[IDEA] Crappy Weapons - negative stats for a reason!
210 replies, posted
Inverted weapons could have their own names
"Hot Portrait" for the backburner
"Delicious Deal" for the bazaar bargain
Sorry for the little bump there but I'm surprised no one mentioned Inverted Rocket Jumper.
Or Inverted Sticky Jumper. Those two would be the most horrible things ever. :v:
Also about the crappy weapons, I think they aren't such a bad idea if you can choose not to get them. Just give them their own crate series, with a much lower drop rate. Imagine that, items collectors would go crazy over something that actually gives you a disadvantage over other people. :v: But other than that, yeah, there is no real interest in having them.
[QUOTE=_Kilburn;30984744]Sorry for the little bump there but I'm surprised no one mentioned Inverted Rocket Jumper.
Or Inverted Sticky Jumper. Those two would be the most horrible things ever. :v:[/QUOTE]
Except if you got caught in the blast even the tiniest bit you'd one-hit yourself.
[QUOTE=Caluminium;30867621]Inverted Jarate
Coated enemies take 35% less damage
Also handy for setting you or your teammates on fire
[img]http://trollface.fucomics.net/images/trollface.png[/img][/QUOTE]
Coated Allies take 35% less damage.
Also handy for setting your enemies on fire.
But I actually like the idea of inverted weapons, though they would obviously need some sort of visual indicator that they are inverted.
[QUOTE=Pie_Tony;30986048]Coated Allies take 35% less damage.
Also handy for setting your enemies on fire.
But I actually like the idea of inverted weapons, though they would obviously need some sort of visual indicator that they are inverted.[/QUOTE]
[B]Purple Flames[/B]
[QUOTE=Suttles;30847975]Inverted Loch N load
Grenades have range falloff on a direct hit.
Grenades don't explode on contact with an enemy.
-20% damage done.
-25% projectile speed.
Launched bombs don't shatter on surfaces.
+60% clip size.
-25% damage done to self.
OH god.[/QUOTE]
spamfest!
so a crappy homewrecker would sap friendly buildings?
sounds like the name fits better actually :P
Honestly I think what's at the heart here is simply that Valve hasn't played around with the more rare attributes. Vulnerabilities / resistances / damage / clip changes are old hat. Even health has been played around with excessively.
Force-a-Nature's knockback!
Pain Train's capture speed!
Back Scratcher's pack / healer changes!
Bushwacka's always-crit ability!
I really think these can be played around with more.
Crappy razorback
-Blocks a single backstab
Bonk - Instant death
[QUOTE=mutated;30991554]Honestly I think what's at the heart here is simply that Valve hasn't played around with the more rare attributes. Vulnerabilities / resistances / damage / clip changes are old hat. Even health has been played around with excessively.
Force-a-Nature's knockback!
Pain Train's capture speed!
Back Scratcher's pack / healer changes!
Bushwacka's always-crit ability!
I really think these can be played around with more.[/QUOTE]
No! I don't want any more weapons that are like others. I want something new. Even the Uber-Update hasn't featured REALLY new things like Jarate and such. It's been a full year without innovative weapons yet. Hell, even the Valve models (Clinical trial) have clipping issues - the overdose is missing most animation bones. Many people have performance problems with barnblitz.
Back to thread:
"The crappy back scratcher"
+75% health gained by healers
-50% health gained by packs
-25% damage
That would make the pyro a monster with a medic.
[QUOTE=royaldanney;30992196]No! I don't want any more weapons that are like others. I want something new. Even the Uber-Update hasn't featured REALLY new things like Jarate and such. It's been a full year without innovative weapons yet. Hell, even the Valve models (Clinical trial) have clipping issues - the overdose is missing most animation bones. Many people have performance problems with barnblitz.
Back to thread:
"The crappy back scratcher"
+75% health gained by healers
-50% health gained by packs
-25% damage
That would make the pyro a monster with a medic.[/QUOTE]
Unfortunately there is a fairly hard limit on how many status effects you can put into the game, for readability. I doubt there will be more than one or maaaaybe two thrown items during the rest of TF2's lifespan.
I'm not saying that originality isn't emphasized, but even the Liberty Launcher, a half-Black Box half-Direct Hit thing is a decent sidegrade, and fun to play with. I wouldn't rule anything out.
Not really a good idea.
But I mean sure if you want to go with negative stats weapons then be my guest, makes my job easier. (Assuming Valve actually considered it)
Name then Rusty Weapons, and make them craftable with using scrap and scrap and then selecting the one you want.
[editline]9th July 2011[/editline]
[QUOTE=maxumym;30869160]Inverted GRU.
