[QUOTE=Rambo_9;20042539]From the start, the sandman was a really touchy subject. Valve stated that they would never take control away from players (ie. stunning players, etc). The sandman did this, and as a result there was a huge uproar. The fact that it could stun an ubercharge made it even worse. It also made no sense at all. How could an ubercharge make you immune to rockets, yet a stupid baseball can knock you out?
My idea was to make the sandman disorient players that it hits. Like some sort of wobbly druggy screen effect. The health nerf is a horrible idea and it puts me off using the Sandman. The scout is already fodder for most classes, giving him less health is stupid.
So yeah. My ideal sandman stats:
- Knocks out a stunball that causes the hit player to maintain control, but they are disoriented and have a harder time aiming. Does not affect ubercharged players. The ball would deal a small amount of damage, and deals double damage if it hits a player in the head.
- Rate of fire decreased 25% (slower melee attacking).
This way, stunned players still have a chance at attacking you, but you have the upper hand. This would make it especially useful against heavies who know how to counter a scout attack.[/QUOTE]
I think that could work very well, so it will act like the effect concussion grenades have on enemies, throwing off aim and maybe slowing them down?
Better idea: Scrap the update and make a new one.
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