[QUOTE=HubmaN;14564356]Actually, turns out that you CAN run them as long has you use a crack for Steam that doesn't rely on subscription patching.[/QUOTE]
Or fetch a Steam emulator and run it no-Steam. I'll probably find a way to run it, but the important part is extracting the beta files. I really hope this is the right one!
As this gets advanced, keep the thread posted. Once I get my new computer I'll use this one solely for fucking around with this exact shit.All of this, just to get a muzzleflash. Whee :D
It'll advance... as Rapidshare stumbles on at the blazingly fast rate of 20 kb/s.
[QUOTE=HubmaN;14564808]It'll advance... as Rapidshare stumbles on at the blazingly fast rate of 20 kb/s.[/QUOTE]
By beta that is the Pre-order beta you would get if you pre-ordered the Orange box.
The heavy did not have the muzzle flash in the pre-order beta but the private Valve beta.
O'snap.
WHAT THE FUCK I'LL DOWNLOAD IT ANYWAY
[QUOTE=altrus;14565667]By beta that is the Pre-order beta you would get if you pre-ordered the Orange box.
The heavy did not have the muzzle flash in the pre-order beta but the private Valve beta.[/QUOTE]
Sorry to say, but this man is correct... It took many hours of downloading, copying, hacking, cracking, patching, and whatever else I did....and there is no model muzzleflash. A friend had told me once before for some reason that the original pre-order beta had the old muzzleflash, which is why I was following this as closely as I was. I decided to drop the $6 it is for a short rapidshare premium account and plunged in...yeah, there's nothing exciting in here. It's a bitch to get working now that every cracking community has moved on to the newer versions, but there isn't anything cool in there unless you have a fetish for playing the oldest public copy of TF2 there ever was...and the only people you could play it with are friends on a LAN.
It's cool seeing the old stages as they were on release, though. 2fort with no items, Dustbowl with slightly different layouts in some areas, Gravel Pit with the old sentries-under-the-floor trick....it's cool revisiting the past. It feels like I'm visiting a vacant house that I once lived in a long time ago.
But there's nothing that will make anything appear any more "beta" than the current version we have now other than the old menu screen and maybe some HUD layouts for a few things, but all those things were part of the public release. Oh well. Back to square one.
Some day, my friends...
[media]http://www.shacknews.com/images/image-o-matic.x?/data/www/dev.shacknews.com/htdocs/shack_images/sshots/tf2/070425_tf2_08.jpg[/media]
EDIT: On the flip-side, I just remembered that the original 3D minigun shell casings are in this version. I don't know if it's possible to put those back in, but who knows.
This thread is already in hell.
So it was glued back together before the first molecule of myself thought of it.
[QUOTE=Kickin Balls;14566189]This thread is already in hell.
So it was glued back together before the first molecule of myself thought of it.[/QUOTE]
What are you talking about?
Aw man, no dice from the CTXes. They're horribly outdated and report armor values and equipable grenades. We're pretty much stuck trying to hack them on - but Cannonfodder's MDL decompiler is pretty much in flames right now.
[quote=Empty_Shadow]Ah they're gunta have to glue this thread back together.
IN HELL [/quote]
[quote=Shugo]What are you talking about? [/quote]
That
I don't know much about modeling, but can't you put the muzzleflash on the model when it fires?
Aka, remodeling.
[QUOTE=BuddieBBB;14567015]I don't know much about modeling, but can't you put the muzzleflash on the model when it fires?
Aka, remodeling.[/QUOTE]
Then the muzzle flash would probably also appear when you would just sping the minigun.
[QUOTE=simkas;14567088]Then the muzzle flash would probably also appear when you would just sping the minigun.[/QUOTE]
Or, you could make the muzzleflash invisible (alpha) until it starts firing, then let the invisibility re-apply when it ceases firing. But to do that, it would need to be a seperate model, but the unlockable weapons use seperate models for the hands/weapons, so it wouldn't be too hard, right?
[QUOTE=Upgrade123;14571128]Or, you could make the muzzleflash invisible (alpha) until it starts firing, then let the invisibility re-apply when it ceases firing. But to do that, it would need to be a seperate model, but the unlockable weapons use seperate models for the hands/weapons, so it wouldn't be too hard, right?[/QUOTE]
No, because you can't hack them in via CTXes or scripts.
So we can't just do some complex editing to the model?
:saddowns:
[QUOTE=Shugo;14566024]
EDIT: On the flip-side, I just remembered that the original 3D minigun shell casings are in this version. I don't know if it's possible to put those back in, but who knows.[/QUOTE]
Those shells are in the current build as well. They're in models/weapons/shells.
I don't know much about modding, but would it be possible to edit the firing animation and just put the model in there?
[QUOTE=El Ruffianos;14571619]I don't know much about modding, but would it be possible to edit the firing animation and just put the model in there?[/QUOTE]
This was brought up before, and it wouldn't work.
Basically, the minigun doesn't have a 'firing' model. It's got a 'spun-up' animation and a particle effect that indicates firing. You could add the muzzle flash on to it, but you'd end up having it even when you're not firing.
The muzzleflash model could be part of the minigun model, except in ragdoll form. So the muzzleflash is inside of the minigun ammo chamber, and as part of the firing animation, that part of the ragdoll (bone, I think it's called) would move forward to the front of the barrel. It would then retract once the firing stops.
This most likely made no sense.
Why would making it a ragdoll work.
That sort of thing would require coding to place and move the model.
[QUOTE=Ziron;14571569]Those shells are in the current build as well. They're in models/weapons/shells.[/QUOTE]
Yeah, I know that. Everything is still in the current build, even the muzzleflash we're talking about. The problem is getting them to work. It's possible to find out what made the shells work and just copy that over to the current game, but whatever made the muzzleflash work was never distributed with any public build of the game and is thus impossible to get working without figuring it out ourselves.
Eh, the muzzleflash model is just in models/effects/muzzleflash and the sentrygun muzzleflash is in models/effects/sentry1_muzzle
[url]http://solidfiles.com/d/fu2r[/url]
^^^ if anyone missed them
[B]Edit[/B]
By ze way, it doesn't include any .vtf
So I put the two files in those locations?
They're already in your GCF. Silly '06er!
[QUOTE=Kickin Balls;14602309]So I put the two files in those locations?[/QUOTE]
No I just provided them for anyone who is too lazy to open their GCF's and extract them, but still wants to mess around for any reason.
If only there was a hidden CTX attribute :(
Maybe Valve will release the TF2 Beta :D
they have never released any private beta for their games
EVER
What if you made sprites, but just make them solid colors?
Rough example:
[img]http://filesmelt.com/Imagehosting/pics/8b90122ac05178f0e8db9bd8975433b1.jpg[/img]
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