[/img] [img]http://img155.imageshack.us/img155/3929/nailbatnormal.png[/img] Yes, I know about the trouble with the textures on the nails. That's temporary, I hope. I'm still trying to find a solution, but I'm having trouble due their angles.[/QUOTE] if only it could be a little less bloody... but bloody.
[QUOTE=theharribokid;30893058]I think alot of the rivets or bolts could be gotton rid of model wise and textured in, at aleast the ones that arent directly seen in the first person view, seem like there is alot of detail in the model that wont be appreciated when the tri count is so high[/QUOTE] Rivets are like 10 tri each. That's worth the tricount I guess. The biggest problem is the 32 sided cylinder :/ (Not all of them, principal ones, like the locomotive).
No blood. Also I still really hope that Ronin goes back and cleans up his texture, the wear-and-tear looks odd.
[QUOTE=Skunkrocker;30893092]Bloody or not bloody? [img]http://img840.imageshack.us/img840/2310/nailbatbloody.png[/img] [img]http://img155.imageshack.us/img155/3929/nailbatnormal.png[/img] Yes, I know about the trouble with the textures on the nails. That's temporary, I hope. I'm still trying to find a solution, but I'm having trouble due their angles.[/QUOTE] Styles. :dance:
[QUOTE=Zadrave;30893301]Styles. :dance:[/QUOTE] you changed you'r post completely. but i still agree.
[QUOTE=Roxerg;30893345]you changed you'r post completely. but i still agree.[/QUOTE] I realized the splendid screen had styles, so why not?
[QUOTE=Rebbe;30892988]inb4 living dragon as a flamethrower replace... ...heeey it'd be kewl[/QUOTE] I was actually thinking about doing that around when the community medieval update was announced (around mid January I think?). But it didn't happen :( It was also the time when I learned how to model. So yes I'm kinda a newbie to modeling... DON'T HURT ME :(
[QUOTE=UberMunchkin;30893393]Another concept for you The Direct Address "It still needs more" [img]http://horobox.co.uk/u/Ubermunchkin_1309884863.png[/img] Basically, Direct hit scope (on) Glasses. What do you lot think?[/QUOTE] Funny to say the least.
[QUOTE=UberMunchkin;30893393]Another concept for you The Direct Address "It still needs more" [img]http://horobox.co.uk/u/Ubermunchkin_1309884863.png[/img] Basically, Direct hit scope (on) Glasses. What do you lot think?[/QUOTE] There have been a few scoped typed eye ware for soldier made before, but that is a bit of a dumb idea. Saying that I've never liked any to have been made before, always been to bulk and just horrid.
Nice to see my joke still alive, after 9 months.
Just in time for the 4th of July I give you [url=http://www.mediafire.com/?hy311zkeb1j6kjx][IMG]http://img202.imageshack.us/img202/4866/camollpromo.png[/IMG][/url] If any one has any suggestions on camo patterns leave them here.
[QUOTE=UberMunchkin;30893393]Another concept for you The Direct Address "It still needs more" [img]http://horobox.co.uk/u/Ubermunchkin_1309884863.png[/img] Basically, Direct hit scope (on) Glasses. What do you lot think?[/QUOTE] DO WANT It looks like Soldier [B]ze Goggles[/B]..... more like [B]Ze Directs[/B]
[QUOTE=coverop;30893659]DO WANT It looks like Soldier [B]ze Goggles[/B]..... more like [B]Ze Directs[/B][/QUOTE] Ze Directs They do something.
[QUOTE=Zadrave;30893709]Ze Directs They do something.[/QUOTE] Except the scope doesn't do anything.
[QUOTE=AlfieSR;30893774]Except the scope doesn't do anything.[/QUOTE] Hats... They do nothing. (except first polys)
[QUOTE=Smashman;30884374]Welp. [img]http://wiki.teamfortress.com/w/images/2/29/Paint_Can_FF69B4.png[/img][img]http://wiki.teamfortress.com/w/images/6/6e/Paint_Can_32CD32.png[/img][/QUOTE] The sad thing is, both hot pink and lime green did exist in the late '60s, but the shades Valve used are just off enough to make me RAAAAAAAAAAAAAAAAGE.
[QUOTE=Zadrave;30893709]Ze Directs They do something.[/QUOTE] Waste polygons :v:
[QUOTE=Zadrave;30893709]Ze Directs They do something.[/QUOTE] Wasting my backpack space...
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