The Detonator is not glitched/bugged/or whatever and I have proof.
222 replies, posted
[QUOTE=Keyblockor;30773229]The Tomislav was literally designed as a heavy's "fuck you" weapon to the pyro.[/QUOTE]
It was? I thought it was designed as a 'fuck you' weapon to everyone. :v:
[editline]29th June 2011[/editline]
[QUOTE=CakeMaster7;30773246]Look how little amount of shit the Medic got before the Uber Update.[/QUOTE]
Look at what what he got after. While I'm thankful he got something, it's sort of a kick in the rear. Pyros and Engineers got a straight-up boot the face, so I shouldn't be too upset.
I know its a virtual item and everything, but I'm seriously heartbroken over this. Why the hell would they nerf it before they even launch it in the real game? Why does it have a 20% damage penalty to go up an extra five fucking feet?
They should just remove flarejumping altogether, and take away the damage penalty if they're going to do that. And while they're at it, take away the Minicrits and just increase the explosion radius by a lot so Pyro has a way of lighting groups on fire with ease.
I don't understand why they think its overpowered anyway, Soldier can do it and he fucking has spam Rockets and hitscan weapons. But god forbid an offense class with mediocre mobility and close range weapons get the ability to jump. [i]That would be overpowered![/i]
Maybe we need another engi-needs-a-nailgun campaign, but for detonator jumping. Or just a whole lot of optimistic ratings. :')
[QUOTE=Vaught;30773247]It was? I thought it was designed as a 'fuck you' weapon to everyone. :v:
[editline]29th June 2011[/editline]
Look at what what he got after. While I'm thankful he got something, it's sort of a kick in the rear. Pyros and Engineers got a straight-up boot the face, so I shouldn't be too upset.[/QUOTE]
No, I mean honestly, the pyro is designed to specifically be an ambusher and the heavy has a halfly chance to die if he doesn't have his minigun rotating, having no rotating time to start firing he can fuck over the pyro instantly as he does far more damage than the pyro.
[QUOTE=Z4b3r;30771352]
His response via gmail for reference.
[url]http://img43.imageshack.us/img43/4931/capturedu.png[/url]
[/QUOTE]
[media]http://www.youtube.com/watch?v=ae2Tg0NsIsQ[/media]
[QUOTE=Keyblockor;30773290]No, I mean honestly, the pyro is designed to specifically be an ambusher and the heavy has a halfly chance to die if he doesn't have his minigun rotating, having no rotating time to start firing he can fuck over the pyro instantly as he does far more damage than the pyro.[/QUOTE]
Wow, that's kind of silly. Then again, Razorback comes to mind in terms of silliness. Sort of glad they nerfed the bugger.
[QUOTE=CakeMaster7;30773246]Look how little amount of shit the Medic got before the Uber Update.[/QUOTE]
Then at the actual Über update, which was suppose to be all about Medic, Soldier get two sets and Medic one. Also, we know the Junkyard Justice pack will come soon, so they are far from done with showering him in new toys.
On a personal note, Soldier is soon breaking my backpack system as the first class, which is having dedicated an entire backpack page to each class. TF2 will be dead before Engineer manage to do that.
[QUOTE=Mariner;30773311][media]http://www.youtube.com/watch?v=ae2Tg0NsIsQ[/media][/QUOTE]
I don't know how to respond to that.
[QUOTE=Vaught;30773318]Wow, that's kind of silly. Then again, Razorback comes to mind in terms of silliness. Sort of glad they nerfed the bugger.[/QUOTE]
Eh, Razorback in all honesty is a protector for idiot spies, soon as I see a sniper with that I just shoot him three times with my enforcer and he's dead :v:.
The least they can do is give the detonate an explosion radius bigger than the the size of a fingernail.
[QUOTE=CakeMaster7;30773331]I don't know how to respond to that.[/QUOTE]
I'm sorry, but someone needs to PUNCH VALVE IN THE FUCKING SOUL OVER THIS.
Like so.
[media]http://www.youtube.com/watch?v=F5wk1LSCyy0[/media]
[QUOTE=MrCasual;30773267]I know its a virtual item and everything, but I'm seriously heartbroken over this. Why the hell would they nerf it before they even launch it in the real game? Why does it have a 20% damage penalty to go up an extra five fucking feet?
