• Should Kritzkrieg get a buff?
    53 replies, posted
[QUOTE=Hick2;16182238]Point is: Uber suits Assault classes e.g. Pyro, Soldier and Demoman. While Krituber suits classes with More Defensive classes e.g. Heavy, Sniper(Maybe) and Demoman (He suits both)[/QUOTE] Ubering a soldier is a bad idea. They can't take down sentry nests and it's a waste of an uber. A kritz soldier however can take out an entire team.
It's easy to take out a sentry by a wall, if you shoot behind the sentry. The splash will get the Engineer and the sentry. Engineer will eventually get killed and his sentry will be weak enough to take out with an extra rocket or two.
[QUOTE=gonedead0;16181897]When It first came out, didn't it make the person invulnerable AND give 100% crits?[/QUOTE] No the original unlockable for the Medigun was the Overhealer, which would have permanently boosted a player's health to twice their maximum health (in other words, a Heavy with 600 health). The downside? Filling the Ubercharge at a extremely sluggish rate, though Valve considered to disable the Ubercharge on the Overhealer. This unlockable got scrapped off for balancing issues and the Kritzkrieg is born.
[QUOTE=Neckbeard;16183712]The Kritz's texture needs to be better. It's ugly.[/QUOTE] I don't know why it uses the world models instead of the first person models, but it does! Which is dumb and bad looking.
I would very much love that kritz sound to be fixed, especially since if you swap classes before respawning it [i]doesn't stop[/i].
Kritzkrieg was fine even when it only had 10% charge bonus Heal more players and it'll charge in half a minute.
The Kritz and Uber are used in different ways, the uber might be used to take out a tricky sentry spot or as a last resort while kritz are almost definitely used as a spearhead offensive move to try and take out as much people as possible when you have the most health as possible (I mean using kritz when both you and your partner are on 20 hp then getting hit by 1 rocket before you could do anything is a pretty stupid idea). They both work perfectly fine and are perfectly balanced. Infact out of all of the unlocks, the Kritzkreig is probably one of the most balanced. Apart from the flaregun.
[QUOTE=Magistrate;16181924]The Kritzkrieg should have a higher over heal rate to insure that patients survive once the crit charge is deployed.[/QUOTE] The Kritzkrieg heals SLOWER than the Medigun. Medigun heals 24HP/sec, Kritzkrieg heals 10HP/sec. I think it should heal a little faster than that, seeing as when you Kritz someone they think they become Rambo.
I've never tried it before, or seen it happen, but is it possible to have the Uber and Kritz effects on a single patient at the same time? If so, a well-coordinated dual-medic strike could work well for offense. Invincible AND dishing out crits for 10 seconds? Would absolutely devastate a team.
Kritz only lasts 8 seconds. :eng101:
[QUOTE=Itachi_Crow;16192767]I've never tried it before, or seen it happen, but is it possible to have the Uber and Kritz effects on a single patient at the same time? If so, a well-coordinated dual-medic strike could work well for offense. Invincible AND dishing out crits for 10 seconds? Would absolutely devastate a team.[/QUOTE] I organise this sometimes. It isn't as deadly as you may think, mainly because the Kritzing medic isn't invincible (although we did once have a medic ubercharge the kritkrieging medic :P). Still it packs a punch, depends on the map really.
seriously, i play as heavy and a friend of mine play only as medic with kritz he has mastered the ability of not-dying-to-spies-n-snipers which basicly is enough for him to stay alive on the uber and, with criticals i just yell at everyone killing a hundred babies per second if you manage to kill the medics and leave the attacking team uberless on start, you can kill the whole team kritz is already really good for me
No. It's pretty good how it is - I can take out sentries with a kritzkrieg'd soldier or heavy.
It be nice if it were longer, so that I can completely decimate themand cap points like dat.
[QUOTE=Janus Vesta;16190487]The Kritzkrieg heals SLOWER than the Medigun. Medigun heals 24HP/sec, Kritzkrieg heals 10HP/sec. I think it should heal a little faster than that, seeing as when you Kritz someone they think they become Rambo.[/QUOTE] No, both the Kritzkreig and the Medigun heal at exactly the same rate. 24hp/sec if they were damaged 10 seconds ago, 72hp/sec if they haven't been attacked in 15 seconds.
No, it's slower. [QUOTE=Tentacle;16195578]No. It's pretty good how it is - I can take out sentries with a kritzkrieg'd soldier or heavy.[/QUOTE] If your Kritz'd healee is attacking a building they're wasting the Kritz, crits count as regular damage to buildings.
Kritz is perfect as is and if you think otherwise you're an idiot. Bonesaw and needle gun need to be buffed.
[QUOTE=Janus Vesta;16199806]No, it's slower.[/QUOTE] [media]http://www.youtube.com/watch?v=WrjwaqZfjIY[/media] By the way, Kritzkrieg is perfectly fine as it is.
[QUOTE=Janus Vesta;16199806]No, it's slower. [/QUOTE] please don't spread misinformation people already talk enough bullshit about tf2 you probably think you can airblast needles too [editline]02:23PM[/editline] [QUOTE=Janus Vesta;16193064]Kritz only lasts 8 seconds. :eng101:[/QUOTE] this, however, is true. kritz should last the full 10 seconds like uber does (the reason why it's shorter is that it doesn't flicker out like ubercharge does but immediately ends upon charge running out)
[QUOTE=Janus Vesta;16199806]If your Kritz'd healee is attacking a building they're wasting the Kritz, crits count as regular damage to buildings.[/QUOTE] It kills the engineer behind it and any enemies trying to defend it pretty much instantly, making the job a lot easier. Read into that what you will.
[QUOTE=Janus Vesta;16199806]No, it's slower. If your Kritz'd healee is attacking a building they're wasting the Kritz, crits count as regular damage to buildings.[/QUOTE] splash damage to engie only useful with soldiers and demos though, not heavies (in regards to sentries - Heavy kritz are fucking amazinggg)
[QUOTE=DuncanFrost;16218479]please don't spread misinformation people already talk enough bullshit about tf2[/quote] Sorry, I was going off the wiki, I played with the kritz yesterday and it is the same. [quote]you probably think you can airblast needles too )[/QUOTE] No, that's retarded.
[QUOTE=Itachi_Crow;16192767]I've never tried it before, or seen it happen, but is it possible to have the Uber and Kritz effects on a single patient at the same time? If so, a well-coordinated dual-medic strike could work well for offense. Invincible AND dishing out crits for 10 seconds? Would absolutely devastate a team.[/QUOTE] Yes.
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