[QUOTE=Keychain;20095442]No one has done that team-colored Pyro axe yet.
:sigh:[/QUOTE]
I have, just can't compile it yet due to having no broadband and steam wont update.
[QUOTE=ddsn;20097141]M'kay i'm gonna repost my idea.
[url]http://files.uploadffs.com/c/c/29d9c474/muzzerspanties.jpg[/url][/QUOTE]
Something about the panties makes me like this idea, are they Scout's? :P
[QUOTE=AyesDyef;20098608]Something about the panties makes me like this idea, are they Scout's? :P[/QUOTE]
I hope you mean Scout's Mom. :|
The panty idea is really funny!
[QUOTE=Hazard Fox;20090251]Keyblades are gay
[IMG]http://www.figuresworld.net/video_games/finalfantasy/ma_ffviii_squalls_gunblade.jpg[/IMG]gunblades however, kick ass[/QUOTE]
Well if you like to break your wrist while trying to use it then sure.
[QUOTE=Hazard Fox;20090251]Keyblades are gay
[IMG]http://www.figuresworld.net/video_games/finalfantasy/ma_ffviii_squalls_gunblade.jpg[/IMG]gunblades however, kick ass[/QUOTE]
So emos can shot themselves and cut their wrists AT THE SAME TIME!!!
[QUOTE=Keychain;20090779]Need to reload.
The enemy is close to you.
Stab stab stab. :geno:[/QUOTE]
Why a sword? Spear are much better in reality because your opponent can't even get closer than your spear's reach to you.
Bayonets are practically spears.
[QUOTE=Butthurter;20099215]Or he's talking about the Scout himself, or even his Girl Scout model.[/QUOTE]
I'm going off the assumption we're talking about TF2's canonical story, not some girl scout model.
Alright I'm back with another model cos i like to make peoples ideas 3d at least, difference is this time i want to make this work in game although i recon that would be a monumental task.
taken from [b][url="http://www.1337upload.net/files/sawaxe6_2.gif"]this[/url][/b] and then I made this
[IMG]http://i867.photobucket.com/albums/ab235/BaronVonFail/Forum%20linking/sawaxe.png[/IMG]
Needs some work at parts trigger for example
Tell me what you guys think of this. There are a couple of smoothing errors in the end of the barrels (they are a bitch to try to smooth each of their parts separately) but it's pretty much done model wise.
I think I'm gonna die unwrapping those barrels D:
[IMG]http://i50.tinypic.com/o7vxqs.jpg[/IMG]
[IMG]http://i47.tinypic.com/j586fn.jpg[/IMG]
[IMG]http://i48.tinypic.com/2589yj7.jpg[/IMG]
[IMG]http://i47.tinypic.com/2e0v2it.jpg[/IMG]
[IMG]http://i48.tinypic.com/28tfkpl.jpg[/IMG]
[QUOTE=BaronVonFail;20100271]Alright I'm back with another model cos i like to make peoples ideas 3d at least, difference is this time i want to make this work in game although i recon that would be a monumental task.
taken from [b][url="http://www.1337upload.net/files/sawaxe6_2.gif"]this[/url][/b] and then I made this
Needs some work at parts trigger for example[/QUOTE]
I don't know much (read as [U]nothing[/U]) about animating in source, but could it be possible to assign an attack animation for this to spin when you swing it without altering pyro's animations?
It is possible, but it would require redoing the whole animation.
The other alternative is to apply a pivot like jigglebone which will have very little resistance when moved forward.
[QUOTE=Crit Goes Where;20075922]Made a little skin thats good for OCD people like shugo:
[url]http://www.fpsbanana.com/skins/83888[/url]
It makes the bowler match the spy's suit in color.[/QUOTE]
Dude! I'm lovin' this right here. I've always had this problem, I love the shape of the Backbiter's Billycock more than the Fedora, but the non-matching colors almost ruined it for me. Thanks for posting this!
Requesting Ben Sherman watch replacement for the Cloak and Dagger
I don't care how many attempt at making the saw axe if it increases its chances to be finished.
(by the way)
Any news on my idea?
Is anyone here any good at animating? I want to do a custom taunt for the heavy and I'm not sure I'll be able to do it justice. The taunt will involve holding a fork.
[QUOTE=Donksuli;20081810]The bigger problem you have is that when soldier wearing that is killed the hat model that rolls on the ground will have magical black hole where the insides should be. Cap that hole and bevel it in.[/QUOTE]
Does it matter if the inside clips into the soldier's head?
It won't be visible so I don't really see a major problem with it.
I can make it not clip his head, but it will take me longer.
It doesn't matter, I think all my hats do it
Is anyone gonna make my idea?
'Cause I got another one, and its for Scout.
And it involves underwear.
Its not what you think. :saddowns:
[QUOTE=NeoDement;20107287]It doesn't matter, I think all my hats do it[/QUOTE]
Thank you. Now I feel better, even though I just spent my time making it not clip his head.
Hey, did this get done yet?
Mop wig for soldier. As in the hairstyle, not an actual mop. Like his halloween mask:
[img]http://i47.tinypic.com/21d3pjm.jpg[/img]
That's why all the soldiers dominations lines on other soldiers are calling him a hippy or to get a haircut, etc. Also, it covers his eyes!
And if its already been done but it looks like ass, then I dunno, it'd be cool to have a good one and get it made official. Kinda like how there were a bunch of really bad mullets before people who could texture came in.
Where is the Soldier Garrison cap? Why do all these great things disappear and never get released? Like the Medic one. :frown:
[QUOTE=ddsn;20107540]Is anyone gonna make my idea?
'Cause I got another one, and its for Scout.
And it involves underwear.
Its not what you think. :saddowns:[/QUOTE]
[highlight]I WASN'T LYING ASDF.[/highlight]
caps
[IMG]http://files.uploadffs.com/d/0/52290af3/scoutundies.png[/IMG]
yes i know i didnt spell it right big woop do you wanna fight about it
[IMG]http://aboutdev.files.wordpress.com/2009/05/image.png[/IMG]
How would I go about making a gib for the hat once I die?
Because it disappears once I die.
Where the hell did his arms go in the side view picture?
[QUOTE=Irishman23;20108780]How would I go about making a gib for the hat once I die?
Because it disappears once I die.[/QUOTE]
Do you have a collision model? Does it have a proper idle animation?