• Anyone else hoping that the soldier gets something other than a rocket launcher?
    137 replies, posted
[QUOTE=Hell-met;16193481]Only sniper so far got an unlock which is an entirely new primary I wouldn't count on it[/QUOTE] Still works with the primary goal in killing people from far away.
Something that does more damage when it crits but has a much lower crit rate? Or maybe vice versa.
[QUOTE=Jojje;16193582]Something that does more damage when it crits but has a much lower crit rate? Or maybe vice versa.[/QUOTE] That's just plain boring.
Main: PIAT or heavily modified mortar launcher. [media]http://www.youtube.com/watch?v=Tj76mfiIa34[/media] Secondary: SCREAMIN' EAGLES: Throw eagles at your enemies face, making your vision blocked, a screech that makes all chat not show up until the eagle is removed (Can be shot off by teammates). [media]http://i26.tinypic.com/156wvon.jpg[/media] Secondary 2nd option: Rations? Melee: "Dudley" Replaces the shovel with a dud rocket. Does less damage, but swings faster. And sometimes, it isn't a dud...
I don't know what he'll get, but I hope his grenade-juggling taunt turns into a monstrously powerful kamikaze attack that takes out anything in a 256-unit radius. :v:
No, This is something stupid to hope for. The only weapons that are completely different on an update are the secondary ones.
I'd like a rocket launcher that does half damage but has 8 per clip, or something, but maybe that's a little TOO unoriginal.
Needs rockets without explosive head but have them be solid for more knockback, but it eliminates rocket jumping and splash damage to let you shoot classes back insanely far.
[QUOTE=zakedodead;16197649]Needs rockets without explosive head but have them be solid for more knockback, but it eliminates rocket jumping and splash damage to let you shoot classes back insanely far.[/QUOTE] post 16
[QUOTE=DementNeo;16197531]I'd like a rocket launcher that does half damage but has 8 per clip, or something, but maybe that's a little TOO unoriginal.[/QUOTE] If Valve ever asked me to make an unlockable and I didn't came up with an idea, the solution would be a weapon with a bigger clip size and less damage dealt. :woop:
[QUOTE=DementNeo;16197661]post 16[/QUOTE] Not a crossbow a rocket launcher that has more wieght and a bit more fuel so it keeps pushing the enemy back.
but it has infinite knockback
For the secondary weapon, we would have to look at what the Soldier currently does worst and improve upon that. This is also how all of the secondary unlocks have worked so far: Pyro: Not efficient on long range (Flaregun) Heavy: Survives weakly by himself (Sandvich) Scout: Can't get past sentries (Bonk!) Medic: Defense vs. offense (Kritzkrieg) Sniper: Vulnerable to Spies (Razorback) This is actually hard to do, because I can't think up anything the Soldier is mediocre at. For the main weapon, if Valve doesn't come up with something entirely new, it's gonna have one of these, or a combination: Less splash, more hit damage More splash, less hit damage More knockback, less damage More damage, less knockback Bigger reserve, less in tube More in tube, less in reserve Faster, less/more damage, some other tradeoff Slower, less/more damage, no tradeoff (unless players complain) Something new and unique Some new feature, no crits (:/)
Like the heavy, it is difficult for the soldier to run from a fight if he finishes it with only 20hp or so, so unless he camps at a health kit it can be difficult for him to survive multiple close range battles at once. That could be what the unlock deals with, somehow.
[QUOTE=kikka;16197974]For the secondary weapon, we would have to look at what the Soldier currently does worst and improve upon that. This is also how all of the secondary unlocks have worked so far: Pyro: Not efficient on long range (Flaregun) Heavy: Survives weakly by himself (Sandvich) Scout: Can't get past sentries (Bonk!) Medic: Defense vs. offense (Kritzkrieg) Sniper: Vulnerable to Spies (Razorback) This is actually hard to do, because I can't think up anything the Soldier is mediocre at. For the main weapon, if Valve doesn't come up with something entirely new, it's gonna have one of these, or a combination: Less splash, more hit damage More splash, less hit damage More knockback, less damage More damage, less knockback Bigger reserve, less in tube More in tube, less in reserve Faster, less/more damage, some other tradeoff Slower, less/more damage, no tradeoff (unless players complain) Something new and unique Some new feature, no crits (:/)[/QUOTE] About the only things the soldier has trouble with is being too medic dependant in order to rocket jump, blowing himself up at close range (if you don't know that jumping takes away most of the self damage) and not being all that great to uber. I'd be fine with any kind of new rocker launcher, but so long as his update makes him less medic dependant, and capable of doing more damage in an uber, then it'll be good.
