[QUOTE=Leather Belt;24622361]Well most the comp players I've seen are elitist assholes.[/QUOTE]
You're just making assumptions. This isn't CSS, and a lot of the comp players here are pretty nice, even if there are a few assholes.
SPUFers are already complaining. I can tell this won't go well.
Ooo, awesome.
Hahaha, I was right there when it leaked. It was in Kritzkast.
Please, for fuck's sakes, don't derail another thread into HURR DURR COMPETITIVE PLAYERS ARE/AREN'T RUINING THE GAME bullshit. [I]Please[/I].
It's not for pre-release content, it's to see how the game fares under altered conditions (such as ten times more/less HP) as Robin said in an interview a while back.
They should give out all of the hats for free to everyone in the beta.
Cause, uh, we gotta test them. :smug:
My current problem with competitive players is that can be way too ignorant to even build up a strategy to counter quote on quote "OP FUKIN WEAPONS"
Seriously I have a hard time hitting people with the sandman ball.
The only time I actually get a long shot if there were people not paying attention to their surroundings.
Awesome.
Sorry for sounding stupid, but how do we sign up/join the open beta?
Beta than sex.
[editline]09:10PM[/editline]
[QUOTE=pureparanoid;24623226]Sorry for sounding stupid, but how do we sign up/join the open beta?[/QUOTE]
It will probably be its own game much like CSS beta.
I hope this beta will be more geared towards testing new stuff than reworking the old.
The weapons tend to get worse if Valve messes with them too much.
Will join this.
[QUOTE=Arsonist;24621711]Valve need to stop listening to competitive idiots and pay attention to normal players (of which there are far more)
Hopefully they will start doing this in the open beta[/QUOTE]
this
The normal players are more and play regularly the game,I don't know why they are so obssesed with make TF2 competitive friendly
The open beta sounds good,but meh,some whinny idioits are going to ruin everything
[QUOTE=Mister Royzo;24622897]Hahaha, I was right there when it leaked. It was in Kritzkast.[/QUOTE]
I'm pretty sure Robin talked about it a week ago or so in the PC Gamer interview
[QUOTE=Ond kaja;24622785]You're just making assumptions. This isn't CSS, and a lot of the comp players here are pretty nice, even if there are a few assholes.[/QUOTE]
It's not an assumption, the comp players I have seen are elitist assholes. I'm not saying all of them are, just the ones I've seen.
I will definitely try to do this. While CSS beta doesn't have too many radical changes, this beta would be a cool game changer.
Hopefully they'll add some of our community fixes like the four slot grenade launcher and fixed sniper hands. If not I'm probably not gonna even download it.
Woah, I would LOVE to try this out. A question, though: Will we be able to tweak things to our liking or will we have to try out the new stuff with fixed stats?
Hm, I wonder how this will turn out. Defiantly sounds like it will be worth a try.
[QUOTE=Altefnegy;24621625]Sounds nice, but I hope the final balance won't be decided entirely by the community.[/QUOTE]
Agreed. I really hope Valve goes through some sort of internal process regarding community-proposed changes, because frankly, from SPUF to FP to ETFL to whatever, the TF2 community is full of people who whine and complain about anything and everything. I see people in this thread preemptively nailing the blame on SPUF when in reality I see just as much whining here on FP. The TF2 community does NOT know what is best for the game, and I hope Valve is able to understand that and sift through the bad feedback for the good feedback. Not every kid who goes "NATASCHA IS OP" is right, whether they come from SPUF or FP.
The only reason I'm not saying "I'm sure Valve will..." is because I've seen the CSS beta go through a lot of questionable changes, like the addition of "sv_enablebunnyhop". Even if some questionable changes get relegated to server cvars, the server list will still end up populated by servers that have these alternate and possibly undesirable rules.
I guess all I'm saying is that I hope Valve instates a full review process on proposed changes rather than toss them in all willy-nilly. Keep the testing to the beta; don't make the regular players go through potentially unsuccessful changes.
[QUOTE=Randdalf;24622339]It's amazing how many people think competitive players are a bunch of bigoted idiots, they're not, and they probably understand the game better than you do.[/QUOTE]
Nobody said ALL competitive players are bigoted idiots. Just MOST of the ones that some of us, myself included, encounter. I have a hard time finding a competitive player who isn't full of himself, whines about how the game is unbalanced, or whines about how "pubbers" are dumb/not playing the game 'correctly'. YOU may not know any bigots in the competitive community, but that doesn't mean there aren't any.