+50% damage
+6 HP/second
-33% speed.
OPness to the max.[/QUOTE]
If it would only be 15% more damage, it would be a nice tanky sidegrade.
An inverted Brass Beast would actually be pretty cool.
My crappy Black Box acts a lot like my crappy Liberty Launcher.
Inverted Your Eternal Reward: Cannot disguise after backstabbing
[editline]8th July 2011[/editline]
Inverted Dead Ringer: Cloaked until killed
[QUOTE=Corndog Ninja;31000069]Inverted Your Eternal Reward: Cannot disguise after backstabbing
[editline]8th July 2011[/editline]
Inverted Dead Ringer: Cloaked until killed[/QUOTE]
Inverted yer= Your Internal Reward
Inverted Homewrecker:
Repairs enemy buildings
Attaches sappers to friendly buildings
+25% damage vs players
I have an idea : We can get these items from drops, and we can craft ANY 2 (or 3) or these weapons into scrap.
What about introduce shitty versions of the the stock weapons, for instance...
Rusty Minigun
+25% Spin up time
-25% rate of fire
-10% damage dealt
but for every x amount of kills you get, you get a drop. make it like 150 or something.
[editline]10th July 2011[/editline]
Jammed Shotgun
-50% clip size
+50% slower pump time
[editline]10th July 2011[/editline]
Homemade Flamethrower
1% chance per second of firing of exploding in your hands, becoming useless and dealing damage to yourself and everyone around you, friend or foe.
Don't try the airblast.
[editline]10th July 2011[/editline]
Stinky Eyelander
-This sword was found buried in a pile of feces. The stinky spirits still haunt it.
-25 health on user.
-No random critical hits.
-On kill, user becomes coated in Jarate.
[editline]10th July 2011[/editline]
Antique Sniper Rifle
+25% bolt time.
-Ironsights only.
+15% charge time.
[editline]10th July 2011[/editline]
Loose Fire Ax
-Functions like a normal fire ax.
-On swing, 20% chance of ax head flying off, becoming a stun-inducing projectile.
-With out ax head, -50% damage done.
[editline]10th July 2011[/editline]
Zip Gun (shitty pistol)
-1 shot.
-On fire, 50% chance of exploding in your hands.
I realized one thing that may make the "crappy weapon" concept work. A new type of key that isn't a key. The "lockbuster", what would it do? Instead of safely unboxing your new weapon/item/hat by inserting the key and opening it, the lockbuster would blow the lock off the crate damaging, destroying or singeing the contents of the crate and also quartering the chance you will get an unusual. The lockbuster would drop either at the rate of hats or at the rate of paint with it going in the store at a budget price. A damaged weapon would be the thread mentioned "crappy weapons" explaining the logic behind the loss of positives and singed items would be untradable.
It's late on my end so I have no idea if this is a good idea or not i just wanted to help flesh out the concept.
The Crappy Backburner
-100% critical hit chance
-100% ammo
[QUOTE=DWAP;31023658]I realized one thing that may make the "crappy weapon" concept work. A new type of key that isn't a key. The "lockbuster", what would it do? Instead of safely unboxing your new weapon/item/hat by inserting the key and opening it, the lockbuster would blow the lock off the crate damaging, destroying or singeing the contents of the crate and also quartering the chance you will get an unusual. The lockbuster would drop either at the rate of hats or at the rate of paint with it going in the store at a budget price. A damaged weapon would be the thread mentioned "crappy weapons" explaining the logic behind the loss of positives and singed items would be untradable.
It's late on my end so I have no idea if this is a good idea or not i just wanted to help flesh out the concept.[/QUOTE]
I love this idea.
It produces a new way of making crates useful without having to pay real money, along with giving players a new source of metal.
It would of course be rarer than a weapon, but still useful.
How about kills with crappy weapons are worth double the amount or regular points?
I wonder how a crappy Knife would turn out.
No backstabs?
[QUOTE=Utherniel;31030138]I wonder how a crappy Knife would turn out.
No backstabs?[/QUOTE]
[B]Facestabs[/B]
GEE I WONDER WHAT WOULD MAKE THIS WORK
OH I DON'T KNOW, MAYBE JUST A BUTTON THAT SAYS "CHANGE TO CRAPPY WEAPON" AND ANOTHER BUTTON THAT SAYS "CHANGE BACK"
:downs:
I think the idea is decent. It's like getting a normal weapon in a crate, except a bigger smack in the face.
I like this idea, but what about being able to upgrade the weapons from crappy to normal? Could there be a feature that you'd need to find or buy a repair kit to restore the weapon to normal?
[sp]Or am I late?[/sp]
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