Soldier doesn't have that many defense capabilities, so maybe they'll focus on that. How about something that migitates damage given to the soldier, and feeds it back to him as health? Like, some sort of shield/barrier, which would cut 2/3rds or half of the damage given to the Soldier, and after a while, gives that amount/half of it back as health. The Soldier's mobility would be cut while using it, and he has to use it with both hands so he can't attack. This would give the Soldier defense capabilites, but would still make him killable.
the soldier, i hope will get something for shotgun and something for shovel, rocket launcher works fine.
We just have to trust Vavle to not make it shitty.
He needs a mini nuke launcher and a screaming eagle jetpack. Tauntkill is he throws an eagle at an enemy.
[B]Mini nuke launcher[/B] Giant damage Only 1 nuke loaded at a time Radiation effect like fire on but weaker, gets stronger over time. Long reload, should be like timer on getting a new jarate, after its finished you can reload it(15 or more seconds) No rocketjump [B]Metal stomping boots[/B] No fall damage When falling one someone it will smash them Can be useful with rocketjumping [B]Shield[/B] Blocks all damage from infront of you when using block Can do a weak damaging bash to shove enemies away When uberd it will reflect stuff back Overheal adds a blue effect around it, increasing its size You move slower when using block You look like capt america Sentry knockback doesent work when you block and keep moving forward.
No. Those ideas are awful.
[QUOTE=TheForeigner;16200293][B]Mini nuke launcher[/B] Giant damage Only 1 nuke loaded at a time Radiation effect like fire on but weaker, gets stronger over time. Long reload, should be like timer on getting a new jarate, after its finished you can reload it(15 or more seconds) No rocketjump [B]Metal stomping boots[/B] No fall damage When falling one someone it will smash them Can be useful with rocketjumping [B]Shield[/B] Blocks all damage from infront of you when using block Can do a weak damaging bash to shove enemies away When uberd it will reflect stuff back Overheal adds a blue effect around it, increasing its size You move slower when using block You look like capt america Sentry knockback doesent work when you block and keep moving forward.[/QUOTE] All of the unlocks should be compatible with each other. The first two contradict.
I was joking about the mini nuke idea by the way. If the soldier were to get a shield, I think it should go like this: -Similar to the razor back, it takes damage, but can take numerous hits before getting destroyed. -This shield should be held with the left hand -The right hand would hold your melee or secondary weapon -The shield would be held out in front of you, so you can still get backstabed, but most shots in front of you are blocked by the shield, except for your legs, so you would need to crouch to actually block completely. -Similar to counterstrike 1.6, alt fire would bring the shield in front of you completely, but you can't shoot -You can see the damage done to your shield by the obvious cracks, breaks, and tears in the shield -Maybe the engineer can fix it and be credit to team Taunts with it should be different too, for example, maybe with the new secondary weapon and the shield equipped, you would charge at the opponent in front of you and insta kill them.
[QUOTE=Karmah;16200785]I was joking about the mini nuke idea by the way. If the soldier were to get a shield, I think it should go like this: -Similar to the razor back, it takes damage, but can take numerous hits before getting destroyed. -This shield should be held with the left hand -The right hand would hold your melee or secondary weapon -The shield would be held out in front of you, so you can still get backstabed, but most shots in front of you are blocked by the shield, except for your legs, so you would need to crouch to actually block completely. -Similar to counterstrike 1.6, alt fire would bring the shield in front of you completely, but you can't shoot -You can see the damage done to your shield by the obvious cracks, breaks, and tears in the shield -Maybe the engineer can fix it and be credit to team Taunts with it should be different too, for example, maybe with the new secondary weapon and the shield equipped, you would charge at the opponent in front of you and insta kill them.[/QUOTE] Overpowered. The Soldier could always retreat and be near invincible.
