• TF2 Emporium 37
    3,000 replies, posted
[URL=http://img535.imageshack.us/i/winterconsellation.png/][IMG]http://img535.imageshack.us/img535/3237/winterconsellation.png[/IMG][/URL] *sarcasm* totally not a cave story refrence requesting replace pistol/lugermorph/winger/shortstop supposed to be blocky to reference the 8-bitness ignore the stats my friend wrote those
[QUOTE=maxumym;30895466]RAWR! I just noticed how much Shades clip with Noh Mercy. Now I'm gonna wear the living hell outta them and annoy everyne and artstyle.[/QUOTE] The wonderful thing is that im the only one!
[URL=http://imageshack.us/photo/my-images/233/poniestrolololol.png/][IMG]http://img233.imageshack.us/img233/1564/poniestrolololol.png[/IMG][/URL] Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL] [highlight](User was banned for this post ("Threadshitting" - Autumn))[/highlight]
I think I'm going to post this even though I made it quite some time ago. I feel like working on it a bit some more. [img]http://i621.photobucket.com/albums/tt299/Grenade1950/3D%20Modeling/syringe_1.png[/img] Supposed to replace the arrow that the crossbow fires. Now that I look at it, the proportions are off by quite a bit. I will fix that if enough people like the idea. (I have so many WIPs that I'm starting to feel overloaded.)
[QUOTE=Psychopath12;30896459]You don't lose your shotgun for the arm, the arm [i]is[/i] a gun. Kinda like Megaman or Samus in that regard :v:[/QUOTE] but can you use the shotgun with the arm?
[QUOTE=zooey;30896948][URL=http://imageshack.us/photo/my-images/233/poniestrolololol.png/][IMG]http://img233.imageshack.us/img233/1564/poniestrolololol.png[/IMG][/URL] Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL][/QUOTE] [IMG]http://dl.dropbox.com/u/6525472/Bilder/Smileys/emot-frog.gif[/IMG]
That arm will bring forth the obsoletion on the gunslinger.
[img]http://gyazo.com/7830f794c151f8ebd0c8cf9fd0cfdaf8.png[/img] God dammit i'm so close to finish this ! But whenever i make a new face, or add a new mesh, it won't bake. Like, it's not even black on textured mod like on the AO, just bright white.
I need some advice on this one guys. I'm doing the sniper now, but the rifle's barrel makes him too wide and I don't want to make him small as fuck. I made him just a bit smaller but the barrel was still too long so now it fades out to invisibility. [img]http://img715.imageshack.us/img715/3286/unled1by.jpg[/img] Technically I [i]could[/i] move him to the right but the health cross would overlap his face. What should I do?
move sniper until the health cross reaches his ear, will be good enough.
[QUOTE=uzikus;30897387]I need some advice on this one guys. I'm doing the sniper now, but the rifle's barrel makes him too wide and I don't want to make him small as fuck. I made him just a bit smaller but the barrel was still too long so now it fades out to invisibility. [img]http://img715.imageshack.us/img715/3286/unled1by.jpg[/img] Technically I [i]could[/i] move him to the right but the health cross would overlap his face. What should I do?[/QUOTE] Just add it. I dont mind and IMO it would look cooler
[QUOTE=uzikus;30897387]I need some advice on this one guys. I'm doing the sniper now, but the rifle's barrel makes him too wide and I don't want to make him small as fuck. I made him just a bit smaller but the barrel was still too long so now it fades out to invisibility. [img]http://img715.imageshack.us/img715/3286/unled1by.jpg[/img] Technically I [i]could[/i] move him to the right but the health cross would overlap his face. What should I do?[/QUOTE] Make it optional. If you moved him to the right it would look great with FrankenHUD.
idea: for the spy turtleneck [img]http://www.pollsb.com/photos/o/14636-tony_montana_scarface.jpg[/img]
[QUOTE=psyke;30897225]but can you use the shotgun with the arm?[/QUOTE] It's a primary weapon, if you didn't quite catch that bit of information.
