• June 27th Patch
    175 replies, posted
Did anyone else's steam just say the steam network was down? :ohdear: it's asking me to enter my password
Server browser is still broken for me.
[QUOTE=mastermaul;30752956]If you make it any slower it's going to be useless. It's fine.[/QUOTE] The fact that it's got a near-instant deploy time sure doesn't defy the Heavy's original design one bit. :downs:
[QUOTE=Lijitsu;30752643]Because props. Jump off the walls and onto people, jump off rocks and onto people, jump off fences and onto people. Unless they only work when rocket jumping, which I don't remember.[/QUOTE] I can only count one area in the entire map where you can get fall damage, and that's jumping off of the castle.
[QUOTE=Segab;30752613]What's the point to use the Mantreads in Medieval mode anyway? Can we use the Rocket Jumper in Medieval?[/QUOTE] jumping from the top of castle into enemies head below?
[QUOTE=ned_ballad;30752539]Fixed the cl_gameserver_list output[/QUOTE] Finally, after 4 days of waiting I can PLAY.
[QUOTE=jlj1;30752927]It's very difficult to counter as any class in a map such as 2fort. If you add a quick charge medic into the mix in is near impossible[/QUOTE] Actually I find that as a heavy so long as I can wind up about the same time as they start I will always beat them.
[QUOTE=Psychopath12;30752977]The fact that it's got a near-instant deploy time sure doesn't defy the Heavy's original design one bit. :downs:[/QUOTE] Using the term "orignal design" stopped being valid a long time ago. Demoman has a sword and sheild. He has had that since the WAR! update. Nearly every class has support uses that help their team mates. Among many other sub-class catigories.
[QUOTE=Segab;30752613]What's the point to use the Mantreads in Medieval mode anyway? Can we use the Rocket Jumper in Medieval?[/QUOTE] >Equipping Mantread >Not losing your shotgun >-75% knockback and Goomba Stomp gaben_whats_not_to_like.wav
hm, games not launching or updating
I looked at the recent changes log and apparently every article except for the Director's Vision was updated by me with these patch notes. [i]How?[/i] I could have sworn that I'm usually one of the slower ones to respond to patch notes :v:
[QUOTE=ned_ballad;30752539]Changes (CS:S, DoD:S, TF2, HL2:DM) Reduced CPU usage for idle servers[/QUOTE] Awesome.
[QUOTE=Psychopath12;30752977]The fact that it's got a near-instant deploy time sure doesn't defy the Heavy's original design one bit. :downs:[/QUOTE] Are you going to pull that card? We could spend the whole thread talking about how they fucked up every class's original purpose.
[QUOTE=Desolategrunt;30753044]hm, games not launching or updating[/QUOTE] Same here :sigh:
I got it to launch but most servers were running old versions. :v:
Game launched for me. Backpack crashes game. [i]fantastic[/i]
[QUOTE=C4rnage;30752999]jumping from the top of castle into enemies head below?[/QUOTE] Then the extremely likely chance that you miss. Then the Mantreads are useless. Even if you do hit, it'll do very small damage. No bad can come from using the Mantreads in Mideveal mode. It's just the good that can come is so insignificant, I wonder how it crossed thier mind.
[QUOTE=LegndNikko;30753037]Using the term "orignal design" stopped being valid a long time ago. Demoman has a sword and sheild. He has had that since the WAR! update. Nearly every class has support uses that help their team mates. Among many other sub-class catigories.[/QUOTE] Exactly, Scout and Soldier were never intended to be able to heal themselves, sniper was never supposed to be able to extinguish teammates, pyro was never intended to be able to buff the snipers weapon by lighting arrows. The original intentions of each class have been thrown away.
[QUOTE=LegndNikko;30753082]Then the extremely likely chance that you miss. Then the Mantreads are useless. Even if you do hit, it'll do very small damage. No bad can come from using the Mantreads in Mideveal mode. It's just the good that can come is so insignificant, I wonder how it crossed thier mind.[/QUOTE] 1. Easy as hell to hit. 2. They look better than normal boots, and you aren't using that slot anyways.
[QUOTE=Croshi;30753043]>Equipping Mantread >Not losing your shotgun >-75% knockback and Goomba Stomp gaben_whats_not_to_like.wav[/QUOTE] Oh, I forgot about the knockback... Even still. There is no knockback in midieval mode. [editline]27th June 2011[/editline] [QUOTE=johnlmonkey;30753091]Exactly, Scout and Soldier were never intended to be able to heal themselves, sniper was never supposed to be able to extinguish teammates, pyro was never intended to be able to buff the snipers weapon by lighting arrows. The original intentions of each class have been thrown away.[/QUOTE] Not thrown away. Just added subclasses. If you can't destroy a Sentry as a Demoman, or get long distance kills as a Sniper, then somethings wrong. [editline]27th June 2011[/editline] [QUOTE=mastermaul;30753105]1. Easy as hell to hit. 2. They look better than normal boots, and you aren't using that slot anyways.[/QUOTE] I don't see how it's easy as hell to hit, but I never experienced it. So I can't say. And yes, they DO look better.