[QUOTE=Dronaroid;16197389]No, This is something stupid to hope for. The only weapons that are completely different on an update are the secondary ones.[/QUOTE] -cough-Kritzkrieg-cough- Edit: Controllable rocket like in HL2, but weaker than normal rockets, shorter rocket jump, more in tube (about 6).
The soldier, my fellow facepunchers, is weak at team support. He is a good solo class and a good frontline man-killer but does not support his teammates. [QUOTE=Tentacle;16195460]I don't know what he'll get, but I hope his grenade-juggling taunt turns into a monstrously powerful kamikaze attack that takes out anything in a 256-unit radius. :v:[/QUOTE] You stole my idea :P A while back I posted three weapon suggestions. I'll restate them now. A few modifications have been made since the last time I posted these. Not like anyone remembers. Not Your Friend Has a taunt kill where he tosses his grenade to the side and grabs another, dealing a 1 second stun and 100 damage to anyone to his left within a range of 5 yards. Only affects one person. Pressing primary and secondary fire at the same time (to avoid accidents) makes the soldier take out two grenades and yell VERY loudly, alerting anyone nearby. after 3 seconds he explodes, 2 of the seconds being spent screaming at the top of this lungs. the explosive range is about 4 times the size of a standard rocket launcher and the blast deals 150-200 damage depending on distance to him. Supply line A backpack he wears that acts as a field supply locker, replenishing ammo RESERVES. DOES NOT REPLENISH CLOAK DOES NOT HEAL DOES NOT GIVE METAL (however, it will have a delay between supplying the same person again, so it may give 20 metal each time, depending on how it does in the field) Metal Of Honor A large shovel that the soldier can use to, well, smack people. Looks like a civilian digging shovel. 150% increased damage 60% speed Yells after each hit scored on a person Allows him to dig in, shielding the soldier from ALL explosive damage and reducing his hitbox to a helmet sticking out of the ground. Digging in takes a short amount of time and lasts up to 8 seconds. While dug in the soldier takes damage from bullets shot at him, is not however, subject to headshots and still takes melee damage if the person swings at the helmet. I don't think the metal of honor or not your friend ideas are that good, but the supply line is something to think about. No more heavies running out of ammo!
On the subject of passive unlocks, I think they would all suck. If the soldier doesn't end up with a shotgun replacement that still allows him to kill people with it, then I can imagine it becoming the new razorback. And if it's actually passive passive like the razorback then it would just be stupid and any good soldier would never use it. And so that is why I suggest giving him cannibalism as a weapon and make it so that everytime you walk over a ragdoll, you get health :I
[QUOTE=GetCatTonight;16201599]On the subject of passive unlocks, I think they would all suck. If the soldier doesn't end up with a shotgun replacement that still allows him to kill people with it, then I can imagine it becoming the new razorback. And if it's actually passive passive like the razorback then it would just be stupid and any good soldier would never use it. And so that is why I suggest giving him cannibalism as a weapon and make it so that everytime you walk over a ragdoll, you get health :I[/QUOTE] Well, perhaps the supply line could increase his weight so that if he lands on someone from a rocket jump, they take 100 damage :D but decreases his rocket jump height.
His secondary should be a Thompson or some kind of WW2 rifle. Seeing as he did rape everyone back then. Einfield? [editline]10:58PM[/editline] Or a fucking Jet Launcher that launches him forward/backward. It just makes him fly forward for 3 seconds, or backward, and raises his height and goes down a bit, like the baseball or huntsman arrow. Punishment is that he is 10% slower :v: [editline]11:00PM[/editline] [b]Pros of Jet Launcher[/b] -Flys forward/backward for 3 seconds, twice as fast as a scout -Is invincible in this mode -Get to capture points, fly forward past sentries, etc faster [b]Cons of Jet Launcher[/b] -Cannot shoot when activated -Loses 20 HP when he lands in water -Loses 5 hp when smacked against a wall during this time -10% slower when wielded -Replaces the Shotgun/Rocket Launcher -180 seconds (3 minutes) recharge time -Takes 3 rockets off his clip to acumillate the fuel.
soldier doesn't need a fucking rifle god damn this isn't call of duty. [editline]05:57PM[/editline] also why does he need to fly past sentries? soldier is the best class to take out sentries from range.
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