[QUOTE=Dalek;30928625]How could I be kidding? The link is right there, click it if you don't believe me.
[editline]6th July 2011[/editline]
You should probably get that checked up.[/QUOTE]
That is freaking awful.
[QUOTE=Contrails;30925997]It's an... uhhh funny shaped pistol
[IMG]http://img155.imageshack.us/img155/8964/drillv.jpg[/IMG]
gonna need new anims for a melee - honestly im doubting its worth the effort[/QUOTE]
you should use the animations from the wrangler killtaunt
[QUOTE='[GRiM];30928479']Someone needs to make the tie paintable and send the shit to Valve. I really want a paintable tie.
[sp]Unless this has already been done[/sp][/QUOTE]
i got that covered too man.
[QUOTE=Psychopath12;30927303]I'd have laughed very hard if the dropbox link lead to a 404 :v:
In all seriousness, I don't recall what type of small explosives pirates used. I don't feel like doing research. But I do like the idea of it.[/QUOTE]
I know in one of the POTC games they used these things called "grog Bombs". Basically it was rum in a small vile that the lit like a bomb. kinda had a Molotov effect to it.
wait... someone tell valve to make snipers glasses a body group. Fucking wearing two pairs of shades.
[img]http://i621.photobucket.com/albums/tt299/Grenade1950/3D%20Modeling/what.png[/img]
What is this I don't even
Also: in HLMV, not only does the model look like this but axis-wise it's WAAAAAAY too far down on the z-axis... if that makes sense.
Help me
automerge...
AGAIN? COME ON!
[QUOTE=NeoDement;30927249]For my pirate pack, is this misc something you'd like to have?
[img]http://dl.dropbox.com/u/900111/thebloodybombs.jpg[/img][/QUOTE]
Archimedes as a parrot on Demo's Shoulder.
[QUOTE=Pvt. Martin;30928986]Archimedes as a parrot on Demo's Shoulder.[/QUOTE]
Yessss.
Speaking of doves, how about a Solemn Vow replacement where it's a birdcage with a grip on the bottom, and the medic hits people with it? There could be a dove inside it that gets very distraught about the whole "being inside a weapon" thing.
I need someone who does NOT use Blender to model to help me with my dragon model. This is unacceptable.
[img]http://i621.photobucket.com/albums/tt299/Grenade1950/3D%20Modeling/what.png[/img]
[quote][img]http://cloud.steampowered.com/ugc/594690325627152108/9DDCA98A5AB8E5275A9E113813B4BE95A9310ADD/?.jpg[/img][/quote]
Please do let me know if you wish me to improve anything.
Perhaps you could orient all the interesting map elements toward the right of the screen, so they aren't obscured too much.
Like how with the default 2fort screenshot, the Red base is what you focus on and the dull bridge/skybox area are behind the buttons.
[QUOTE=Mad Chatter;30929586]Perhaps you could orient all the interesting map elements toward the right of the screen, so they aren't obscured too much.
Like how with the default 2fort screenshot, the Red base is what you focus on and the dull bridge/skybox area are behind the buttons.[/QUOTE]
That's what I've been going for, but do you not think it's enough?
[QUOTE=lemonade1950;30929479]I need someone who does NOT use Blender to model to help me with my dragon model. This is unacceptable.
[img]http://i621.photobucket.com/albums/tt299/Grenade1950/3D%20Modeling/what.png[/img][/QUOTE]
Delete legs and arms - Retry.
[QUOTE=Sottalytober;30929733]Delete legs and arms - Retry.[/QUOTE]
I'd have to redo the UV map. :suicide:
[QUOTE=Smashman;30929658]That's what I've been going for, but do you not think it's enough?[/QUOTE]
Well, I was mostly focusing on your most recent image and to me, it feels off. I like your Goldrush image because it captures a wide, dynamic view of the map while not allowing any crucial details to be obscured.
I think it might be the proximity to the wall on the right of the snowy map's image that doesn't allow me to feel the grandeur or scope of the map.
[quote][img]http://cloud.steampowered.com/ugc/594690325627515469/E8E510E59EEB5109CADC73403B5FF0DBFC524F80/?.jpg[/img][/quote]
Thoughts? I'm not sure if it's quite right, but please do give opinions.
[editline]6th July 2011[/editline]
[QUOTE=Mad Chatter;30929836]Well, I was mostly focusing on your most recent image and to me, it feels off. I like your Goldrush image because it captures a wide, dynamic view of the map while not allowing any crucial details to be obscured.
I think it might be the proximity to the wall on the right of the snowy map's image that doesn't allow me to feel the grandeur or scope of the map.[/QUOTE]
I see. I'll work on it, thanks.
[QUOTE=Smashman;30928929]Thoughts?[/QUOTE]
I'd personally like to see it without the black and white... The black and white just seems bland...
[QUOTE=Mr, Jukebox;30929874]I'd personally like to see it without the black and white... The black and white just seems bland...[/QUOTE]
I'm trying to make them look like the ones currently in-game. [img]http://wiki.teamfortress.com/w/images/e/e9/Eng101.gif[/img]
[QUOTE=Ceiling Man;30929936]It's so... plain.[/QUOTE]
Rotate it and get the little Team Fortress logo out in front.
[QUOTE=Ceiling Man;30929936]It's so... plain.[/QUOTE]
It's a brodie helmet and that's [I]awesome[/I] shut your apple pie.
It's like if the medic got a stahlhelm.
[QUOTE=Mad Chatter;30930107]Rotate it and get the little Team Fortress logo out in front.[/QUOTE]
I dunno, but a TF logo on that thing doesn't sound appealing at all to me.
[QUOTE=Mad Chatter;30930107]Rotate it and get the little Team Fortress logo out in front.[/QUOTE]
It's quite faded, doubt anyone would notice it in-game.
[QUOTE=mastermaul;30930126]It's a brodie helmet and that's [I]awesome[/I] shut your apple pie.[/QUOTE]
derp ponies :downs:
[QUOTE=Zadrave;30930132]I dunno, but a TF logo on that thing doesn't sound appealing at all to me.[/QUOTE]
There is one.
[QUOTE=Ceiling Man;30929936]It's so... plain.[/QUOTE]
I think it looks quite nice. I only just noticed the 2 stripes on that hat cos of this.
Are you making Shugo icons for the latest weapons and hats Ceiling Man?
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