• New Robin Walker interview
    308 replies, posted
Finally, I can log in again. [QUOTE=Nibwoddle;24178767]While I agree with the rest of your post, this really lowered my respect for you as you come across as quite reasonable in the rest of the post. The way you play TF2 is not how it was intended to be played. I'm pretty sure TF2 wasn't designed with only 4 classes and 6 players per team in mind. Look, I have a lot of friends who play competetively but at least they agree that they are outsiders to the main game that is "pub" play as you oh-so-condescendingly put it. If you take one glance at the game, it's filled with zany characters, cartoony visuals, flipping SANDWICHES and PISS IN JARS. It is not, at any rate, about 2 soldier, 2 scout, demoman medic combos communicating with each other like it's the military and scoring "midis" and figuring out "rollouts" here and there. [B]Playing on public servers[/B] (not "pubbing") is just, like it or not, what TF2 is. Sandvich parties and taunting aren't seen in your average server. Not that I don't enjoy them on occasion, but acting as though they are everywhere is just arrogant. The only place I find them is on shitty AllCrits RTD servers filled with people with default Steam avatars and names like "the cake is a spy". For me at least, your average public game is just how it's done, and I see a perfectly adequate amount of communication in them. There's enough people notifying each other about spies and sentries. I'm fine with competetive players. Just drop the pretense that you're playing the game the way it was intended. Taking away five ninths of the game is not how it's supposed to be played.[/QUOTE] Tf2 was meant to be played with any player count up to 24 people, 6v6 included. This was stated in a now very old interview, I'd have to do some [b]serious[/b] digging to find it again. TF2 was designed with 2 teams going head to head, with each team using teamwork and communication to gain the edge along with the players doing their utmost best at using their classes to their fullest potential. Competitive TF2 does exactly that. Whether you like it or not is irrelevant. We do. The vast majority of pubs does not. Most pubs don't even run vanilla settings. I did not put down pub play in a condescending way. I put it down to make the clear distinction between competitive and non-competitive players and the servers + conditions under which they play. We do not use only 4 classes. That is a myth propagated by people who know next-to-nothing about competitive. We use all 9 classes, with our core being formed - as it should - by the all-round balanced combat classes, which since his buffs includes Heavy as well. We switch to the specialist classes when they are needed, as everybody should do. We do not take away 5/9 of the game. The only things we remove are weapons that are detrimental to the game, i.e. overpowered weapons. I am not acting as if Sandvich Parties and Tauntkilling are everywhere. I know full well they are not. They are not the only silly things people do though. Melee only when everybody else is using their regular weapons, Überchaining Medics who would be far more useful if they'd play their class in the way Valve intended (healing everybody and Übering the most suitable class for the situation at hand). Alongside these and more there is the simple matter that the average skill level is not very high. I wish it weren't so but it is. Communications is so much more than simply calling Spies and Sentries. In any given competitive match, the Medic for instance has to keep track of his team's overall health level, his own health level, his Übercharge percentage, the enemy's Übercharge percentage, his surroundings, any possible flank attempts and more ánd communicate these to his team. The combat classes call what they killed and where, when/where they are killed, how much damage they've done to what and where, whether they need ammo, whether they're low, whether the enemy is low and more. In any given match at any given moment I know A. Where each enemy is B. What class he is C. How much health they have D. How far their Über's charged E. Which people are worth chasing F. How much ammo they have loaded - roughly (Yes, I'm serious) [QUOTE=ADT;24179330]Now we see why comp players are such assholes generally.[/QUOTE] + [QUOTE=OxIGeZ;24257648]you registered for just saying it? wow, and then compfags said that they not elitist[/QUOTE] Take a look at this topic. Count how many people bitched about competitive vs how many people bitched about pubs and when. You guys started bitching about competitive for no reason long before the first person started bitching about pub, and you did it a lot more as well. [QUOTE=Obernah!;24180887]I liked it , it worked great against the Natascha heavies that all the comp scouts hate so much , that`s what balance is about , i think they should go play CoD where balance is like lady gaga`s penis , everyone says there is one , but there actually isint.[/QUOTE] 2 wrongs don't make a right. Both weapons are overpowered, and the fact one cancels out the other doesn't change that nor does it make them balanced. It's not just comp Scouts hating on Natascha, it's almost everybody. Soldiers, Demomen, Heavies, Medics etc. It's also not just comp hating it. A lot of pubbers hate it too. [QUOTE=Stupideye;24258612]I thought TF2 was meant to be a casual game. Why are they listening to only the comp players now?[/QUOTE] Because we are a large part of the game. Valve has listened to pubs for a long time and it gave us weapons like the original Sandman. The original Backburner. Pyro nerfs. Heavy remained subpar for a long time. Now it's our turn.
