• [IDEA] Crappy Weapons - negative stats for a reason!
    210 replies, posted
[QUOTE=Zadrave;30838292]Then they shouldn't be posting anyways?[/QUOTE] lol "You guys don't like my idea you are not allowed to tell me that". Sorry pal, I really am, but this is a forum on the internet, and last I checked, people were allowed to have differing opinions.
[QUOTE=Zadrave;30838292]Then they shouldn't be posting anyways? Just say that you don't like the idea, and say why. That's all I ask. People are lacking the "why".[/QUOTE] i don't like the idea because it's retarded as fuck and you can't take that as me just giving my opinion. instead you are acting like we are attacking you for telling you it's a bad idea. in before thousands of posts from you complaining about our posts.
[QUOTE=TheJoey;30838329]i don't like the idea because it's retarded as fuck and you can't take that as me just giving my opinion. instead you are acting like we are attacking you for telling you it's a bad idea.[/QUOTE] "It's retarded a fuck" isn't a reason why.
[QUOTE=Zadrave;30838336]"It's retarded a fuck" isn't a reason why.[/QUOTE] that isn't a reason why I don't like your idea? actually that is exactly why I don't like your idea. I do not apologize for expressing that, either.
[QUOTE=killz2much;30838289]If you mean the Strange weapons, then no. People want them because it has a kill counter, changes names depending on the milestone of kills you receive (aka another status symbol) and it gives you a goal to strive for.[/QUOTE] Hats hombre, hats. No. Attributes. What so ever.
[QUOTE=Zadrave;30838292]Then they shouldn't be posting anyways? Just say that you don't like the idea, and say why. That's all I ask. People are lacking the "why".[/QUOTE] You [b]ASKED[/b] for people to rate you a disagree if they don't like your idea. But we don't have the right to post that we don't? And we are giving you the "why," you're just ignoring it. Jesus the amount of stupid is astronomical.
[QUOTE=Zadrave;30838336]"It's retarded a fuck" isn't a reason why.[/QUOTE] You're saying the same thing to me and I even [I]gave[/I] you the reasons why I didn't like it. :colbert:
[QUOTE=TheJoey;30838353]that isn't a reason why I don't like your idea? actually that is exactly why I don't like your idea. I do not apologize for expressing that, either.[/QUOTE] Okay, it is a reason why. But I am looking for reasons why that I can build off of. Constructive criticism.
[QUOTE=Man in the Moon;30838363]Hats hombre, hats. No. Attributes. What so ever.[/QUOTE] okay now you're just spouting blasphemy. shall I report this very post to Robin Walker himself, or should I expect you to just turn yourself in immediately? be reasonable here.
[QUOTE=Man in the Moon;30838363]Hats hombre, hats. No. Attributes. What so ever.[/QUOTE] That's only because hats become a status symbol and a way to wave your e-peen around for some reason.
[QUOTE=Zadrave;30838377]Okay, it is a reason why. But I am looking for reasons why that I can build off of. Constructive criticism.[/QUOTE] im not talking about building off your idea, man. this isn't about construction; it's actually much more about [b]deconstruction[/b] if you catch my drift.
[QUOTE=killz2much;30838385]That's only because hats become a status symbol and a way to wave your e-peen around for some reason.[/QUOTE] Basically the same concept for these weapons. Not for cosmetic purposes as much, but in a skillful way.
[QUOTE=TheJoey;30838379]okay now you're just spouting blasphemy. shall I report this very post to Robin Walker himself, or should I expect you to just turn yourself in immediately? be reasonable here.[/QUOTE] I like you. [editline]1st July 2011[/editline] [QUOTE=Zadrave;30838396]Basically the same concept for these weapons.[/QUOTE] my thoughts exactly, its like saying, "I killed you at a disadvantage, HAR HAR."
