[QUOTE=Sobek-;31375665]Inside tf_english are some references to random things like 'Leakium' and 'Sprintium'. Probably old news though;
[URL]http://img135.imageshack.us/img135/3788/hmmom.png[/URL]
Ok so it's old news, no worries.[/QUOTE]
News to me.
Clock me barkeep!
[QUOTE=Sobek-;31375665]Inside tf_english are some references to random things like 'Leakium' and 'Sprintium'. Probably old news though;
[URL]http://img135.imageshack.us/img135/3788/hmmom.png[/URL]
Ok so it's old news, no worries.[/QUOTE]
[url]http://wiki.teamfortress.com/wiki/Gadget_Token[/url]
[QUOTE=Sobek-;31375665]Inside tf_english are some references to random things like 'Leakium' and 'Sprintium'. Probably old news though;
[URL]http://img135.imageshack.us/img135/3788/hmmom.png[/URL]
Ok so it's old news, no worries.[/QUOTE]
Unused content
[url]http://wiki.teamfortress.com/wiki/Gadget_Token[/url]
[editline]27th July 2011[/editline]
:ninja::arghfist:
I checked the server update log there is nothing new in it.
server is also down in france
my loadout is down too
[QUOTE=Jessecar96;31375856]Unused content
[url]http://wiki.teamfortress.com/wiki/Gadget_Token[/url]
[editline]27th July 2011[/editline]
:ninja::arghfist:[/QUOTE]
however, their lines in tf_english were edited, but I can't see what's different from the old version
My loadout is inaccessible as well!
[media]http://www.youtube.com/watch?v=1vHRMeRszw4[/media]
Argh Facepunch deleted my post
I'm sure I may be Captain Obvious here, but the Grockets are letting out fire and smoke, as someone pointed out earlier in this thread. They weren't doing that ever since last Wednesdays update, so something MUST be coming in a patch later on tonight or tomorrow.
I hope its Engineer or Pyro related. Also I want Pyro to be able to use the Righteous Bison. Come on, tell me it doesn't fit perfectly with the Vintage Merryweather:
[IMG]http://img.photobucket.com/albums/v327/magicemperor2000/SteampunkPyro-1.png[/IMG]
And it would be a decent mid-range weapon for Pyro, too.
[QUOTE=MrCasual;31376190]They weren't doing that ever since last Wednesdays update,[/QUOTE]
I think they were...
Is it going to be like this after every minor update? Cant even play the game cause of the item servers?
The smoke and fire is directly attached to the model itself.
There is literally no way a grocket can be ingame without smoking.
HOWEVER, there is a draw distance on the smoke. It's close enough to render on 2fort, but not on badwater.
Yes, the fire has always been there. I took screenshots when the Grockets first showed up, there is infact still fire.
Ah, the smoke dissapeared for me until this update, I mean after Dr. Grordborts stuff came in.
[QUOTE='[Z];31373801']stuff that helps TF2 to run smoother[/QUOTE]
I'm pretty sure localization files have to do with translations, not smoothness.
[QUOTE=MrCasual;31376797]Ah, the smoke dissapeared for me until this update, I mean after Dr. Grordborts stuff came in.[/QUOTE]
I went to 2Fort to specifically check to see if the grocket was still there 1 update after the Grordborts guns were added. I distinctly remember not seeing any smoke or fire coming out of it at that time. I don't know if that means anything.
3,591 Megabytes.
What the [B][I][U]FUCK[/U][/I][/B] .
[QUOTE=Mister B;31379227]3,591 Megabytes.
What the [B][I][U]FUCK[/U][/I][/B] .[/QUOTE]Verify Cache
Sticky jumper fix please
you get damage from the stickies if you aren't holding the sticky jumper
[QUOTE=tehMuffinMan;31379714]Sticky jumper fix please
you get damage from the stickies if you aren't holding the sticky jumper[/QUOTE]
That's intended.
Finally valve fixes a crash I was actually experiencing! Ive never had that happen before!
There cannot be another update! I am still updating from the previous update! :byodood:
[QUOTE=tehMuffinMan;31379714]Sticky jumper fix please
you get damage from the stickies if you aren't holding the sticky jumper[/QUOTE]
You people are not really getting the whole "training weapon" thing, are you?
[QUOTE=latin_geek;31387418]You people are not really getting the whole "training weapon" thing, are you?[/QUOTE]
If it was a training weapon, wouldn't it be a better idea to give it to new players for free rather than charging them for it?
[QUOTE=latin_geek;31387418]You people are not really getting the whole "training weapon" thing, are you?[/QUOTE]
that makes no sense
it's a really stupid bug that valve doesn't want to fix that they really need to fix
like the invisible cosmetics, hatless still doesn't work sometimes, random crashing
[QUOTE=latin_geek;31387418]You people are not really getting the whole "training weapon" thing, are you?[/QUOTE]
But I enjoy being a useless piece of shit. [img]http://sae.tweek.us/static/images/emoticons/emot-saddowns.gif[/img]
[QUOTE=latin_geek;31387418]You people are not really getting the whole "training weapon" thing, are you?[/QUOTE]
Even if you're using it as a training weapon, you'd get damage if you aren't using it. It's a problem for people who use it for practice and play.
[QUOTE=latin_geek;31387418]You people are not really getting the whole "training weapon" thing, are you?[/QUOTE]
If it's useable in the real game, it's a real weapon
A note in the weapon description is meaningless if the weapon can be used in a multiplayer setting
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