• August 19, 2011 Update
    928 replies, posted
You know, actually, while the weapons do look damn cool I don't really like any of their stats, and out of the cosmetic items I only really like the Deus Specs. Not worth it. I'll wait out for a sale. My piggy bank gets to live another day. For now :v:
[QUOTE=Bazkip;31817194]Apparently the Strange Wrenches count sentry kills as well.[/QUOTE] Sir. Make love to me. Right now.
Apparently stranges now count assists.
[QUOTE=Bazkip;31817194]Apparently the Strange Wrenches count sentry kills as well.[/QUOTE] I doubt it. if it does then OH MY GOD This is a really good update so far :v:
[QUOTE=PyroCraz3d;31817244]Engineer gets new items. They're shitty. Solider gets new weapons, they're amazing and are actually viable. What the fuck valve[/QUOTE]The Widowmaker isn't bad. The Short-Circuit couldn't be worse if all it did was fire doves. In fact, I might like it if it did.
[QUOTE=Fivas;31817181]It'd be assists Probably one of the easiest strange weapon to level up[/QUOTE] Still, the concept of strange urine is something disturbing, to say the least. Also, we need a wrench that increases the ammount of metal the engi carries. The atribute is already coded.
My reaction words a thousand words, summed up nicely in a picture: [IMG]http://i105.photobucket.com/albums/m239/andrewnuva199/EngiWeaponDemotivator.jpg[/IMG] Also, just crafted the Widowmaker. I think I'll be using it for a bit next time I go Engi.
[QUOTE=Doctor Zedacon;31817280]The Widowmaker isn't bad. The Short-Circuit couldn't be worse if all it did was fire doves. In fact, I might like it if it did.[/QUOTE] Short Circuit would be more viable if it had a higher rate of fire, a more noticeable projectile destruction effect, and a better draw animation. Cause all 3 of those things suck ass.
Seriously, what they need to do is remove the ability to disable buildings from the Cowmangler and give it to the Short Circuit. I mean, its in the fucking name. And he builds the damn things, he'd know how to disable them. And then boost the absolutely terrible damage a bit.
Engineer finally gets more items.
[QUOTE=Drewsko;31817286]My reaction words a thousand words, summed up nicely in a picture: [IMG]http://i105.photobucket.com/albums/m239/andrewnuva199/EngiWeaponDemotivator.jpg[/IMG] Also, just crafted the Widowmaker. I think I'll be using it for a bit next time I go Engi.[/QUOTE] Two weapons doesn't entirely add up to all the stuff Soldier's aquired beforehand. But he's atleast got something. Even if the Short Circuit is..well..shit.
[QUOTE=mastermaul;31817042]Why not the amputator? You realize there's absolutely [I]no drawbacks[/I] to either the amputator or the bust right?[/QUOTE] The Amputator doesn't let you see your enemies' health, and the bust doesn't allow you to do the group-heal taunt. :v:
[QUOTE=Doctor Zedacon;31817308]Seriously, what they need to do is remove the ability to disable buildings from the Cowmangler and give it to the Short Circuit. I mean, its in the fucking name. And he builds the damn things, he'd know how to disable them. And then boost the absolutely terrible damage a bit.[/QUOTE] Yes, but didn't you know cows construct the craftiest things?
Just got a Merryweather and Noble Amassment of Hats for the new engy items
[QUOTE=Spybreak;31817305]Short Circuit would be more viable if it had a higher rate of fire, a more noticeable projectile destruction effect, and a better draw animation. Cause all 3 of those things suck ass.[/QUOTE]It does roughly five damage, has a range of three to five feet, and gets five shots before it is out of ammo and used all of your metal.
[QUOTE=Doctor Zedacon;31817308]Seriously, what they need to do is remove the ability to disable buildings from the Cowmangler and give it to the Short Circuit. I mean, its in the fucking name. And he builds the damn things, he'd know how to disable them. And then boost the absolutely terrible damage a bit.[/QUOTE] Short Circuit range is too close.
Wow, Villain's Veil in a crate? The price of that thing is going to go down. And to think people were trading Bill's Hats for them.
[QUOTE=PyroCraz3d;31817244]Engineer gets new items. They're shitty. Solider gets new weapons, they're amazing and are actually viable. What the fuck valve[/QUOTE] Engineers secondary can flat out nullify Soldier and Demo spam. His new shotgun doesn't seem TOO good since IMO its pretty inefficient (unless it deals extra damage) but his new secondary actually gives the Wrangler a run for its money. EDIT: Oh nevermind. Its you.
[QUOTE=Forkball;31817345]Wow, Villain's Veil in a crate? The price of that thing is going to go down. And to think people were trading Bill's Hats for them.[/QUOTE] Thank fuck.
[QUOTE=Forkball;31817345]Wow, Villain's Veil in a crate? The price of that thing is going to go down. And to think people were trading Bill's Hats for them.[/QUOTE] Good, now I can get one.
I realised how much I want a strange wrench... So..cold...
[QUOTE=Fivas;31817279]I doubt it. if it does then OH MY GOD This is a really good update so far :v:[/QUOTE] Have you seen it and does it not have a counter for that? I only heard this from a friend, that's why I said "Apparently" [QUOTE=Forkball;31817345]Wow, Villain's Veil in a crate? The price of that thing is going to go down. And to think people were trading Bill's Hats for them.[/QUOTE] Good thing I traded mine away as soon as I could after I got it dropped. Now I'll finally be able to get one without overpaying like fuck :D
I'm weak. I bought the pack. I may be late here but it looks like they made Sunbeams way smaller. Probably for performance issues. [IMG]http://img.photobucket.com/albums/v327/magicemperor2000/stuff.jpg[/IMG]
[QUOTE=PyroCraz3d;31817244]Engineer gets new items. They're shitty. Solider gets new weapons, they're amazing and are actually viable. What the fuck valve[/QUOTE] [del]If my info is correct, the Engineer gets a weapon that can negate the Soldier's rockets, taking away it's major firepower. One on one the veteran Engineer plays the Soldier like a fiddle.[/del] Found out it replaces the Pistol.
[QUOTE=Spybreak;31817342]Short Circuit range is too close.[/QUOTE]Just make it fire in a straight line with unlimited range but use, say, 100 metal. Hell, just take the damn charge ability away from the Cowmangler and give it to the Short Circuit and only make it affect one target. It fire a bolt of high-electricity, so it makes sense if it sets something on fire. Its high-electricity, so it would make sense if it disabled a building, and its the god-damned Engineer, what other reason does he need?
[QUOTE=MrCasual;31817347]Engineers secondary can flat out nullify Soldier and Demo spam. His new shotgun doesn't seem TOO good since IMO its pretty inefficient (unless it deals extra damage) but his new secondary actually gives the Wrangler a run for its money. EDIT: Oh nevermind. Its you.[/QUOTE] I don't see how you can keep up with rocket/sticky spam with the secondary. The primary doesn't look THAT bad, but it needs a damage boost. I hope they fix these weapons so they aren't entirely crappy.
So how much are the Genuine widowmakers going to be? It's the only genuine I want right now...
I played with the machina for 10 minutes and I fucking love it. Well now I ahve to wait for valve to fix all the new bugs they added in this update, it's pretty annoying when a player dies and you see the model running for 4 seconds before dissapearing
If I get a strange wrench, I shall listen to Pony Swag whilst laughing from the top of my dispenser that sits next to my sentry.
short circuit needs to stun enemys
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