• TF2 Emporium 37
    3,000 replies, posted
Where is the maker of those sexy 2D icons when you need him. He needs to update it.
[QUOTE=Pie_Tony;30936741]Maybe, that or a 'horrifying and ghostly paranormal killin' theme'. everyone loves zombie/goast/monster/werewolf/vampire killing weapons for helloween.[/QUOTE] If we didn't already have the Kunai, a vampire's fang turned into a weapon could make for a neato "steal enemy health" weapon :V I'd like a B-Movie theme. Bad sci-fi and horror ahoy!
[QUOTE=-Rusty-;30926097]I'd finish this but I'm deploying to Iraq in a few days. I won't be able to finish this sorry. Here is what I had gotten done of the "Heavy Security" [url]http://filesmelt.com/dl/hvyweapon.zip[/url] [img]http://img841.imageshack.us/img841/1415/heavysecurity.jpg[/img][/QUOTE] Good luck out there Rusty, you're gonna need it.
[QUOTE=Left4Meds2;30936979]Good luck out there Rusty, you're gonna need it.[/QUOTE] I remember that whole fiasco about that kid wanting those clown zombies :allears:
[QUOTE=PSI Guy;30936970]If we didn't already have the Kunai, a vampire's fang turned into a weapon could make for a neato "steal enemy health" weapon :V [B]I'd like a B-Movie theme. Bad sci-fi and horror ahoy![/B][/QUOTE] Exactly the theme in a nutshell.
[QUOTE=The Kins;30936117]Random Thought Of The Day: Once the Medieval/Electric/Whatever Update is released sometime in 2028, the next themed update ought to be for TF2-ising old TFC/QWTF stuff. It's not like it's entirely out of the ordinary: The Heavy's got his bandanna based on his TF1.5 model and the Liberty Launcher looks kind of like the old HL1 RPG. It'd be a nice theme, especially if it was timed to be released on TF's birthday. I'm a pretty terrible artist, but I might try some crappy concepts later.[/QUOTE] Fuck medieval, I want that 1800s TF industries crap in the engineer update put into the game. Giant steampowered gatling gun sentries.
[QUOTE=Takuat;30936896]OK this has been annoying me for awhile but whats up with the player models looking like the texture is on fire?[/QUOTE] that's the burn detail, modelviewer applies it transparently over the model, but in game it's only visible when you're actually burning
what's the option in Max that makes AO maps brighter?
[QUOTE=goon165;30937533]what's the option in Max that makes AO maps brighter?[/QUOTE] Did you apply a white material to the model? That usually makes your bakes brighter.
[QUOTE=Recurracy;30937787]Did you apply a white material to the model? That usually makes your bakes brighter.[/QUOTE] I seem to have got it. [editline]6th July 2011[/editline] [img]http://gyazo.com/2695efdf50048a2799d94b5bbc42b2e0.png[/img] Now...what do I do next? as in how do I compile this mess?
[IMG]http://i495.photobucket.com/albums/rr320/drh3ll/R1-1.png[/IMG] Looks better than the last one i think
[QUOTE=visored;30938066][IMG]http://i495.photobucket.com/albums/rr320/drh3ll/R1-1.png[/IMG] Looks better than the last one i think[/QUOTE] How will it fit in the animation?
[QUOTE=goon165;30937914]I seem to have got it. [editline]6th July 2011[/editline] [img]http://gyazo.com/2695efdf50048a2799d94b5bbc42b2e0.png[/img] Now...what do I do next? as in how do I compile this mess?[/QUOTE] Your UV seems stretched on the body of the helmet. The shadow is really wonky.
[QUOTE=blaholtzen;30936870]heavy [img]http://img820.imageshack.us/img820/834/heavyn.png[/img] HD normalmap (used to be tiny) fixed phongmask tweaked skincolor fingernails gloves now have the same color as vest now i just gotta make sure the shirt is team spirit and the bullets cream spirit, add some details to the pouch and add some extra shadow in the texture[/QUOTE] Why fingernails? I know you're making him HD, but keep it simple bro, more classy :3
[QUOTE=visored;30938066][IMG]http://i495.photobucket.com/albums/rr320/drh3ll/R1-1.png[/IMG] Looks better than the last one i think[/QUOTE] Oh shit if this looks good please release it. For something other than the default flamethrower.
