[QUOTE=Equidistratic;20244124]Your credibility went out the window when you started the map elitism.[/QUOTE]
It really is true though.
[editline]04:44AM[/editline]
2fort is like the training grounds.
He can [b]kill[/b] a man with a single uppercut.
think about it
He can [b]lure[/b] fools into hurting him when he's eating his sandvich.
Think about it.
:v:
[editline]12:47AM[/editline]
He's ubarstrong and ubar clever
I don't think the Heavy is underpowered, I think the players who use the Heavy are generally underdeveloped in this class. Yes the common Heavy and Medic combos can be very effective but there's a lot of wasted potential among the average Heavies.
There's one tactic I know where you jump out of a corner while spinning your minigun barrel (with the right mouse key) in mid-air, this can catch enemies by surprise as you fill them with lead. This strategy is useful for offensive and defensive purposes.
In the heat of battle, low health and/or supplies can devastate the Heavy. It doesn't help that the Heavy is the slowest class in TF2 nor that the minigun needs to be spun-up before firing.
[indent]* Looking for health and ammo packs? Someone may have picked them up recently.
* Gonna call for a Medic? What if there isn't any in reach?
* What about the Engineer? Too bad, the Demomen and Spies have blown and sapped him to pieces.[/indent]
Whatever the factors are, the Heavy has immediate access to one of two temporary solutions: the sandvich for fairly quick health or the shotgun to fend off hostiles.
If you can aim at ALL your minigun will garner you all the ammo you need, assuming you're not playing in a huge group. Loner heavy is underestimated.
Consider each minigun shell does 54 dmg and he fires like 4 per ammo.
I think a good thing would be to have an unlockable the replaces both Shotgun + Fists, maybe not considering they aren't really extra weaponry, in order to get a slight to huge speed boost.
That is the only reason I don't play heavy, because he is slow.
[QUOTE=Equidistratic;20242556]Are you joking? If you're close enough to him to poke around a corner his minigun will do 30 or 40 dmg per shot respectively, circa Natascha and Sasha.[/QUOTE]
A single Huntsman arrow to the head will kill a Heavy if fully charged, and I can pop out with him firing at point blank range and not die, and still get a headshot. Matter of fact, usually I don't take more than 20 points of damage from him, unless I'm lingering around like a dumbass.
[QUOTE=SGTNAPALM;20238250]Heavies fare really well against Sentries. A Heavy with full health will out-damage a lone level 3 Sentry at close range. If it's being tanked, he will need a Medic.
However, on smaller Dustbowl servers when it's 12 or 16 players, I've found that Heavy is amazing. Switch to Natascha, sit next to a dispenser, never let go of fire. People will be afraid to step out into the open, even Snipers at longer distances. He's great at providing suppressive fire. And when an Uber rolls in they will be forced to deal with you before they reach the Sentry.[/QUOTE]
Disagrees.
Heavy vs Sentry
[media]http://www.youtube.com/watch?v=z93E6zJeErQ[/media]
On a place like stage 1 cap 2 on defense on Dustbowl with small teams (6 per team) and go Natasha and get an Engie to build a dispenser for you on the point. Usually you can see Snipers before they cave your head in, and slowing them down allows for your team's Snipers to kill them. The Natasha will NOT kill the other team, the idea is to provide suppressive fire and discourage them from facing you, stalling for time. When an Uber rides in you can meet them and block them, and there's often a Sentry waiting so they will need to choose between the Sentry or you. And usually there will be other teammates in there assisting you, like a helpful Pyro. (Regular minigun is better for larger team sizes.)
A better place for this is Dustbowl stage 3 cap 1. Get an Engie to build a Dispenser on the spawn room ledge, and have him put the teleporter behind you. Even when the first point gets capped you can often hold them off long enough while reinforcements build behind you from the teleporter. Regular mini gun works better here.
You have to really watch your flanks. Even a scout getting behind you is lethal.
In combat getting surrounded is a easy way to get killed.
He is not underpowered. As long as you get close to your target you can rip them up. Most people run to the target in the middle of a battle field, where he can easily die. Avoid long stretches of land and keep in tight spaces and you will rip anything up.
I think Valve thought that people would be afraid of Heavys laughing and standing in the open shooting, but instead Spies and Snipers see him as a Big Gravy filled target :v:
[QUOTE=powerchu;20244419]He can [B]lure[/B] fools into hurting him when he's eating his sandvich.