I like this kind of ideas, because it's good to change the gameplay sometimes. Example: "the Inverted quality: all the items had inverted attributes (if it's good, now it's bad; if it's bad, now it's good). Example of this example: Inverted Black Box +25% clip size On Hit: -15 health
[QUOTE=killz2much;30837961]I never said the words idiotic or retarded. And your only rebuttal is, "It will make you a better player," which it won't. But I'll list them out anyhow. Reason #1: [b]No one is going to spend $2.50 to open a crate containing a weapon with only negative attributes.[/b] This is self explanatory. Reason #2: [b]It doesn't help you become a better player.[/b] TF2's combat plays out more like a game of chance. There's no way to get more damage out of a player by hitting them in different areas. There's no headshots (unless you're a sniper) or anything of the sort. That's why there's random critical shots implemented in the game. Guns with only negative aspects would just fuck you over in practically every situation unless you got lucky during the fight and got critical shots. Take a Tomislav Vs. Sasha into account. A "Crappy" Tomislav would take the same amount of time to start firing as Sasha, but the firing speed is slower. The Heavy using Sasha would win EVERY TIME, unless the Crappy Tomislav Heavy got critical shots during the shootout. Reason #3: [b]It wouldn't bring a challenge, it would only bring frustration.[/b] As I stated in #2, the game is more focused on what weapons you are using and what your play style is to adapt to the weapon at hand. There is no way to adapt to a crappy weapon, you would just die every time unless you had the element of surprise which is hard as fuck to do unless you're playing Spy.[/QUOTE] Funny, I can buy keys as cheap as 1.60$. Its called the tf black market, babe.
Always leave it to a MLP fan to come up with dumb and useless ideas.
[QUOTE=Zadrave;30838396]Basically the same concept for these weapons. Not for cosmetic purposes as much, but in a skillful way.[/QUOTE] Are you implying the TF2 community actually cares about skill? :lol: It's hats, and only hats.
[QUOTE=E.C.S;30838417]I like this kind of ideas, because it's good to change the gameplay sometimes. Example: "the Inverted quality: all the items had inverted attributes (if it's good, now it's bad; if it's bad, now it's good). Example of this example: Inverted Black Box +25% clip size On Hit: -15 health[/QUOTE] But this idea actually makes sense because it's not 2.50 for a direct disadvantage :psyduck:
Inverted would be nice actually. Inverted clipper. :allears: Inverted atomizer would be cool too. You can only jump once, but jumping heals you, and the bat hits faster and harder. Basically you lose mobility for a little more bat power, and HP regain by jumping.
[QUOTE=E.C.S;30838417]I like this kind of ideas, because it's good to change the gameplay sometimes. Example: "the Inverted quality: all the items had inverted attributes (if it's good, now it's bad; if it's bad, now it's good). Example of this example: Inverted Black Box +25% clip size On Hit: -15 health[/QUOTE] Inverted attributes are pretty interesting as well. Maybe I should look into that somehow with my items. Thing is, I can see some very OP things being made.
Time to whip out the items editor again. :buddy:
[QUOTE=TheJoey;30838443]But this idea actually makes sense because it's not 2.50 for a direct disadvantage :psyduck:[/QUOTE] How about put attributes on hats?, I made that before, the balance was destroyed in a horrible way.
Change of thread to inverted weapons, or should I make it a separate idea within the thread?
[QUOTE=E.C.S;30838483]How about put attributes on hats?, I made that before, the balance was destroyed in a horrible way.[/QUOTE] Hats at this point shouldn't have any stats considering how many there are and how hard it is to get them. And even Valve agrees they messed up with the sets and bonuses including hats. Speaking of which, set bonuses = negative? [editline]1st July 2011[/editline] [QUOTE=Zadrave;30838507]Change of thread to inverted weapons, or should I make it a separate idea within the thread?[/QUOTE] It's not your idea, so you shouldn't be doing either.
Inverse brass beast. you move faster, you spin up faster, but you lose damage output. Inverse Candycane You take less damage from explosives, but enemies drop pills that hurt you.
[QUOTE=Suttles;30838526]Inverse brass beast. you move faster, you spin up faster, but you lose damage output. [/QUOTE] Should have been the idea for the Tomislav imo.
[QUOTE=Zadrave;30838507]Change of thread to inverted weapons, or should I make it a separate idea within the thread?[/QUOTE] Put everything in one thread, I don't want to check like 4 threads about items... still this will make more chaos.
[QUOTE=TheJoey;30838539]Should have been the idea for the Tomislav imo.[/QUOTE] Yeah, that would've been great instead of the mess it became.
What if it were just the Positives were cut in half and the Negatives were doubled? IE: Crappy Backburner +5% damage 50% Crit chance from behind +300% Fuel per airblast They could be easier to find and you could turn them into scrap by combining any 3 crappy items.
[QUOTE=TheJoey;30838520]Hats at this point shouldn't have any stats considering how many there are and how hard it is to get them. And even Valve agrees they messed up with the sets and bonuses including hats. Speaking of which, set bonuses = negative?[/QUOTE] Example: The Saharan Spy Set: -0.5 sec longer Cloak blink time Rised decloak sound volume (like the dead ringer)
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