They should just remove flarejumping altogether, and take away the damage penalty if they're going to do that. And while they're at it, take away the Minicrits and just increase the explosion radius by a lot so Pyro has a way of lighting groups on fire with ease.
I don't understand why they think its overpowered anyway, Soldier can do it and he fucking has spam Rockets and hitscan weapons. But god forbid an offense class with mediocre mobility and close range weapons get the ability to jump. [i]That would be overpowered![/i][/QUOTE]
Agreed, they should just oust it if this is their current plan. But using Soldier as a counter point is a bad idea. He was built around explosives with a hitscan secondary, his weakness being slow reload and generally low ammo count, whereas Pyro was built around being a CQC fuck-you-up machine, but even Heavy outdoes the Pyro in this case (Except in the case of Axtinguisher). Actually, I don't even know what Valve is thinking at this point. Soldier's other weakness was his slow speed, but he has many a means to bypass this that it's nearly unnoticeable.
[QUOTE=Joey JoJo;30772906]That's an incredibly stupid point.
First off, Valve designed Soldier and Demoman from the beginning to specifically have advanced mobility through the use of self propelled explosion jumps. Pyro wasn't included in on this.
The current balance of TF2 would be completely thrown off if Soldier or Demoman LOST their advanced mobility. The metagame of having 2 Soldiers, 2 Scouts, 1 Demo, and 1 Medic would be completely reworked if either of the two classes lost their advanced jumps completely.
The same effect would happen if another class got into the advanced jump mobility scene. The intended balance of TF2 would be forever changed if Pyro got a self-propelled jump technique. Valve spent 6 or so years in development tweaking and balancing weapon stats, movement speed, health, etc. They'd have to spend another 6 to give Pyro advanced mobility through the use of self-propelled jumping.
Engineer has a half-assed jump technique which is by far completely useless. Not only does it require a Lvl 3 Sentry, but it requires you to place the sentry in a specific spot to gain the optimal mobility to get to where you want to go. Even if all these conditions were met and the Lvl 3 Sentry wasn't destroyed before you could attempt the jump, the jump would leave you dead anyways. And why is Engineer dead? Because there is special coding in the game for Soldier and Demoman to specifically receive reduced damage from their own explosives. The Engineer does not have reduced damage from sentry rockets and neither does the Pyro have reduced damage from self detonating the flare on himself. In fact, Pyro actually receives bonus damage onto himself for exploding it on himself, specifically to dissuade Pyro jumps.
The Detonator was meant to be an exploding flare and absolutely nothing more. It's meant to be a side-grade equal in worth to the Shotgun or Flaregun, not the new Pyro's brean'n'butter weapon.[/QUOTE]
Kind of off topic a bit but don't knock the Engy jump, man. You can pick up your sentry mid-jump and redeploy to areas that you physically are unable to get to otherwise. It's very risky and will take you to near death (and can kill you if you miss the landing) but the jump is far from useless if you do it right and put a sentry in a hard to reach but able to shoot from spot like the Gravelpit roof (good luck trying to do that trick to build a tele up there by startup), some roofs indoors in Hydro, on the bridge on 2fort, on the roof of mid on Yukon, etc.
Like Psychopath said, the Pyro is useless in the air, and the jump does enough damage that would prevent it from being a faster way to move like sticky/rocket jumping and forces it to only be a way to get to certain spots. MrCasual's .gif is a fine example. You're not going to chain flaregun jumps to go from point A to B like the soldier or demo, you're going to use it to get to places you cannot normally reach and flank other players. If you think that it's overpowered, the flaregun can do 90 damage from any range and the shotgun is enormously useful, while the detonator cannot crit opponents on fire like the flaregun and carries the weakness of the flaregun in close quarters unlike the shotgun.
Right now it's useless. The range of the explosion is poor, you can't jump high enough with it, and it doesn't crit burning opponents, and it's all being traded for occasionally burning 2 people at once or hitting a sniper behind a wall if you're lucky. The jump was the only reason it was useful, and that jump was a fair tradeoff.