Think about it.[/QUOTE]
Oh god THIS 10000 times. Soo many spies trying to backstab me and getting a KGB to the face followed by a critical killing spree or an entire team triyng to kill me for 10 seconds and then getting killed by a pyro of my team
He needs a buff, he's too slow and such a large target that you just can't miss him.
Snipers and spys shit all over a heavy. I'm not suggesting for one second that he's useless cause there are times and places where he can rip teams to shreds, the problem is he just does not strike fear into you like he was suppose to, because there's easy counters to him.
Oh god, the sniper/spy update. Going heavy was pure suicide!
We usually pull off at least 10 kills when I'm doing heavy+medic combo with my friend, you really need to communicate to survive
Heavy is really useful when he has a medic and a part of the team covering him.
Payload is a good example, get a heavy and a medic on the cart and cover them.
[QUOTE=SGTNAPALM;20245349]Disagrees.
Heavy vs Sentry
[/QUOTE]
We're disagreeing because not every heavy V sentry is like that. You won't always be facing it with it alone (no soldiers, etc defending it) and 99% of the time there's an engy. Even if it's alone, and a very cramped space you'll just get pushed up against a wall, rocketed once (~150 HP left) and the machineguns will work the rest off in 1.5 seconds considering sentry machinegun DPS. If in an open space you'll never get close enough to do real dmg, especially if it's being tanked.
[editline]08:41PM[/editline]
[QUOTE=Codename 47;20249007]Oh god, the sniper/spy update. Going heavy was pure suicide![/QUOTE]
Not really. I got lots of fun using natascha on cocky spies and snipers who thought the dead ringer/huntsman made them invincible.
Jumping out of corners with spinning minigun is brutal
So is using sandvich.
[QUOTE=Haxxer;20254493]Jumping out of corners with spinning minigun is brutal
So is using sandvich.[/QUOTE]
I kind of have a love/hate thing going on with the sandvich. I need my shotgun so I can do well 1 on 1 versus faster, high dmg classes (pyro, scout) but I need sandvich in case my medic needs health or I don't have a medic.
I wish sandvich took up melee. We didn't need the KGB.
[QUOTE=Equidistratic;20255013][b]We didn't need the KGB.[/b][/QUOTE]
Oh no you didnt.
It's just true. The HWG doesn't NEED more dmg, he already does plenty without KGB crits. He needs easier heals AND standoff capability- ie shotgun and sandvich both.
Everyone aims for the heavy, and damage falloff + firing cone make it so other classes can easily outdamage you, and you can't run away with the slow speed. Plus, medics don't want to sit there and heal you because it takes so long. Heavy can tear it up at close range, but anything else, nope.
Spy has backstab, Sniper has easy headshot, Soldier has Direct Hit, Pyro has backburner, Scout has FAN. All of these are very effective against the heavy. I only know 2 excellent heavies out of all the people I play with.
[QUOTE=Metalcastr;20260272]Plus, medics don't want to sit there and heal you[/QUOTE]
wat
Usually when I play tf2 my kill death ratio is about 1:1. I decided to change to heavy and try it out for a while and my ratio went to 4:1
Heavy is great for pushing the cart.
In Soviet Russia cart PUSHES YOU. Remember that, and because Heavy is Russian, he gets to use this to his advantage and be pushed by the cart, while it supplies him with unlimited ammo and regenerating health.
[QUOTE=Sie-Sveinhund;20260942]wat[/QUOTE]
The medics I play with are professionals and they want to keep the entire team healed, they're not going to pocket me like most pub medics on a heavy. They'll get around to the heavies, but they make sure everyone has a buff first.
People say he's underpowered because people can't seem to understand the idea of teamwork.
Heavy wasn't made to be solo, Valve did everything they could to make the Heavy rely on his teammates to stay alive, more notably the Medic.
They added the sandvich to give him [b]some[/b] independence, but he still pretty much relies on teamwork to be effective.
i would like to see a unlock for heavy that replaces the secondary slot with 100 extra minigun ammo
[QUOTE=Equidistratic;20255013]I wish sandvich took up melee. We didn't need the KGB.[/QUOTE]
Your dilemma is the reason the sandwich is balanced. It replaces quick firepower with the ability to quickly regenerate health. If the sandwich replaced melee, NOBODY would use the fists ever again. Besides, a melee weapon isn't a melee weapon unless you can melee with it, how the hell would he melee with a sandwich?
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