[QUOTE=rampageturke 2;31239331]people will complain about anything and valve will just collapse and give in. see: natascha[/QUOTE]
Yeah, except it took them ages to actually do anything about Natascha.
There's splash damage.
Well, Team Fortress 2 now takes place in 3011.
Good job Valve. You've completely taken away the "old" aspect of Team Fortress 2.
I mean Team Fortress 9000.
I mean... [highlight]LASER GUNS? REALLY?[/highlight] OH! And they're not even for the engineer. Again, he's useless now.
[QUOTE=Sir Spicy Buns;31239293]The new rocket launcher isn't exactly op, it removes his rocket jumping ability also. Go to my steam page and check out my screen shots, i have pictures of the mutton chops with the effect[/QUOTE]
You can rocket jump with it just fine. Though it's not really [I]rocket [/I]jumping I suppose.
God these are OP as shit.
Fun though
NOTE: The rocket launcher does have self damage and can rocket jump, item test provides god mode, I apologize.
[media]http://www.youtube.com/watch?v=5O1jgzKhjME&feature=youtube_gdata[/media]
Video up and compressing.
[QUOTE=LolzMan1325;31239290]I love how overpowered these weapons are.
Welp, the engineer is a useless class now that soldiers will be fucking it all up.
I'm gonna go play Left 4 Dead 2, anyone would like to join me, be my guest.[/QUOTE]
I'm already pro at taking out sentries with the other rockets. This one with no splash damage might even be harder, who knows.
Team Fortress 2: A Soldier Odyssey
[QUOTE=LolzMan1325;31239372]Well, Team Fortress 2 now takes place in 3011.
Good job Valve. You've completely taken away the "old" aspect of Team Fortress 2.
I mean Team Fortress 9000.
I mean... [highlight]LASER GUNS? REALLY?[/highlight] OH! And they're not even for the engineer. Again, he's useless now.[/QUOTE]
there is a huge laser gun in gravel pit, if u didnt noticed yet
Disables buildings for 4 seconds?
I don't know if you know this valve, but that is a long time..
I dislike how anti-sentry the Rocketlauncher is. Even though the charged shot is required to essentially lob an EMP at it, it's pretty much a guaranteed destruction when partnered with a team.
A Bonk! Scout could have the same effect, but it's possible to block him, a Spy could do the same thing with a sapper but he is required to be close enough to be in danger of it. The Soldier hardly places himself at risk for this reward, the same risk that a Sniper on his own battlements faces, at best.
It seems like a kick in the pants to not have gotten an update until last out of the 9. Or even not getting an item set in the Mannconomy, Australian Christmas, nor Uber Update. Not only give a fitting weapon to a different class instead, but to give that same class a weapon that is a big middle finger to the Engineers. It's frustrating.
[QUOTE=PyroCraz3d;31238885]3 page comic too. Half assed valve, seriously.[/QUOTE]
I hope you're not serious here.
Those are beautiful weapons and all, but...
1. Stop fucking giving stuff to Soldier.
2. Ok, seriously, how come you are willing to give brand new animations for promotional shit BUT NOT the community weapons that ACTUALLY FUCKING NEED THEM?!
But FUCK I want those guns. Brb.
Also that taunt sucks balls.
[QUOTE=Chilean;31239398]I'm already pro at taking out sentries with the other rockets. This one with no splash damage might even be harder, who knows.[/QUOTE]
It has splash. A bit bigger radius than DH.
[QUOTE=ned_ballad;31239438]dem unused sounds![/QUOTE]
[QUOTE]72.53% downloading ../orangebox/tf/models/player/demo_animations.mdl
75.23% downloading ../orangebox/tf/models/player/engineer_animations.mdl
77.18% downloading ../orangebox/tf/models/player/heavy_animations.mdl
79.39% downloading ../orangebox/tf/models/player/medic_animations.mdl
81.25% downloading ../orangebox/tf/models/player/pyro_animations.mdl
83.88% downloading ../orangebox/tf/models/player/scout_animations.mdl
86.07% downloading ../orangebox/tf/models/player/sniper_animations.mdl[/QUOTE]
Are these always updated? Or is this a sign to new weapons?
Ok....Im not gonna lie...the weapons are pretty fun to use, but awkward to aim.
So unless you charge the shot for the sentry, it's completely useless against sentries. I've just tested both of em. Pistol feels useless.
[QUOTE=CoalTen;31239499]Are these always updated? Or is this a sign to new weapons?[/QUOTE]
death animations
[QUOTE=Sir Spicy Buns;31239293]The new rocket launcher isn't exactly op, it removes his rocket jumping ability also.t[/QUOTE]
No it doesn't.
I used to love TF2's art style. They don't even care now, apparently.
Now for a skin based on Republican Space Rangers.
I like how some people on tf2tp are asking for so much metal for weapons that will be worth a scrap in a week or so
How the fuck do people get on TF2 and craft the items before it even starts updating for me?
[QUOTE=Sottalytober;31239514]Pistol feels useless.[/QUOTE]
Well, I'd much rather have underpowered weapons added than OP ones.
:/
Can't rocket jump
AKA, the rocket launcher has a HUUUUUGGGGEEEEE unnoted downside.
[QUOTE=Sparkwire;31239527]No it doesn't.[/QUOTE]Yes it does.
Update finishes so I start up TF2. Steam crashes.
I try to start up steam again and it keeps crashing.
[b]DAMMIT![/b]
[QUOTE=ned_ballad;31239549]:/
Can't rocket jump
AKA, the rocket launcher has a HUUUUUGGGGEEEEE unnoted downside.[/QUOTE]
It definitely can rocket jump...
6 hats crafted for a pocket medic and a carousers captain...no craft numbers...rage
it can rocket jump and do self damage,i checked
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