• TF2 Emporium 37
    3,000 replies, posted
I had this idea for an engie primary but i can't model for shit. It would be a shotgun that looks like a huge two-barreled revolver
[url=http://dl.dropbox.com/u/25867270/2011-07-05_00003.jpg]Here[/url] is a sneek peek at shwig and mines engineer pack, with headgear, primary and secondary.
[QUOTE=Maarven;30918582]I had this idea for an engie primary but i can't model for shit. It would be a shotgun that looks like a huge two-barreled revolver[/QUOTE] looks sexy in my imagination. [editline]5th July 2011[/editline] [QUOTE=bigbadrick;30918650][url=http://dl.dropbox.com/u/25867270/2011-07-05_00003.jpg]Here[/url] is a sneek peek at shwig and mines engineer pack, with headgear, primary and secondary.[/QUOTE] shwig is a modeler, too? damn that man is awesome. the pack looks weird. and awesome. good luck!
[QUOTE=Roxerg;30918664]looks sexy in my imagination. [editline]5th July 2011[/editline] shwig is a modeler, too? damn that man is awesome.[/QUOTE] I made models, he makes textures
[QUOTE=bigbadrick;30918735]I made models, he makes textures[/QUOTE] pixel art ones? :v: still awesome
How come you haven't added my Summer Shades fix pack thingy to the OP yet, bigbadrick?
[QUOTE=Agent Fedora;30918805]How come you haven't added my Summer Shades fix pack thingy to the OP yet, bigbadrick?[/QUOTE] where is it?
[quote][img]http://dl.dropbox.com/u/897064/paintfail.png[/img][/quote] [url]http://wiki.teamfortress.com/w/images/a/ac/Heavy_jeers09.wav[/url]
[img]http://img231.imageshack.us/img231/7962/nailbat.png[/img]
[QUOTE=bigbadrick;30918828]where is it?[/QUOTE] [url]http://www.facepunch.com/threads/1101534-TF2-Emporium-37?p=30873794&viewfull=1#post30873794[/url] (check bold letters) [editline] l[/editline] thanks pal
[QUOTE=Skunkrocker;30919080][img]http://img231.imageshack.us/img231/7962/nailbat.png[/img][/QUOTE] the tape around it looks like marshmallows!
Does anyone know if you can position the hats with all_class positioning correctly in the modelviewer?
[QUOTE=Robmortar;30919119]the tape around it looks like marshmallows![/QUOTE] more like a pale bamboo.
[QUOTE=mixshifter;30917161]I'd say it would be more in-character than these: [img]http://wiki.teamfortress.com/w/images/thumb/9/90/Soldier_Dr%27s_Dapper_Topper.png/250px-Soldier_Dr%27s_Dapper_Topper.png[/img][img]http://wiki.teamfortress.com/w/images/thumb/6/65/Soldier_Exquisite_Rack.png/250px-Soldier_Exquisite_Rack.png[/img][img]http://wiki.teamfortress.com/w/images/thumb/5/58/Spiral_Sallet.png/250px-Spiral_Sallet.png[/img][img]http://wiki.teamfortress.com/w/images/thumb/d/d4/Soldier_furious_fukaamigasa.png/250px-Soldier_furious_fukaamigasa.png[/img][/QUOTE] I just don't think Soldier would tarnish himself trying to make himself look like a communist. It's quite unAmerican, which is what I meant. EDIT: Maybe make it for Heavy.
[QUOTE=bigbadrick;30918650][url=http://dl.dropbox.com/u/25867270/2011-07-05_00003.jpg]Here[/url] is a sneek peek at shwig and mines engineer pack, with headgear, primary and secondary.[/QUOTE] The hat and vest are absolutely amazing. Which is expected with such a talented team. The primary is a bit confusing though... Is it some sort of electrical gun? It has no barrel
[img]http://img163.imageshack.us/img163/7962/nailbat.png[/img]
welp, The UV map is done, I'm gonna go to bed and [b][i]attempt[/i][/b] to texture it when I get up.
[QUOTE=Skunkrocker;30919762][img]http://img163.imageshack.us/img163/7962/nailbat.png[/img][/QUOTE] Bit blue mate.
[QUOTE=Skunkrocker;30919762][img]http://img163.imageshack.us/img163/7962/nailbat.png[/img][/QUOTE] What in the fuck is it?
[QUOTE=Sparkwire;30920064]What in the fuck is it?[/QUOTE] Some sort of cave demon.
[img]http://img269.imageshack.us/img269/7962/nailbat.png[/img]
Dude that bat is ridiculously dark. Lighten it up.
First Pink as Hell now we've got Blue as Hell. Color saturation, ho! :v:
[img]http://img36.imageshack.us/img36/7962/nailbat.png[/img]
[QUOTE=Skunkrocker;30919762][img]http://img163.imageshack.us/img163/7962/nailbat.png[/img][/QUOTE] Boston Basher looks better imo; no offense...
The UV isn't great, and I still need to sort out a spec map - [img]http://dl.dropbox.com/u/900111/pegleg3.jpg[/img] What do you guys think of the wooden leg? I don't really know if there's anything I can add to that, but it feels like it might need something. edit: Here's a really dark ingame shot to help you judge: [url]http://dl.dropbox.com/u/900111/2011-07-05_00002.jpg[/url]
[QUOTE=Skunkrocker;30920401][img]http://img36.imageshack.us/img36/7962/nailbat.png[/img][/QUOTE] Still too dark at the tip.
[QUOTE=NeoDement;30920677]The UV isn't great, and I still need to sort out a spec map - What do you guys think of the wooden leg? I don't really know if there's anything I can add to that, but it feels like it might need something.[/QUOTE] [URL]http://www.flickr.com/photos/jf-sebastian/699416180/in/faves-28421625@N06/[/URL] Maybe add a leather/metal band around the wood like in the picture?
Neo, maybe you should put a band where the leg and peg meet. That way it looks like it's connected. It almost feels like its not quite on there. [editline]5th July 2011[/editline] Has something like this been done before? I was thinking for the pyro. [img]http://images.asadart.com/sources/com/halloweenexpress/images/products/bc19f.jpg[/img]
[QUOTE=NeoDement;30920677]The UV isn't great, and I still need to sort out a spec map - [img]http://dl.dropbox.com/u/900111/pegleg3.jpg[/img] What do you guys think of the wooden leg? I don't really know if there's anything I can add to that, but it feels like it might need something. edit: Here's a really dark ingame shot to help you judge: [url]http://dl.dropbox.com/u/900111/2011-07-05_00002.jpg[/url][/QUOTE] i'd tilt it inwards just a little. something about it's positioning seems a little odd.
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