[QUOTE=Vaught;30773368]Agreed, they should just oust it if this is their current plan. But using Soldier as a counter point is a bad idea. He was built around explosives with a hitscan secondary, his weakness being slow reload and generally low ammo count, whereas Pyro was built around being a CQC fuck-you-up machine, but even Heavy outdoes the Pyro in this case (Except in the case of Axtinguisher). Actually, I don't even know what Valve is thinking at this point. Soldier's other weakness was his slow speed, but he has many a means to bypass this that it's nearly unnoticeable.[/QUOTE]
An ambushing class is based upon mobility.
Everything giving to the other classes has fucked over the pyro many times and still will.
No Flarejumping means Pyro will continue to get owned in poorly designed maps....man, at first I was mad, and now I'm just depressed.
The only item I wanted for Pyro...and its a piece of shit.
Rest in Piece Flarejumping Pyros
[IMG]http://img.photobucket.com/albums/v327/magicemperor2000/Flaredetonator.jpg[/IMG]
[QUOTE=Benvil;30773320]Then at the actual Über update, which was suppose to be all about Medic, Soldier get two sets and Medic one. Also, we know the Junkyard Justice pack will come soon, so they are far from done with showering him in new toys.
On a personal note, Soldier is soon breaking my backpack system as the first class, which is having dedicated an entire backpack page to each class. TF2 will be dead before Engineer manage to do that.[/QUOTE]
Funny how Valve said no new Engineer items made it because it 'didn't fit their quality standards' or someshit. Like Psyke had said to Valve 'Maybe you guys should like...[b] make your own[/b].'
[QUOTE=Keyblockor;30773342]Eh, Razorback in all honesty is a protector for idiot spies, soon as I see a sniper with that I just shoot him three times with my enforcer and he's dead :v:.[/QUOTE]
Hell, three shots with the normal Revolver will do him in. It's honestly a terrible unlock that would only see proper use for a few days until people adapted.
[QUOTE=Holymackeral;30773352]The least they can do is give the detonate an explosion radius bigger than the the size of a fingernail.[/QUOTE]
If they do, I'd welcome it. But, with Valve being Valve, I doubt we'll see this for some time.
[QUOTE=Holymackeral;30773352]The least they can do is give the detonate an explosion radius bigger than the the size of a fingernail.[/QUOTE]
Wait... It's the size of a WHOLE fingernail?
That's so OP! Quick Valve, nerf it to half a finger nail! Just imagine the horrors the world is to face if the Pyro ever top the scoreboard!
[QUOTE=Keyblockor;30773420]An ambushing class is based upon mobility.
Everything giving to the other classes has fucked over the pyro many times and still will.[/QUOTE]
I don't argue with that. But to ambush means to get into a spot you know the enemy flows through, then striking with surprise on your side. But the problem is that when you surprise flank a group, at least one of them will have means of putting fires out. What you're describing, in terms of ambush, is rounding around the corner and bumping into a heavy, burning his face in hopes you've shocked him enough to kill him.
With all kinds of anti-burn gear lying around, coupled with kits, medics, and dispensers, afterburn is indeed a joke until Valve makes anyone fear it again. Shit, I'd be all for some kind of damage ramp-up loss which is suggested in the beta, but it'll never see daylight.
[QUOTE=Vaught;30773425]Funny how Valve said no new Engineer items made it because it 'didn't fit their quality standards' or someshit. Like Psyke had said to Valve 'Maybe you guys should like...[b] make your own[/b].'[/QUOTE]
But a Fedora put on a different class with an altered colour, that is more than enough for their standard :D
[QUOTE=Benvil;30773441]Wait... It's the size of a WHOLE fingernail?
That's so OP! Quick Valve, nerf it to half a finger nail! Just imagine the horrors the world is to face if the Pyro ever top the scoreboard![/QUOTE]
You can by being a Support Pyro and blowing players out and pushing the cart.
:smith:
[editline]29th June 2011[/editline]
[QUOTE=Benvil;30773482]But a Fedora put on a different class with an altered colour, that is more than enough for their standard :D[/QUOTE]
We've got like 4 or 5 fedora or fedora-esque hats now, don't we? :v:
[QUOTE=Vaught;30773473]I don't argue with that. But to ambush means to get into a spot you know the enemy flows through, then striking with surprise on your side. But the problem is that when you surprise flank a group, at least one of them will have means of putting fires out. What you're describing, in terms of ambush, is rounding around the corner and bumping into a heavy, burning his face in hopes you've shocked him enough to kill him.
