[QUOTE=J4censolo;31248820]Hopefully this isn't late but,
I just got done playing some Dustbowl with a friend and he was on the opposite team ( blue ) only to get autobalanced to my team. When he was on our team he still appeared to be blue and when I would heal him no info would show up ( name, hp )
Then when I ubered him...
[img]http://cloud.steampowered.com/ugc/542900342890977373/792FAF67283010A3256AC7451AB7AE75B8ABBA1E/[/img]
[editline]21st July 2011[/editline]
I feel like it's relevant due to the update probably causing this[/QUOTE]
Ultimate Spy.
[QUOTE=MrParalegal;31248819]I'd welcome any unlock based around the Scattergun.[/QUOTE]
I don't think you get the point. Maybe I should have done an OP sword analogy?
[QUOTE=MrParalegal;31248819]The crafting recipes are cheap, read up on things before you bash them.[/QUOTE]
Cheap [I]in comparison[/I]. Also, it's still completely reliant on the drop system, which (as mentioned before) is swill. I've received one black box throughout the course of my time playing.
[QUOTE=Dr. Awkward;31248833]alt fire completely empties the 5 rockets
[editline]21st July 2011[/editline]
which need to be loaded meaning you now need to reload 5 times for the instant kill[/QUOTE]
Okay. So how many other rocket launchers give you the [i]option[/i] to do that? Oh right, none of them.
Even if you never use the alt-fire, you've still got infinite reserve ammo, higher damage (we tested that), and 5 shots.
[QUOTE=9600bauds;31248875]I don't think you get the point. Maybe I should have done an OP sword analogy?[/QUOTE]
I get what you're trying to say but your example is rediculous, the Mangler does less damage and is completely useless in the aspect of destroying sentries by itself, your example would have no downsides at all.
you dont even have the freakin thing
[QUOTE=MrParalegal;31248927]I get what you're trying to say but your example is rediculous.[/QUOTE]
It's not, really. The rocketlauncher has 5 rockets and an alt fire, with a single highly situational downside (which is actually pretty much negated by it's alt fire!).
In my analogy, I made up a scattergun with 2 more shells and a silly alt fire, at the cost of another highly situational downside. It would actually be more balanced than the rocket launcher because you can't compensate for slower cap rate with the alt fire.
[IMG]http://i838.photobucket.com/albums/zz301/GastricTank/holybajeebus.png[/IMG]
I like dis new weapon.
I think it wouldn't be discriminated against for being OP if it didn't have 5 in a clip, but instead, had 4, like the normal Rocket Launcher.
Since it's a laser, shouldn't it do MORE damage to sentries?
[QUOTE=NitronikALT;31249046]Since it's a laser, shouldn't it do MORE damage to sentries?[/QUOTE]
Same case with the eviction notice. Brass knuckles= less damage. Makes perfect sense.
[QUOTE=GastricTank;31249024]
I think it wouldn't be discriminated against for being OP if it didn't have 5 in a clip, but instead, had 4, like the normal Rocket Launcher.[/QUOTE]
Even with 4 shots, the infinite reserve, higher damage, and optional alt-fire only being offset by no crits and being weaker against buildings still seems like it's got too many good attributes wrapped up into one.
Tf2 right now
[img]http://i.imgur.com/zDwXn.gif[/img]
Here's an idea, a Sentry shielded by a Wrangler Engineer will not be disabled with the charge shot, it will only disable the shield for 4 seconds.
[QUOTE=Psychopath12;31249116]Even with 4 shots, the infinite reserve, higher damage, and optional alt-fire only being offset by no crits and being weaker against buildings still seems like it's got too many good attributes wrapped up into one.[/QUOTE]
I never run into the problem of running out of Rockets as I always pick up ammo or die before I run out, so that upside is barely noticeable. Also, I believe the base damage is the same too. The alt fire may produce a mini-crit with afterburn and the ability to stun sentries, but you have to expend your entire clip ( which is a problem on it's own, and even then, you're vulnerable while charging the alt-fire ) and your overall power to destroy a sentry alone.
I think it is perfectly balanced, except for the 5 clip size.
[QUOTE=MrParalegal;31249159]Here's an idea, a Sentry shielded by a Wrangler Engineer will not be disabled with the charge shot, it will only disable the shield for 4 seconds.[/QUOTE]
That only would enforce a "You need to use this weapon or your sentry will be easily destroyed" mentality in Engineers. That's not a good thing to encourage when it's already been widely considered more powerful than the Pistol. I use the Pistol because of preference, but many other players opt to use the wrangler already, why give them even more reason to?
the new rocket launcher is not OP.
shut up.
[QUOTE=Max of S2D;31238582]
[b]OH GOD WHAT[/b]
[img]http://gyazo.com/6634debb39167c96c8d8ad8e923b66a7.png[/img] [img]http://gyazo.com/d87dd68b827b23ea8d5e8f7c2f9a49fb.png[/img][/QUOTE]
Why can't i hold all these weapons?
am I the only one finding it near to impossible to reflect these as a pyro? I can't keep track of them coming towards me
[QUOTE=GastricTank;31249197]I never run into the problem of running out of Rockets as I always pick up ammo or die before I run out, so that upside is barely noticeable. Also, I believe the base damage is the same too. The alt fire may produce a mini-crit with afterburn and the ability to stun sentries, but you have to expend your entire clip ( which is a problem on it's own, and even then, you're vulnerable while charging the alt-fire ) and your overall power to destroy a sentry alone.
