• TF2 Emporium VI
    2,001 replies, posted
Ok now she looks like as if she is gonna rape someone. In the daylight. :ohdear:
[QUOTE=EDDY TT;20181236]Ok now she looks like as if she is gonna rape someone. In the daylight. :ohdear:[/QUOTE] I'm not sure if i should take that as a compliment or as a deterrent. That pretty much describes the witch as is. Would fox/cat ears make it better for ya? Edit: As funny as it was.. to whomever rated it.. i wasn't joking. But ya funny stuff.
I like it better now since it looks like something from one of those fucked up Japanese horror movies.
[QUOTE=Hazard Fox;20180254]You know, not that I don't appreciate the effort this emporium makes. But why the hell are all the hats being produced for the damn beret and gibus? I don't wanna wear shitty hats, i want to wear the hat i rightfully found. Im sure im not the only one of the same opinion here[/QUOTE] Because a) it's more convenient for hat-testing purposes, b) EVERYONE has the gibus (and if not it's retardedly easy to get) so they can watch it ingame and c) I hope my hats will end up ingame (official) so it doesn't really matter what hat I compiled them to replace.
[QUOTE=Irishman23;20168660]Took Inacio's advise and used Death From Above. Pictures so some don't think the hat is completely gone/lost. [IMG]http://filebox.me/files/58rtzmmp6_cutmedal3.jpg[/IMG] Sleep time it is...[/QUOTE] I love the emblem, it would be great if you did that for every class with a different class-related emblem and made it as a replacement for Bill's Hat. By the way, does anyone want to do the "FYI I'm a Spy" nametag?
[QUOTE=Euphorium;20182248]I love the emblem, it would be great if you did that for every class and made it as a replacement for Bill's Hat. By the way, does anyone want to do [B]the "FYI I'm a Spy" nametag[/B]?[/QUOTE] Sure, I'll give it a go. Simple enough. [editline]01:07AM[/editline] Something like this, maybe? [IMG]http://dl.dropbox.com/u/2319552/spy_tag.png[/IMG]
Shoulda made the text more, French like, or cursive.
[IMG]http://dl.dropbox.com/u/2319552/spy_tag_2.jpg[/IMG] Maybe I will.
is there a way to make it say the current class you're disguised as?
You could probably attach it to the actual disguise.
[QUOTE=BadAssFreakinOverlord;20181091]E..heh.hem.. no, but great reference. LOL I was originally going straight for the witch's usual clothing, but.. my teacher wanted more than that. So i went for something ridiculous that I'm sure has a fanbase somewhere in the depths of the internet. That, and it goes well with my yadare witch sound mod from supergogoman. btw Update. Lot of things tweaked and fixed. And i did a quick unwrap and tried applying valve's texture just to see how it would look. No its not perfect. Still debating on doing my own. Maybe even giving her a human flesh tone (probably not.) I'm also thinking of adding baggy leg warmer socks. And brushing the hair to allow the left eye to be more visible. how i am going to make it glow? i have no damn idea... I think that's a particle effect. [IMG]http://i104.photobucket.com/albums/m193/The_Desert_Punk/Source%20Skins/Super%20Kirei%20Witch/uniformandvalvetex1.jpg[/IMG] [IMG]http://i104.photobucket.com/albums/m193/The_Desert_Punk/Source%20Skins/Super%20Kirei%20Witch/uniformandvalvetex2.jpg[/IMG][/QUOTE] Get this shit out of here.
[QUOTE=BadAssFreakinOverlord;20181382]I'm not sure if i should take that as a compliment or as a deterrent. That pretty much describes the witch as is. Would fox/cat ears make it better for ya? Edit: As funny as it was.. to whomever rated it.. i wasn't joking. But ya funny stuff.[/QUOTE] :bravo: I see "everyone" is jumping onto that bandwagon since I posted those images.
[QUOTE=EDDY TT;20188111]:bravo: I see "everyone" is jumping onto that bandwagon since I posted those images.[/QUOTE] That's no bandwagon, that's a fucking country. A lot of people hate it, You can't change people now can you? [editline]11:49AM[/editline] Besides, your avatar is a bit, uhh.... You know what I mean.
Guys, is there any way to create decent hit boxes without doing it manually in the .qc?