[QUOTE=BLUchameleon;30753006]Finally, after 4 days of waiting I can PLAY.[/QUOTE] Wait is this why the main server list wouldn't load 9 out of 10 times? YESSSS
[QUOTE=mastermaul;30753053]Are you going to pull that card? We could spend the whole thread talking about how they fucked up every class's original purpose.[/QUOTE] How about this: The damage penalty is negligible. When you've got a gun that can deal 500+ dps, do you really think that knocking off a little bit of that will have a [i]significant[/i] effect on anything that's not an enemy Heavy or fully overhealed Soldier? You don't lose very much but you gain the ability to respond to incoming threats almost instantly. Spinning up still makes the Heavy a slow target, but it won't matter much unless he's staying spun up for a length of time. If you don't want me to pull that card, I'll pick things apart like I've done in the past.
[QUOTE=LegndNikko;30753107]Oh, I forgot about the knockback... Even still. There is no knockback in midieval mode.[/QUOTE] But if you're not losing your shotgun, and the only reason to wear the gunboats is to rocket jump, and you can still fall on people... why not?
No Detonator fix? :smith:
[quote][img]http://media.steampowered.com/apps/440/icons/all_laugh_taunt.e4b410be066882b564663cf68415339cf68dc193.png[/img] [quote]Name: YOU'RE SO SMALL Desc: IT'S FUNNY TO ME[/quote][/quote] It's bound to happen, atleast once
Why is it that whenever there's the tiniest bugfix it seems to take my favorite servers all damn day to update to the current game? :colbert:
Valve: Oh hey Pie Tony, we're gonna include your style update in the next major patch! Next Major Update Launches, no Styles Valve: Styles? Oh yea those! Next update! Next patch launches, no styles Oh Valve... Also [quote]Updating 'Team Fortress 2 Content' from version 250 to version 251 9.73% downloading ../orangebox/tf/bin/server.dll 23.80% downloading ../orangebox/tf/bin/server.dylib 46.27% downloading ../orangebox/tf/bin/server.so 57.90% downloading ../orangebox/tf/resource/closecaption_dutch.dat 57.94% downloading ../orangebox/tf/resource/closecaption_schinese.dat 58.09% downloading ../orangebox/tf/resource/closecaption_schinese.txt 59.68% downloading ../orangebox/tf/resource/tf_danish.txt 61.63% downloading ../orangebox/tf/resource/tf_dutch.txt 62.58% downloading ../orangebox/tf/resource/tf_english.txt 64.54% downloading ../orangebox/tf/resource/tf_finnish.txt 66.57% downloading ../orangebox/tf/resource/tf_french.txt 68.60% downloading ../orangebox/tf/resource/tf_german.txt 69.77% downloading ../orangebox/tf/resource/tf_hungarian.txt 71.79% downloading ../orangebox/tf/resource/tf_italian.txt 72.87% downloading ../orangebox/tf/resource/tf_japanese.txt 74.04% downloading ../orangebox/tf/resource/tf_korean.txt 75.22% downloading ../orangebox/tf/resource/tf_koreana.txt 76.78% downloading ../orangebox/tf/resource/tf_norwegian.txt 78.77% downloading ../orangebox/tf/resource/tf_polish.txt 80.72% downloading ../orangebox/tf/resource/tf_portuguese.txt 82.41% downloading ../orangebox/tf/resource/tf_romanian.txt 84.37% downloading ../orangebox/tf/resource/tf_russian.txt 85.91% downloading ../orangebox/tf/resource/tf_schinese.txt 87.87% downloading ../orangebox/tf/resource/tf_spanish.txt 89.76% downloading ../orangebox/tf/resource/tf_swedish.txt 91.01% downloading ../orangebox/tf/resource/tf_tchinese.txt 92.96% downloading ../orangebox/tf/resource/tf_turkish.txt 93.96% downloading ../orangebox/tf/scripts/items/items_game.txt 93.96% downloading ../orangebox/tf/steam.inf Updating 'Team Fortress 2 Materials' from version 122 to version 123 93.96% downloading ../orangebox/tf/materials/backpack/player/items/all_class/all_laugh_taunt.vmt 93.96% downloading ../orangebox/tf/materials/models/weapons/c_items/c_proto_backpack_blue.vmt 93.96% downloading ../orangebox/tf/materials/models/weapons/c_items/c_proto_backpack_red.vmt Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Updating 'OB Linux Dedicated Server' from version 102 to version 103 98.57% downloading ../orangebox/bin/engine.so 100.00% downloading ../orangebox/bin/replay.so [/quote]
This is considered a major patch..?
[QUOTE=Sharc;30753309]This is considered a major patch..?[/QUOTE] Definitely not. Just curious, where do you find this information?
[QUOTE=Byndley;30753329]Definitely not. Just curious, where do you find this information?[/QUOTE] What info? The patch is here [url]http://store.steampowered.com/news/5746/[/url] the changed files are here [url]http://wiki.teamfortress.com/wiki/Talk:June_27,_2011_Patch[/url]
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