[QUOTE=Recurracy;30938103]Your UV seems stretched on the body of the helmet. The shadow is really wonky.[/QUOTE] how would I fix this?
[QUOTE=goon165;30938144]how would I fix this?[/QUOTE] Try messing with your UV coordinates.
[QUOTE=goon165;30937914]I seem to have got it. [editline]6th July 2011[/editline] [img]http://gyazo.com/2695efdf50048a2799d94b5bbc42b2e0.png[/img] Now...what do I do next? as in how do I compile this mess?[/QUOTE] STOP do not attempt to compile yet fix those shadows first
Altimor have you made anything new yet?
Why did you say his name :(
[QUOTE=bigbadrick;30938293]Why did you say his name :([/QUOTE] As if the mods won't tell from the username
HyperTails did you buy my hat [i]like you promised[/i]?!?
[QUOTE=Psychopath12;30928477]If he made some pirate-themed grenade launcher, it could be paired with them (both in the primary slot) in a similar manner that the Huntsman adds arrows into a makeshift quiver or the Sydney Sleeper adds darts to his pocket or the Quick-Fix adds the backpack or Buff Banner/Battalion's Backup/Concherer add the backpack. Maybe. It's up to him in the end, though. (and it'd be the most logical way to have both equipped if he does that, otherwise we'd be able to wear two pairs of shoes at once).[/QUOTE] that actually makes a lot of sense, seeing as I can't imagine cutting off a perfectly working leg giving the Demoman any positive stats on it's own. If I design a good enough looking cannon this is what I'll try to do.
[QUOTE=Hideous_;30938358]HyperTails did you buy my hat [i]like you promised[/i]?!?[/QUOTE] Completely forgot. Can't believe you still remember. None the less, next time I top up my steam wallet, I'll get it on one condition. That you sign it for me. Edit: Actually fuck it I'll just buy the thing
Just got valve's congrats letter about my item. What's this option that i can skip all the tax stuff but they take 30% of my revenue thing saying that they will remit that amount to IRS? Does this mean i don't need to pay tax in my country too? (Im in Aruba, btw)
[img]http://gyazo.com/01baff9a6419685b2118c99058be095d.png[/img] :downs:
[QUOTE=Roninsmastermix;30938661]Just got valve's congrats letter about my item. What's this option that i can skip all the tax stuff but they take 30% of my revenue thing saying that they will remit that amount to IRS? Does this mean i don't need to pay tax in my country too? (Im in Aruba, btw)[/QUOTE] I don't see how that would help you unless you are paying income tax to the IRS, but I am ignorant of such convoluted economics.
[QUOTE=Roninsmastermix;30938661]Just got valve's congrats letter about my item. What's this option that i can skip all the tax stuff but they take 30% of my revenue thing saying that they will remit that amount to IRS? Does this mean i don't need to pay tax in my country too? (Im in Aruba, btw)[/QUOTE] It means you get to skip doing the ITIN forms, but at the cost of 30% of your earnings.
[QUOTE=Pie_Tony;30939239]It means you get to skip doing the ITIN forms, but at the cost of 30% of your earnings.[/QUOTE] That's what i figured. And after doing some research, my country is not covered by the US tax treaty anyway so i guess i wont be filling in this w-8BEN form regardless. Sucks that i get to lose 30% more but seems that there is no option. Now i wonder how much they will tax me here in Aruba :(
[QUOTE=Rebbe;30938117]Why fingernails? I know you're making him HD, but keep it simple bro, more classy :3[/QUOTE] he's the only class without textured fingernails (except for the ones with gloves covering their fingers) heavy is literally the most under-detailed class, his vest, gloves, hands and arms are just solid colors now he's about equal in detail now: [img]http://img813.imageshack.us/img813/6839/heavies.png[/img] (i don't think i had added the normal map shadows in the earlier pic)
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