• Fit for a King - TF2 Blog Post
    652 replies, posted
[QUOTE=Yardbomb;31240205]Yep, it even feels like a smoother jump honestly. Also Tote, it's a Blunderbuss, pretty much just a big ass shotgun.[/QUOTE] Oh, ok thanks.
OK so I was wrong earlier. - 5 "rockets" in a clip - Unlimited backup ammo - Chargable shots - "no random crits" balancing - You CAN rocket-jump - It DOES have splash damage I think this is one of the few weapons with a 100% negative reaction.
These are surprisingly not AS overpowered as you would think, but they are still overpowered. And to all of you "0mg it ruins da artstyle" people, I think its pretty fitting since it reminds me of the 50s or 60s Roswell New Mexico fiasco. And soldier sitting with his (Cardboard) buddies in the desert finding a crashed rocket that is 50s space themed is pretty fitting.
[img]http://wiki.teamfortress.com/w/images/7/79/BLU_Cow_Mangler_5000.png[/img] The BLU skin is too.. Purple for my liking.
[QUOTE=Meatpuppet;31240229]what people dont understand is that they focus too much on the "lol alines WTF this aint tf2" instead of the "this actually fits the universe, as it is not ultra high tech, but more 50s, like TF2"[/QUOTE] No. TF2 had an industrial, realistic-yet-cartoony, spytechy feel. Unrealistic things were there (sentry guns, teleporters, the occasional doomsday device), but they fit the style. I know fallout makes people like to equate the 60s with cheesy scifi devices but fallout is a primarily scifi universe, unlike TF2.
Brand new animations? I think this is the start of something beautiful.
I just crafted a mangler, but I felt bad for my friend because he cant craft one because he doesn't have the materials. [b]Suddenly...[/b] I found one in a drop, and gave it to my friend. Now we're lazer blasting buddies. :v:
Say what you will about the stats, I do believe that this is one set of "promo" items that Valve did right. These things are really well-done and nicely polished. New comic, a new taunt, new animations, new sounds, new kill icons, even new (to TF2) death animations. I think they did a really swell job packaging these things up and presenting them. I haven't played with the RL, but I have messed about with the lazer pistol and I have to say-- it doesn't feel horribly overpowered and it's pretty fun to use.
[QUOTE=mastermaul;31240363]No. TF2 had an industrial, realistic-yet-cartoony, spytechy feel. Unrealistic things were there (sentry guns, teleporters, the occasional doomsday device), but they fit the style. I know fallout makes people like to equate the 60s with cheesy scifi devices but fallout is a primarily scifi universe, unlike TF2.[/QUOTE] Too bad, stop whining and learn to realize that an art direction can change. If this was released before the whole "omg artstyle is ded valve hates TF2" bandwagon that formed, everyone would love it for its style. And read my post above, it IS fitting.
[QUOTE=Yardbomb;31240174][img]http://i.imgur.com/qzECj.jpg[/img] Fucking please, give this to the Engi.[/QUOTE] That thing probably has more polygons than all the playermodels together.
Watch as people start prefixing their new weapons with Pew Pew.
[QUOTE=jechtman;31240427]Watch as people start prefixing their new weapons with Pew Pew.[/QUOTE] Or some sort of Warhammer shit.
Now all I need is some metal or luck. LOL who am I kidding. :suicide:
You know, I wouldn't mind the whole "disable buildings" thing if the engie could, say, remove it with a wrench hit.
[QUOTE=Quillink;31240462]Hopefully these new weapons aren't as OP in game as they are on paper. Maybe "Does not require ammo" means they work from a battery or something, and charge slowly when you're not firing them. I'd also imagine that a laser-launcher means no rocket jumps, but that's just speculation.[/QUOTE] Theres an energy meter that works the same way as ammo except its limitless. Once you fire five projectiles, the bar runs out and you have the crank something on the launcher to "reload"
[QUOTE=Quillink;31240462]Hopefully these new weapons aren't as OP in game as they are on paper. Maybe "Does not require ammo" means they work from a battery or something, and charge slowly when you're not firing them. I'd also imagine that a laser-launcher means no rocket jumps, but that's just speculation.[/QUOTE] They rocket jump, and it seems perfected. For the unlimited ammo, it has a meter that supplies 5 shots, then you need to recharge it by reloading.