[QUOTE=EDDY TT;20188111]:bravo: I see "everyone" is jumping onto that bandwagon since I posted those images.[/QUOTE] No i seriously, wasn't joking. They would not be hard to make either. I was thinking of starting off with a primitive cone, cutting it in half, reshaping, shelling, symmetry, etc. That wasn't supposed to be a flame, that was a literal question. Was that supposed to be a yes? Or a hell no? Would you rather bunny ears? And no the images were not bad, i also recognize your avatar's character. Good show, i really need to see more of it. [QUOTE=Omolong;20188312]Guys, is there any way to create decent hit boxes without doing it manually in the .qc?[/QUOTE] No idea, btw how about that Bill's beret and cigarette combo you were going to work on?
[QUOTE=BadAssFreakinOverlord;20188441]No i seriously, wasn't joking. They would not be hard to make either. I was thinking of starting off with a primitive cone, cutting it in half, reshaping, shelling, symmetry, etc. That wasn't supposed to be a flame, that was a literal question. Was that supposed to be a yes? Or a hell no? Would you rather bunny ears?[/QUOTE] Oh I know that is is [url=http://kite.reager.org/render-text.png]not hard[/url], I just thought you were making a joke at a [url=http://kite.reager.org/whyscout.png]boredom model I did.[/url] Sure, go with whatever you want, it would fit the stereotype. (Also mine started off a as a basic cube, because everyone loves cubes).
[QUOTE=EDDY TT;20188504]Oh I know that is is [url=http://kite.reager.org/render-text.png]not hard[/url], I just thought you were making a joke at a [url=http://kite.reager.org/whyscout.png]boredom model I did.[/url] Sure, go with whatever you want, it would fit the stereotype. (Also mine started off a as a basic cube, because everyone loves cubes).[/QUOTE] Cubes are always useful. Great start for modeling hands.
Get out furry HEIL MADMAX
[QUOTE=MadMaxJ;20188587]Get out furry HEIL MADMAX[/QUOTE] Yeah, but I'm :jewish:
You are what?
a jew
So?
[QUOTE=SlickBlade;20153786]From the last thread. IT MUST BE DONE.[/QUOTE] [IMG]http://shorty.zaridi.to/tf2/sentrypistol.jpg[/IMG] Attachment for muzzle is of course shifted to match the sentry's barrel
One problem. The scout will have it as well.
I guess that could be fixed with CTX file editing? You know, changing the model's name Edit: To the person who rated me disagree: [QUOTE] "22" { "name" "TF_WEAPON_PISTOL" "enabled" "0" "item_class" "tf_weapon_pistol" "item_type_name" "#TF_Weapon_Pistol" "item_name" "#TF_Weapon_Pistol" "item_slot" "secondary" "item_quality" "normal" "min_ilevel" "1" "max_ilevel" "1" "image_inventory" "backpack/weapons/c_models/c_pistol" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/weapons/w_models/w_pistol.mdl" "used_by_classes" { "engineer" "1" } } "23" { "name" "TF_WEAPON_PISTOL_SCOUT" "enabled" "0" "item_class" "tf_weapon_pistol_scout" "item_type_name" "#TF_Weapon_Pistol" "item_name" "#TF_Weapon_Pistol" "item_slot" "secondary" "item_quality" "normal" "min_ilevel" "1" "max_ilevel" "1" "image_inventory" "backpack/weapons/c_models/c_pistol" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/weapons/w_models/w_pistol.mdl" "used_by_classes" { "scout" "1" } }[/QUOTE] taken from items.ctx
[QUOTE=PeeterCZ;20190182][img_thumb]http://shorty.zaridi.to/tf2/sentrypistol.jpg[/img_thumb] Attachment for muzzle is of course shifted to match the sentry's barrel[/QUOTE] I expected it to be smaller.
I found a problem with my sentry gib sandman. When I open it in HLMV and click Seq Boxes, a green box takes up half the screen.
[QUOTE=PeeterCZ;20190667]I guess that could be fixed with CTX file editing? You know, changing the model's name Edit: To the person who rated me disagree: taken from items.ctx[/QUOTE] Disagree still. CTX is serverside. Also, I believe the viewmodels are v_pistol and v_pistol_scout, although i'm not sure.
View models are, but world models aren't.
Oh yes. I need that gun to be released.
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