[img]http://img834.imageshack.us/img834/83/sniopah.jpg[/img] You guys like it?
just a little to the left so we can see his mouth, and then I would be ok with that.
[QUOTE=uzikus;30898043][img]http://img834.imageshack.us/img834/83/sniopah.jpg[/img] You guys like it?[/QUOTE] shame he is hidden behind the health. How would it looked flipped?
I suppose it would look good but then I want the characters to stay as they are. Rate agree if you want me to make him smaller and make his mouth visible Rate disagree if you want me to move him and shorten the barrel Rate funny if you want me to flip him Rate informative if you want me to leave it that way I think it's reasonable for Sniper to be hidden behind the cross because it makes him look like he's hiding behind something.
Had an idea for a shotgun with a branding iron tied to it like a bayonet. I thought it was a badass idea. Unfortunately it doesn't really work in practice. It's ridiculously hard to find a good way to strap a branding iron to a shotgun wtihout obstructing the barrel. I did the best I could and played around with it, trying different places to mount the branding iron and even bending it like it was blown in half by a shotgun blast, but in the end I deem this a failure and it's going into the scrap bin. I've got another idea for a shotgun that I'm going to do instead. This is pretty much what I ended up with before I scrapped the idea. [thumb]http://dl.dropbox.com/u/13972822/Rancher/brandrecognition.jpg[/thumb] Such a shame, because I really liked the concept of the weapon, but it just plain doesn't work the way I wanted it to. I even had a cool name for it: The Brand Recognition.
[QUOTE=uzikus;30898043][img]http://img834.imageshack.us/img834/83/sniopah.jpg[/img] You guys like it?[/QUOTE] If anything you could have the sniper with a huntsman or holding Jarate.
[QUOTE=Pie_Tony;30894469]Bump maps are usually never seen in TF2 except for certain key things, in this case it should not have any bump maps.[/QUOTE] What if I added bump maps just to the wood texture,would that be okay?
[QUOTE=Totenkreuz;30898298]If anything you could have the sniper with a huntsman or holding Jarate.[/QUOTE] He isn't posing them, he is using the ones from the main menu.
[QUOTE=BaronVonFail;30898370]He isn't posing them, he is using the ones from the main menu.[/QUOTE] Oh! Wow, just noticed that. Well then, I'd say it's perfect.
[QUOTE=Captain Chalky;30898317]It's perfect! It looks like he is sniping enemies from behind the health meter.[/QUOTE] Exactly my thoughts when someone mentioned doing it that way.
[img]http://gyazo.com/8523ba7c4e849d1af9efe33780f09707.png[/img] :)
[QUOTE=kibbleknight;30896647][URL=http://img535.imageshack.us/i/winterconsellation.png/][IMG]http://img535.imageshack.us/img535/3237/winterconsellation.png[/IMG][/URL] *sarcasm* totally not a cave story refrence requesting replace pistol/lugermorph/winger/shortstop supposed to be blocky to reference the 8-bitness ignore the stats my friend wrote those[/QUOTE] It should instead be able to do more damage the more kills you get, and that bonus gets knocked down as you take damage, like in cave story.
[QUOTE=Sparkwire;30884338][img]http://gyazo.com/a362c41e92956d3feadd6188281b1f30.png[/img][/QUOTE] I don't give a shit about My Little Pony, or it's fandom, but Sparkwire you're a pretty damn good modeler. [QUOTE=Sparkwire;30898599][img]http://gyazo.com/8523ba7c4e849d1af9efe33780f09707.png[/img] :)[/QUOTE] See?
[img]http://gyazo.com/ab12ffd5f8be86dd078de1e7c823a2b0.png[/img] :suicide:
[QUOTE=Sparkwire;30898599][img]http://gyazo.com/8523ba7c4e849d1af9efe33780f09707.png[/img] :)[/QUOTE] combustable lemon models pls
[QUOTE=Sparkwire;30898599][img]http://gyazo.com/8523ba7c4e849d1af9efe33780f09707.png[/img] :)[/QUOTE] Use the same idea as the portal gun, scrapes, dirty edges, scratch marks, worn out marks etc.
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