[media]http://www.youtube.com/watch?v=kL0PJV0MDL4[/media] new launcher,also first time making videos,didnt go well.
I don't think i will be paying fucking real dosh for a fucking code that says we get these.
[QUOTE=Yardbomb;31240174][img]http://i.imgur.com/qzECj.jpg[/img] Fucking please, give this to the Engi.[/QUOTE] I'd laugh if they added it for the Soldier.
[QUOTE=NiGHTS88;31240075][thumb]http://img710.imageshack.us/img710/8332/gc02.jpg[/thumb] [thumb]http://img51.imageshack.us/img51/5783/gc01.jpg[/thumb] Link: [url]http://www.wetacollectors.com/forum/showthread.php?t=37290[/url] [B]This is speculation - and poor speculation at that.[/B][/QUOTE] That thread is from the end of May. Do you really think its going to happen?
[QUOTE=JCDentonUNATCO;31240420]Too bad, stop whining and learn to realize that an art direction can change. If this was released before the whole "omg artstyle is ded valve hates TF2" bandwagon that formed, everyone would love it for its style. And read my post above, it IS fitting.[/QUOTE] These kind of aesthetics have always been piss ugly. It doesn't fit at all, TF2 is [B]not[/B] a heavy scifi universe and a mid-20th century American setting does not automatically equal cheesy B-movie elements. This is tf2: [quote][img]http://wiki.teamfortress.com/w/images/c/cd/Shotgun_IMG.png[/img][/quote] This is not: [img]http://i.imgur.com/qzECj.jpg[/img]
[QUOTE=zombini;31240519]I don't think i will be paying fucking real dosh for a fucking code that says we get these.[/QUOTE] Well maybe you should pay some real fucking dosh for some real fucking glasses that will let you read the thread.
[QUOTE=FuryBlitz;31240539]That thread is from the end of May. Do you really think its going to happen?[/QUOTE] A man can dream, can't he? A man can dream...
[QUOTE=Reds;31240464]You know, I wouldn't mind the whole "disable buildings" thing if the engie could, say, remove it with a wrench hit.[/QUOTE] It takes about 3 seconds to charge up a shot that would disable a building, plus you move as fast as a revved-up Heavy while charging. If you know what you are doing the Soldier is a sitting duck like that.
[QUOTE=mastermaul;31240551]These kind of aesthetics have always been piss ugly. It doesn't fit at all, TF2 is [B]not[/B] a heavy scifi universe and a mid-20th century American setting does not automatically equal cheesy B-movie elements. This is tf2: This is not: [img]http://i.imgur.com/qzECj.jpg[/img][/QUOTE] Well good thing the HIGHLY steampunk and NOT sci-fi 60s Ray-Blunderbuss got in, didn't it?
[QUOTE=jechtman;31240562]It takes about 3 seconds to charge up a shot that would disable a building, plus you move as fast as a revved-up Heavy while charging. If you know what you are doing the Soldier is a sitting duck like that.[/QUOTE] Just like a sniper, and you can do [i]so[/i] much about a sniper shooting a straight shot at your buildings, right? :downs:
[QUOTE=JCDentonUNATCO;31240581]Well good thing the HIGHLY steampunk and NOT sci-fi 60s Blunderbuss got in, didn't it?[/QUOTE]Blunderbuss? What blunderbuss?
Wow can you actually buy that model? I would kill for that in my room..
[QUOTE=Psychopath12;31240582]Just like a sniper, and you can do [i]so[/i] much about a sniper shooting a straight shot at your buildings, right? :downs:[/QUOTE] Order someone to help you out, give team mates directions and better your whole game plan. There are ways to play this game that involves teamwork.
[QUOTE=A B.A. Survivor;31240593]Blunderbuss? What blunderbuss?[/QUOTE] "Ray-Blunderbuss"
Sorry, you need to Log In to post a reply to this thread.