i don't get all this competitive crap i want to play this "beta"
[QUOTE=Traget321;16480010][b]itt: "casual"[/b] players [b](pubfags)[/b] whine about comp players getting fair treatment for once[/QUOTE]
Go back to 4chan.
casual players are still competing with the other team
all TF2 matches are competitive
[QUOTE=TheHydra;16482208]casual players are still competing with the other team
all TF2 matches are competitive[/QUOTE]
How about sandvich parties?
:smug:
[QUOTE=scout-on-a-train;16482282]How about sandvich parties?
:smug:[/QUOTE]
It is an eating competition and thus competitive. :buddy:
Fire proof suit for spy = Makes game inbalanced.
Instakill on minigun for Heavy = Makes game unballanced.
[QUOTE=MonkheyBoi;16518571]Fire proof suit for spy = Makes game inbalanced.[/QUOTE]
Taking 90% less damage to fire and only fire is so terrible for the poor pyro cause then he has to use his shotgun or axe for once, how terrible!
I play spy a lot and I do not want a fireproof suit. The pyro is the spy's counter and should remain so.
Fire REDUCTIVE suit, read more.
Competitive TF2? hahhaha
[QUOTE=Metalcastr;16532889]I play pyro a lot and I do not want the spy to have a fireproof suit. The pyro is the spy's counter and should remain so.[/QUOTE]
Fixed
I wouldn't use the fireproof suit if it replaces the revolver.
Revolvers are badass.
Ok, the Fire Proof suit doesn't remove after burn, just the contact damage (or decreases by a lot). And this way it removes the only way of combating people outside of your backstab range. I mean, the sniper gets a razorback which defends against spies, but removes their way to fight them other than no scoping (which he can just revolver you to death) or Melee (In which he can revovler you to death while running away). The Suit is like the razorback, where it protects against your hard counter by removing your way to combat it, but it's different seeing that the revolver is your only defence but you sacrifice that for being able to not be too hurt by flames.
[QUOTE=NotPigeon;16534357]I wouldn't use the fireproof suit if it replaces the revolver.
Revolvers are badass.[/QUOTE]
Well, if it replaces the Revolver then I'll just use the Ambassador. :buddy:
[QUOTE=Jacklus;16534529]Ok, the Fire Proof suit doesn't remove after burn, just the contact damage (or decreases by a lot). And this way it removes the only way of combating people outside of your backstab range. I mean, the sniper gets a razorback which defends against spies, but removes their way to fight them other than no scoping (which he can just revolver you to death) or Melee (In which he can revovler you to death while running away). The Suit is like the razorback, where it protects against your hard counter by removing your way to combat it, but it's different seeing that the revolver is your only defence but you sacrifice that for being able to not be too hurt by flames.[/QUOTE]
Well said, my good man.
[QUOTE=Vault-tech;16533397]Fixed[/QUOTE]
Many people who play spy are butthurt by pyros, I am not.
[QUOTE=Yumyumbublegum;16533230]Competitive TF2? hahhaha[/QUOTE]
This
[QUOTE=Metalcastr;16532889]I play spy a lot and I do not want a fireproof suit. The pyro is the spy's counter and should remain so.[/QUOTE]
I play spy a lot and I think the spy should have a fireproof suit. It'll be a good learning experience for morons who can only hold two buttons.
[QUOTE=Cloak Raider;16570263]I play spy a lot and I think the spy should have a fireproof suit. It'll be a good learning experience for morons who can only hold two buttons.[/QUOTE]
How would a team spycheck then? Pyros are the best spycheckers at the moment, you can't expect the spam-capable classes like heavy or SMG sniper to spycheck, as you need them at the frontline and sniping. Everyone else's weapons suck at spychecking. Also, w+m1 pyros are a good learning experience for spies so they can learn to dodge in better patterns, and find alternate hiding spots.
[QUOTE=Metalcastr;16571526]How would a team spycheck then? Pyros are the best spycheckers at the moment,[/QUOTE]
Ever heard of Scouts? They run faster than Spies ever can, so all that they need to do to find spies is try to run through teammates. If they go through, not a spy, if they do, you know the answer.
[QUOTE=Hoanui;16571590]Ever heard of Scouts? They run faster than Spies ever can, so all that they need to do to find spies is try to run through teammates. If they go through, not a spy, if they do, you know the answer.[/QUOTE]
You want them annoying the enemy, and I wish scouts actually did this too, but in my experience most scouts aren't that good.
[QUOTE=Metalcastr;16571526]How would a team spycheck then? Pyros are the best spycheckers at the moment, you can't expect the spam-capable classes like heavy or SMG sniper to spycheck, as you need them at the frontline and sniping. Everyone else's weapons suck at spychecking. Also, w+m1 pyros are a good learning experience for spies so they can learn to dodge in better patterns, and find alternate hiding spots.[/QUOTE]
So what you're saying is, despite pyro being an ambush class, they should be back at base shooting fire at the air.
Also, fireproof suit meaning that fire damage is heavily reduced, but being on fire isn't.
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