• TF2 Update July 21th 2011
    812 replies, posted
[QUOTE=MrParalegal;31270278]Gee I wish we had a Team Fortress 2 Beta that they'd test items in.[/QUOTE]Not exactly good for a surprise if you throw them out to the public for a while before release.
[QUOTE=Benlecyborg;31270405]Don't be so silly, there are far more important things to test. Like adding new background music or a new crafting option![/QUOTE] 'Now that's all shipped, whats next? I know, lets test for hat clipping! To the beta!'
I can sort of understand as to why the Soldier got the set instead of the Engineer. The Engineer relies heavily on his buildings so his weapon stats and such are probably picked out alot more carefully than the Soldier. The Soldier himself is pretty flexible in terms of combat and strategy so I guess that's why he recieves so many weapons. The stats on these new weapons definitively need some fixing, though. Still, with two more grockets remaining, an Engineer set (Possibly to counter the Soldier or whatsoever) does still seem likely. The new hat is cool too, but I really don't like the style of the facial hair. And the effects that come withe weapons need toning down [b]alot[/b].
I would love the engineer to have replacement for his buildings, and get drones instead of his sentry / dispenser / teleporter, if you played global agenda, you'll know what I mean.
best anti-laser measure for the engie: [img]http://www.tfportal.net/gfx/items/mini_sentry_gun_large.png[/img] It takes somewhere between 7-9 laser hits to kill one, and they're nigh expendable.
[QUOTE=Bragdras;31271703]I would love the engineer to have replacement for his buildings, and get drones instead of his sentry / dispenser / teleporter, if you played global agenda, you'll know what I mean.[/QUOTE] If the Repair Node wasn't enough indication to you, it isn't exactly [i]easy[/i] to design a well-balanced replacement building of any sort. The Dispenser and Teleporters provide the team a line of support, believe it or not, that has a larger impact on how games play than some Sentry will. Don't even get me started on how annoying drone AI [i]could[/i] be for the Engineer who made them if they were to do things on their own that he didn't want them to. [editline]22nd July 2011[/editline] [QUOTE=Birdman101;31271858]best anti-laser measure for the engie: [img]http://www.tfportal.net/gfx/items/mini_sentry_gun_large.png[/img] It takes somewhere between 7-9 laser hits to kill one, and they're nigh expendable.[/QUOTE] It takes 6 shots unless the Soldier can't hit a stationary target for shit.
I think new weapons are coming out tonight, honestly. WETA said they found their missing rocket[b]s[/b], and I think Valve left comiccon so they have a chance to update tonight.
Here's hopin' for some fookin' Prawn guns.
In a pipelines with lasers going all through the tunnel... fucking star wars up in this shit.
[QUOTE=alexk;31272151]In a pipelines with lasers going all through the tunnel... fucking star wars up in this shit.[/QUOTE] Team Wars: Battlefort 2.
[QUOTE=Guillebon;31272281]Team Wars: Battlefort 2.[/QUOTE] Thanks for reminding me of Battlefront 3's unreleased status. :suicide:
[QUOTE=PyroCraz3d;31272056]I think new weapons are coming out tonight, honestly. WETA said they found their missing rocket[b]s[/b], and I think Valve left comiccon so they have a chance to update tonight.[/QUOTE] Setting yourself up for disappointment again gentlemen.
Wish we had a "pessimistic" rating too.
[QUOTE=Psychopath12;31271901]If the Repair Node wasn't enough indication to you, it isn't exactly [i]easy[/i] to design a well-balanced replacement building of any sort. The Dispenser and Teleporters provide the team a line of support, believe it or not, that has a larger impact on how games play than some Sentry will. Don't even get me started on how annoying drone AI [i]could[/i] be for the Engineer who made them if they were to do things on their own that he didn't want them to. [editline]22nd July 2011[/editline] It takes 6 shots unless the Soldier can't hit a stationary target for shit.[/QUOTE] I was running around while shooting at it :smith: ah well, still more shots than the mangler can pump out at one time, and it still only takes 100 metal to build, so the point still stands.
Ultimately, the pistol is too much like the rocket launcher. It really should have been a primary for the engineer.