And as far as competitive players 'knowing the game', I'll have to disagree on that. Generally, it seems to me that competitive players only know about the specific gametype they play under, which is generally 6v6 5CP. Rarely will I be in an argument about game balance that doesn't boil down to them tossing out any arguments I give about how x weapon works in x non-6v6 situation because they don't think the game is 'supposed' to be played that way/they don't ever play that way.
People need to realize that TF2 is played all sorts of ways with all sorts of team sizes on all sorts of maps. Just because a weapon/element is 'situational' doesn't mean it's 'unbalanced', and that's probably what this open beta is attempting to open Valve's ears to; i.e. all the different people who play the game different ways, not just a few tightly-knit competitive players like in the closed beta.
What's with the people that are against competitive beta? It's not like they're just making them play 6v6 with new weapons, they're putting them outside their normal environment and letting them play multiple times before letting them even hint at their verdict.
It's not like they have a 6v6 and ask for their skewed opinions on weapons, they actually put them under different conditions to see how fair these items are in the hands of a skilled player and they make sure that they test as many conditions as they feel necessary before making a judgement. I know you guys hate the idea of comp players complaining on SPUF and getting a weapon nerfed/buffed, but this isn't the same.
[QUOTE=EvilShadow777;24627413]What's with the people that are against competitive beta? It's not like they're just making them play 6v6 with new weapons, they're putting them outside their normal environment and letting them play multiple times before letting them even hint at their verdict.
It's not like they have a 6v6 and ask for their skewed opinions on weapons, they actually put them under different conditions to see how fair these items are in the hands of a skilled player and they make sure that they test as many conditions as they feel necessary before making a judgement. I know you guys hate the idea of comp players complaining on SPUF and getting a weapon nerfed/buffed, but this isn't the same.[/QUOTE]
While that's true, competitive players in general still have a different perception of the game than the regular players who play that way normally. A lot of competitive players I've seen resent non-competitive ('pubber') TF2 and only want elements of the game to work with their preferred competitive environment. It's not enough to make 'skilled' players play outside of their environment, because they will still be geared toward balancing play in favor of their preferred environment.
This beta should fix that by letting TF2 players from all walks of play join in and have a say, which I think is a great idea if Valve does it right. It's just what TF2 needs.
[QUOTE=Altefnegy;24621625]Sounds nice, but I hope the final balance won't be decided entirely by the community.[/QUOTE]
It's no different from updating the game itself, hearing the community whine, and doing tweaks later. This way they can test a bunch of larger changes without screwing the game up for a few months.
[QUOTE=Rob3k;24623179]My current problem with competitive players is that can be way too ignorant to even build up a strategy to counter quote on quote "OP FUKIN WEAPONS"
Seriously I have a hard time hitting people with the sandman ball.
The only time I actually get a long shot if there were people not paying attention to their surroundings.[/QUOTE]
It's not that they don't have strategies to counter it, it's just that they slow the game down and in their eyes make it less fun.
Either way, even though I don't play a lot of public servers anymore, I still think Valve should appeal to the public community just because there's more of them and there's no way to make both sides 100% happy.
Comp players play differently than regular players
Regular players play differently than comp players
Both think they know how the other plays, both really don't
Comp players don't like slow games because they don't care about how much fun it is to play but rather how much fun it is to watch.
Regular players are the opposite
Comp players make their own rules for their own games
Regular players shouldn't give a fuck (about the comp player's rules (you aren't playing with them))
Now ignore competitive playing and go back to discussing things more about the beta.
PostScript: As hard as it may be to believe Valve knows competitive players aren't good representations of the average community.
Hm, sounds relevant.
I would like the Tribalman shiv to not suck ass anymore.
[QUOTE=BixByte;24626993]Hm, I wonder how this will turn out. [B]Defiantly[/B] sounds like it will be worth a try.[/QUOTE]
[quote]rebelliously: in a rebellious manner; "he rejected her words rebelliously"[/quote]
Rebelliously playing the open beta? :eng101:
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