I fucking hate competetive bullshit :fuckoff:
that wall of text made me realize something comp players actually play the game how it was supposed to be played :suicide:
[QUOTE=BuffaloBill;24435081]Finally, I can log in again. Tf2 was meant to be played with any player count up to 24 people, 6v6 included. This was stated in a now very old interview, I'd have to do some [b]serious[/b] digging to find it again. TF2 was designed with 2 teams going head to head, with each team using teamwork and communication to gain the edge along with the players doing their utmost best at using their classes to their fullest potential.[/QUOTE] Uh no. TF2 was designed to be easy to pick up, and so that even a mute moron can play.
[QUOTE=Hellduck;24436678]Uh no. TF2 was designed to be easy to pick up, and so that even a mute moron can play.[/QUOTE] The two are not mutually exclusive.
To whoever complained about them, competitive players know what they're talking about better than casuals, stop whining. They play more intensively and can tell what's overpowered and underpowered much better than anyone else. If you disagree, you probably just suck at whichever class is involved, in which case your opinion shouldn't even matter.
I don't like how Valve's a sucker for the Competitive player. Instead of yelling nerf and buff at every moment, learn to adapt. And stay away from my Heavy, I like him fine as it is.
[QUOTE=Euphorium;24437086]I don't like how Valve's a sucker for the Competitive player. Instead of yelling nerf and buff at every moment, learn to adapt. And stay away from my Heavy, I like him fine as it is.[/QUOTE] We do. We adapt. We try old and new tactics. Only after doing that do we decide whether to ask for changes. Some things require little testing since the very idea is imbalanced (such as a full stun). Most of the high level players have been playing at the top level in other games for [b]years[/b]. Carnage (to name an example) has no less than 12 years of experience at the top level in amongst others Quake. People like him don't need much time to see whether something is overpowered/underpowered/imbalanced. It's Spuf that yells for buffs and nerfs at every moment. If Competitive asks for one, they have good reasons to do so. And would you explain how Valve is a "sucker for the Competitive player"? [QUOTE=Raptortheawesome;24435718]I fucking hate competetive bullshit :fuckoff:[/QUOTE] Same for you. Would you explain how competitive is bullshit?
Expect trading in a few weeks, Robin said in his last interview that the next update (Polycount) should release at the end of the month or shortly thereafter.
They have server mods to deal with what the competitive players needed. They didn't have to ruin the fun for everyone else.
[QUOTE=scotty-furs;24437560]They have server mods to deal with what the competitive players needed. They didn't have to ruin the fun for everyone else.[/QUOTE] Explain how we ruined your fun, please.
[QUOTE=scotty-furs;24437560]They have server mods to deal with what the competitive players needed. They didn't have to ruin the fun for everyone else.[/QUOTE] This. If I see one more server that forces that stupid HLX shit on me and then spams my screen with bullshit like how many nanoseconds I lived or what my rank is out of 14 thousand players I am going to cut a scout. In half. Fuck I don't need to know what my fucking avarage k/d ratio is per fucking bullet.
[QUOTE=BuffaloBill;24437660]Explain how we ruined your fun, please.[/QUOTE] You're the reason I can no longer spam my sandvich to annoy and distract the other team. I could also then eat my sandvich and hand it off to a team mate who needed a quick heal. I don't like having to choose between my life or a team mates. I bet competitive players also had the Shiv nerfed :I.
[QUOTE=scotty-furs;24437712]You're the reason I can no longer spam my sandvich to annoy and distract the other team.[/QUOTE] And the reason the sandman went from decent to horribly wrong.
That's a matter of opinion folks, I'm not a competitive player and I like the way the weapons are now.