[QUOTE=Nzdjh;31268494]Dumbest post I've ever read.[/quote] Ad-hominem. This isn't a proper argument. [quote]You do realize the guys at WETA and Valve are really good friends, right? The guys at WETA were the ones who created that life-sized sentry replica Valve featured on the TF2 blog not to long ago. One of the guys from WETA modelled the Voodoo Juju and Spine-Chilling Skull. They've done special effects for movies like Lord of the Rings and King Kong. I think they know a little bit about 3D modelling and animation.[/quote] You're a little late. These things weren't apparent to me when I made the post. If you actually read the post I made afterwards (but before your post) you'd see that I realized that the deal makes sense because they're getting stuff from WETA. [quote]Also, there are plenty of people from the Emporium who could easily create stuff of this quality or better and implement it in the game. It's really not that big of a deal at all. A few models, animations, and particle effects aren't the most difficult thing ever to do. Anyone with a basic knowledge of modelling could accomplish it if they had the time and put the effort in.[/QUOTE] I've never seen anyone make a hat or misc item in the emporium with a large amount of particle effects included. The mutton chops have a pipe which has a bunch of smoke particle effects. SVDL's made a pipe before for the Honcho's Headgear, but eventually removed the pipe. SVDL was also never the first one to create a smoking pipe for a class. I've seen pipes for Engineer and even Spy before, but none of them have ever been rigged with particle effects. Hardly anybody on the Emporium even touches anything to do with animation. Custom taunts mods are extremely rare to see, and the most animation I ever see going on is about maybe one person trying to make custom firing or reload animations. This update had a lot of animation to it, which is even beyond even the regular quality by the talented Emporium users. The point there was to point out that it's clearly Valve that worked on these items. Their expertise and knowledge of how to make stuff is clearly seen throughout the update. If Valve didn't make these items, but WETA did, I'd like to see some proof if you want to continue this pointless argument.
[QUOTE=Joey JoJo;31278427] The point there was to point out that it's clearly Valve that worked on these items. Their expertise and knowledge of how to make stuff is clearly seen throughout the update. If Valve didn't make these items, but WETA did, I'd like to see some proof if you want to continue this pointless argument.[/QUOTE] I'm only quoting this part of your post as I kinda agree with the rest of your post, except this part: While I agree the new animations the weapons, coming with everything, feels very nice and professional (valve), I can't help but feel that maybe WETA has made all of this (models, animation and sound) and Valve decided of the attributes, I mean, I agree they look very nice and complete with the animations and all that, but they're the only unlocks in the entire game that are so detailed (not in term of texturing, in general) That's why I think it might be WETA who made those animations, models etc. In short, I think it's too detailed as a whole to be from valve (for simple unlocks), but the result does seem very professional. [editline]22nd July 2011[/editline] [QUOTE=Zaratustra;31275882]Ultimately, the pistol is too much like the rocket launcher. It really should have been a primary for the engineer.[/QUOTE] I'm almost certain a lot of whiners and never-happy cunts would have said "THE LASER FOR THE ENGINEER SUCKS PISTOL IS MUCH BETTER ANYWAYS WHY DOES SOLDIER RECEIVE ALL THE INTERESTING WEAPONS", but I agree that engy needs some toys on this update, it's almost like everything fits for him to begin with (rocket crashes experiment, technology, lasers).
[QUOTE=Holymackeral;31273281]Wish we had a "pessimistic" rating too.[/QUOTE] [img]http://i530.photobucket.com/albums/dd346/vivaramjetjr/rainbow1.png?t=1311380349[/img]
[QUOTE=Joey JoJo;31278427]I've never seen anyone make a hat or misc item in the emporium with a large amount of particle effects included. The mutton chops have a pipe which has a bunch of smoke particle effects. SVDL's made a pipe before for the Honcho's Headgear, but eventually removed the pipe. SVDL was also never the first one to create a smoking pipe for a class. I've seen pipes for Engineer and even Spy before, but none of them have ever been rigged with particle effects.[/QUOTE] Except for the fact that I was one who made the Honcho's Headgear. Thanks. Also, rigging particle effects to a hat/misc item is pretty easy. [url=http://www.youtube.com/watch?v=cjRDy7YhBNQ]Populus did it[/url] quite a while ago. [quote]Hardly anybody on the Emporium even touches anything to do with animation. Custom taunts mods are extremely rare to see, and the most animation I ever see going on is about maybe one person trying to make custom firing or reload animations. This update had a lot of animation to it, which is even beyond even the regular quality by the talented Emporium users.[/quote] The new animations are pretty terrible. The only animations added were the firing/reload animations and the taunt; the firing animations are pretty simple and the taunt is literally cringe-worthy. Sparkwire easily does a better job with his animations, and Populus has made some amazing taunt animations in the past. The Emporium is fully capable of creating stuff of this quality (and better, if you ask me). [quote]The point there was to point out that it's clearly Valve that worked on these items. Their expertise and knowledge of how to make stuff is clearly seen throughout the update. If Valve didn't make these items, but WETA did, I'd like to see some proof if you want to continue this pointless argument.[/QUOTE] Valve contributed nothing to this update aside from putting it in the game and the particle effects (which are quite simple to make and pretty much ported from HL2 anyway). It was entirely made by the guys at WETA, animations and all. Proof? The fact that all of the items and taunt animation are featured on the [url=http://www.drgrordborts.com/products/team-fortress-2-victory-pack/]Dr. Grordbort website[/url] and entirely made by them. Your move, pal.
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