With all kinds of anti-burn gear lying around, coupled with kits, medics, and dispensers, afterburn is indeed a joke until Valve makes anyone fear it again. Shit, I'd be all for some kind of damage ramp-up loss which is suggested in the beta, but it'll never see daylight.[/QUOTE]
I agree with you and that's what i'm getting at, there's been so much weapons that have increased the damage per second and so much weapons that can fully circumvent and/or prevent and destroy the afterburn effect that it's now been fully useless.
That and pyro's should get something that at least improves their damage for once.
The Detonator's only use now is making fireworks in the sky with a neat noise.
That's fucking it.
[QUOTE=HyperTails;30773528]The Detonator's only use now is making fireworks in the sky with a neat noise.
That's fucking it.[/QUOTE]
That indeed, I don't see why they've even added the thing because it's so horrible, and only for the pathetic afterburn effect that's remedied in about three seconds by how many classes that have the ability to remove it.
[QUOTE=HyperTails;30773528]The Detonator's only use now is making fireworks in the sky with a neat noise.
That's fucking it.[/QUOTE]
4th of July Pyro Party, Yeah!
[QUOTE=Vaught;30773486]You can by being a Support Pyro and blowing players out and pushing the cart.
:smith:
[editline]29th June 2011[/editline]
We've got like 4 or 5 fedora or fedora-esque hats now, don't we? :v:[/QUOTE]
I doubt that's enough to top the board, but wait, Pyro's can counter Übers! No wait... we get no points from that :smith:
As for pushing the card... Well... All the others classes can do that better, since they actually got good long range weapons to defend the cart. Pyro can only meatshield the card :smith:
Also, while it's true there is many Fedora-like hats, they still had something different going on for them. This Fedora was directly ripped from Valve's model, yet they still accepted it. But, clearly it's better than Engineer packs such as Floral Defense, Bigger is Better and Electrifying.
I love Valve, but sometimes they do things so stupid that it makes me think the company is run by monkeys.
[QUOTE=HyperTails;30773528]The Detonator's only use now is making fireworks in the sky with a neat noise.
That's fucking it.[/QUOTE]
At least the Det gets a day all to itself. :toot:
[QUOTE=Keyblockor;30773521]I agree with you and that's what i'm getting at, there's been so much weapons that have increased the damage per second and so much weapons that can fully circumvent and/or prevent and destroy the afterburn effect that it's now been fully useless.
That and pyro's should get something that at least improves their damage for once.[/QUOTE]
I think Valve is falling back on the Pyro's ability to win any situation with the Axtinguisher, par sentry. The Pyro can immediately destroy anyone one-on-one with that thing, even more so with the Degreaser with its hilarious stats the tell you 'Afterburn is bad'. With such raw power that can be deployed the moment catches fire, along with faster weapon swap, they have improved damage but for the wrong weapons and reasons. He's not a spy, yet can eliminate players with no hope of reacting fast enough as if he were a spy.
He has the damage, but for the wrong weapon. He needs something dedicated to his domain; Afterburn. Hell, when Bleeding came in, it was kind of like a slap in the face as it allowed more players something akin to afterburn, but it couldn't be put out so quickly.
You guys act like the Detonator's purpose was only to flare jump.
[QUOTE=HyperTails;30773528]The Detonator's only use now is making fireworks in the sky with a neat noise.
That's fucking it.[/QUOTE]
:toot:
At least it'll be fitting come 4th of July. Along with everyone mic-spamming that Katy Perry song.
[editline]29th June 2011[/editline]
[QUOTE=t h e;30773629]You guys act like the Detonator's purpose was only to flare jump.[/QUOTE]
It wasn't necessarily just used to Flare jump, but with the ability to do so, it was neato. I personally didn't care much for it since I was busy using my Quick Fix :v:
[QUOTE=Benvil;30773441]Wait... It's the size of a WHOLE fingernail?
That's so OP! Quick Valve, nerf it to half a finger nail! Just imagine the horrors the world is to face if the Pyro ever top the scoreboard![/QUOTE]
That has happen before, even before the first ever weapons/hat update.:smug:
Not kidding.
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