[QUOTE=scotty-furs;24437712]You're the reason I can no longer spam my sandvich to annoy and distract the other team. I bet competitive players also had the Shiv nerfed :I.[/QUOTE] We had nothing to do with the Sandvich nerf, nor did we have anything to do with the Shiv nerf. [QUOTE=MendozaMan;24437727]And the reason the sandman went from decent to horribly wrong.[/QUOTE] Countered this before: [QUOTE=BuffaloBill;24169847] The Sandman is as strong as it's ever been minus the Überstunning. The current Daze slows people to a crawl (so much it might as well be a full stun), negates their ability to fight back (just like before) and contrary to before has no downside. -15HP changes fuck all about his matchups. He'll still take 2 rockets/pipes/shotgun shots etc. He can take a little less DoT fire but the only classes that have that are either A. Stationary B. Severely underpowered C. Biggest Stun target in the game For any Scout who can actually aim and dodge at the same time the Sandman is a complete and utter upgrade without any significant downside. [/QUOTE]
[QUOTE=BuffaloBill;24437783]We had nothing to do with the Sandvich nerf[/QUOTE] You had everything to do with it.
[quote]at the same time the Sandman is a complete and utter upgrade without any significant downside[/quote] [quote]the Sandman is a complete and utter upgrade without any significant downside[/quote] [quote]upgrade without any significant downside[/quote] [quote]any significant downside[/quote] [quote]downside[/quote] Direct Hit.
[QUOTE=MendozaMan;24437850]Direct Hit.[/QUOTE] If you're a Scout who can dodge at all, a Direct Hit rocket should basically never hit you. And strictly speaking, it either won't kill you (no damage spread) or might kill you even without the Sandman (with damage spread)
[QUOTE=scotty-furs;24437837]You had everything to do with it.[/QUOTE] We were completely fine with the Sandvich as it was. SPUF was the place where people were complaining about the Sandvich.
[QUOTE=KarmaPolice;24437932]If you're a Scout who can dodge at all, a Direct Hit rocket should basically never hit you. And strictly speaking, it either won't kill you (no damage spread) or might kill you even without the Sandman (with damage spread)[/QUOTE] Scouts have to get close to kill their target. A good soldier will frag you from that distance because dodging a 0.5 sec. rocket is practically impossible. Stop assuming direct hit rockets always come from a long range.
[QUOTE=MendozaMan;24437995]Scouts have to get close to kill their target. A good soldier will frag you from that distance because dodging a 0.5 sec. rocket is practically impossible. Stop assuming direct hit rockets always come from a long range.[/QUOTE] Hitting a Scout who dodges well is one of the hardest things in the game. There's a reason most good players fear good Scouts more than any other class: Because they're the hardest thing to hit in the game while he's hitting as hard as any other combat class does.
[QUOTE=BuffaloBill;24437993]We were completely fine with the Sandvich as it was. SPUF was the place where people were complaining about the Sandvich.[/QUOTE] Nope, was all you.
[QUOTE=scotty-furs;24438073]Nope, was all you.[/QUOTE] Prove it, please. :)
[QUOTE=BuffaloBill;24437993]We were completely fine with the Sandvich as it was. SPUF was the place where people were complaining about the Sandvich.[/QUOTE] You act as if you are the leader of the comp people. "We were not responsible..." Anyways, I personally think that valve needs to just hurry and shut out what SPUF says, because 80% of the time it's unnecessary.
[QUOTE=BuffaloBill;24438147]Prove it, please. :)[/QUOTE] [QUOTE=BuffaloBill;24438147]The sandvich is such a bullshit unlock. I can't even do competitive gaming on pub servers because there is nothing but Heavy picnic parties all over fucking 2 Fort.[/QUOTE]
[QUOTE=~Myst;24438197]You act as if you are the leader of the comp people. "We were not responsible..." Anyways, I personally think that valve needs to just hurry and shut out what SPUF says, because 80% of the time it's unnecessary.[/QUOTE] Merely representing their opinions/feelings and presenting their reasoning, nothing more. And yes I agree. [QUOTE=scotty-furs;24438291]I can change quotes too![/QUOTE]
[QUOTE=Kikka-2;24152344]- Trading will arrive in next major update[/QUOTE] :woop:
non-competitive players are the TRUE heart of tf2 nuff to say.........
So much hatred in this thread. Look guys, no matter how much Valve has changed weapons, they've all retained their original characteristics. The sandman still "stuns". Natascha will keep slowing people down. Wrangler will still be used for manual control. Even if the sandvich is more limited now, it's still the sandvich. Can't we all just get along? :love:
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