I think it is perfectly balanced, except for the 5 clip size.[/QUOTE]
You generally will run out of ammo more often if you're on an advantageous location that's above people like Gravelpit B's roof. Without a limit, there's no reason [i]not[/i] to spam.
It [i]does[/i] have higher damage after testing it.
Alt-fire is still an option, no other launcher gives you the ability to do that. Claiming that downsides brought by using the option are valid doesn't mean shit. It's like claiming that the Amputator taunt is balanced with respect to the Bonesaw because you need to stand still to do it. It's the fact that the player has the OPTION to do so that sets it apart from the stock counterpart.
[QUOTE=Psychopath12;31249199]That only would enforce a "You need to use this weapon or your sentry will be easily destroyed" mentality in Engineers. That's not a good thing to encourage when it's already been widely considered more powerful than the Pistol. I use the Pistol because of preference, but many other players opt to use the wrangler already, why give them even more reason to?[/QUOTE]
Your sentry won't be easily destroyed either way as a Soldier using the Cow Mangler can only DISABLE it, not DESTROY it, you'd have plenty of time to kill the Soldier because he'd be busy reloading and if he comes in close with his shotgun to attempt to destroy your sentry then surely you could kill him with some shotgun shots, if the Soldier disabled your sentry and a Demoman rushes in with pipes? Then you don't have a chance but that's just called teamwork, not much you can do against that on your own, in fact I think a lone Soldier with the default rocket launcher is a bigger threat to your sentry than a lone Soldier with the Cow Mangler.
[QUOTE=Ray-The-Sun;31248791]Oh boy, more ridiculously overpowered promotional weapons that I will never get because the drop system is swill.[/QUOTE]
It is a pretty simple crafting recipe.
[QUOTE=MrParalegal;31249257]Your sentry won't be easily destroyed either way as a Soldier using the Cow Mangler can only DISABLE it, not DESTROY it, you'd have plenty of time to kill the Soldier because he'd be busy reloading and if he comes in close with his shotgun to attempt to destroy your sentry then surely you could kill him with some shotgun shots, if the Soldier disabled your sentry and a Demoman rushes in with pipes? Then you don't have a chance but that's just called teamwork, not much you can do against that on your own, in fact I think a lone Soldier with the default rocket launcher is a bigger threat to your sentry than a lone Soldier with the Cow Mangler.[/QUOTE]
It's not risky at all to the Soldier to lob an EMP at the sentry. He's at the same risk as a scoped-in sniper.
With any form of coordination, the Sentry is as good as scrap no matter what you try to do. Only a nearby Pyro can protect you, the other options require sacrificing someone to lie down in front of a rocket or to pick the sentry up and making yourself vulnerable to the Soldier's teammates who were going to rush you anyway.
Psycho. No offense. But didn't you say, you haven't played the game for like 3/4 year now? So what are you complaining anymore, if you haven't even tried it out yourself.
[QUOTE=Psychopath12;31249253]You generally will run out of ammo more often if you're on an advantageous location that's above people like Gravelpit B's roof. Without a limit, there's no reason [i]not[/i] to spam.[/quote]
True.
[QUOTE=Psychopath12;31249253]It [i]does[/i] have higher damage after testing it.[/quote]
Informative.
[QUOTE=Psychopath12;31249253]Alt-fire is still an option, no other launcher gives you the ability to do that. Claiming that downsides brought by using the option are valid doesn't mean shit. It's like claiming that the Amputator taunt is balanced with respect to the Bonesaw because you need to stand still to do it. It's the fact that the player has the OPTION to do so that sets it apart from the stock counterpart.[/QUOTE]
I suppose that is true too. I agree with your logic.
Taking out sentries with this weapon is a chore, though.
[QUOTE=royaldanney;31249382]Psycho. No offense. But didn't you say, you haven't played the game for like 3/4 year now? So what are you complaining anymore, if you haven't even tried it out yourself.[/QUOTE]
The Holocaust never happened because you weren't there.
The rocket launcher projectiles are sooo easy to airblast and I don't know why.
[QUOTE=MrCasual;31246429]That actually reminds me of a weapon called the Inferno Pistol from Warhammer 40K.
[IMG]http://img.photobucket.com/albums/v327/magicemperor2000/codex-cover.jpg[/IMG][/QUOTE]
The inferno pistol functions more like a laser beam, it doesn't fire bullets or particles.
[editline]21st July 2011[/editline]
[QUOTE=Flip pl;31249538]The rocket launcher projectiles are sooo easy to airblast and I don't know why.[/QUOTE]
I thought they were unreflectable?
[QUOTE=Flip pl;31249538]The rocket launcher projectiles are sooo easy to airblast and I don't know why.[/QUOTE]
They travel no faster nor slower than regular rockets (charged shots excluded). I'm thinking that you've just been seeing way more Soldiers spamming them; it's way easier to reflect careless spam than it is to reflect a well-placed shot.
Now if only the particles didn't cause graphic cards to have aneurysms it'd be just dandy for Pyros.
[QUOTE=Hoboharry;31249552]The inferno pistol functions more like a laser beam, it doesn't fire bullets or particles.
[editline]21st July 2011[/editline]
I thought they were unreflectable?[/QUOTE]
The bison projectiles are
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