• TF2 Emporium VI
    2,001 replies, posted
[QUOTE=PeeterCZ;20190182][IMG]http://shorty.zaridi.to/tf2/sentrypistol.jpg[/IMG] Attachment for muzzle is of course shifted to match the sentry's barrel[/QUOTE] FAR better than what i could of done. Thank you for doing it ^^
Alright. I've sent Robin a question regarding this, but seeing as he's out till 1st march, I might ask this here: How the hell do you change the center of gravity with jigglebones? I rotate the bones, change their position, alignment - nothing works. Is it the rootbone (weapon_bone)? Then rotating it means screwing up the position. I'm trying to fix the jigglebones on the Dumpster and I'm making something replacing the Eyelander, both with jiggles. The Dumpster's bones have slight movements, so it's not a big problem, but with the Eyelander thing the center of gravity is shifted 90 degrees.
Resized it and gave it neutral color... Also to that person saying that CTX is serverside... Visual changes (name, model etc) are as far as i know clientside...[IMG]http://shorty.zaridi.to/tf2/sentrypistol_2.jpg[/IMG] I'm having some troubles with viewmodel, can anyone send me decompiled v_pistol_engineer.mdl without fucked up animations? The only animation that manages to decompile properly is reload animation. All other ones are broken (shifted 1000 units somewhere, scaled down to 0.001 scale or something...)
I think that it being team coloured would be better.
[QUOTE=PeeterCZ;20193719]Resized it and gave it neutral color... Also to that person saying that CTX is serverside... Visual changes (name, model etc) are as far as i know clientside...[IMG]http://shorty.zaridi.to/tf2/sentrypistol_2.jpg[/IMG] I'm having some troubles with viewmodel, can anyone send me decompiled v_pistol_engineer.mdl without fucked up animations? The only animation that manages to decompile properly is reload animation. All other ones are broken (shifted 1000 units somewhere, scaled down to 0.001 scale or something...)[/QUOTE] ill compile it for you, im in the mood just send it over. can anyone help me with these goddamn shaders? [img]http://i111.photobucket.com/albums/n123/sparkwire/FUCKDAMNIT.png[/img] [code]"VertexlitGeneric" { "$baseTexture" "models\player\items\heavy/slug" "$translucent" "1" "$model" "1" "$phong" "1" "$phongexponent" "25" "$phongboost" "5" "$lightwarptexture" "models\lightwarps\weapon_lightwarp" "$phongfresnelranges" "[.25 .5 1]" "$basemapalphaphongmask" "1" // Rim lighting parameters "$rimlight" "1" // To enable rim lighting (requires phong) "$rimlightexponent" "4" // Exponent for phong component of rim lighting "$rimlightboost" "2" // Boost for ambient cube component of rim lighting // Cloaking "$cloakPassEnabled" "1" "Proxies" { "weapon_invis" { } "AnimatedTexture" { "animatedtexturevar" "$detail" "animatedtextureframenumvar" "$detailframe" "animatedtextureframerate" 30 } "BurnLevel" { "resultVar" "$detailblendfactor" } "YellowLevel" { "resultVar" "$yellow" } "Equals" { "srcVar1" "$yellow" "resultVar" "$color2" } } }[/code] diffuse: [img]http://i111.photobucket.com/albums/n123/sparkwire/slugdiffusemap.jpg[/img]
[QUOTE=Omolong;20193857]I think that it being team coloured would be better.[/QUOTE] Yeah, but after 2 hours of trying to make it work i have given up Sparkwire: I can compile it...but i need the decompiled v_pistol_engineer
Well I was banned for a week, and I come back to find only 1 new download to the OP? Note to self - Don't get banned again...
[QUOTE=PeeterCZ;20193926]Yeah, but after 2 hours of trying to make it work i have given up Sparkwire: I can compile it...but i need the decompiled v_pistol_engineer[/QUOTE] Actually, send me all the source files. .qcs, textures and .smds.
[QUOTE=PeeterCZ;20193926]Yeah, but after 2 hours of trying to make it work i have given up Sparkwire: I can compile it...but i need the decompiled v_pistol_engineer[/QUOTE] you wont get a working decompiled pistol, there are some tricks that i know to compile your pistol perfectly. [editline]08:09PM[/editline] plus i can add team colors while I'm at it. [editline]08:20PM[/editline] [QUOTE=Populus89;20192833]Alright. I've sent Robin a question regarding this, but seeing as he's out till 1st march, I might ask this here: How the hell do you change the center of gravity with jigglebones? I rotate the bones, change their position, alignment - nothing works. Is it the rootbone (weapon_bone)? Then rotating it means screwing up the position. I'm trying to fix the jigglebones on the Dumpster and I'm making something replacing the Eyelander, both with jiggles. The Dumpster's bones have slight movements, so it's not a big problem, but with the Eyelander thing the center of gravity is shifted 90 degrees.[/QUOTE] the center of gravity of jigglebones is wherever you put the bones themselves, thats why bone placement is key. [editline]08:21PM[/editline] [img_thumb]http://i111.photobucket.com/albums/n123/sparkwire/fack.jpg[/img_thumb] [img_thumb]http://i111.photobucket.com/albums/n123/sparkwire/fack2.jpg[/img_thumb] [img_thumb]http://i111.photobucket.com/albums/n123/sparkwire/fack3.jpg[/img_thumb] [img_thumb]http://i111.photobucket.com/albums/n123/sparkwire/fack4.jpg[/img_thumb]
[IMG]http://shorty.zaridi.to/tf2/sentrypistol_final.jpg[/IMG] Thanks to omolong i got the skinfamilies working... It also has critboost effect now.
The sentry pistol looks nice. You have my DL
That sentry pistol is pretty sick, yo.
[QUOTE=PeeterCZ;20194832][IMG]http://shorty.zaridi.to/tf2/sentrypistol_final.jpg[/IMG] Thanks to omolong i got the skinfamilies working... It also has critboost effect now.[/QUOTE] That is pretty bad-ass. What's the reload animation like?
Ima post here, a hat i just quickly made, keep in mind i just started to learn modeling so this prob looks basic. [URL=http://img24.imageshack.us/i/hwghat.png/][IMG]http://img24.imageshack.us/img24/4605/hwghat.png[/IMG][/URL] Trying to make hair for the heavy. For now, it looks like a flat cap (messing around with stuff, so it looks more 'Hairy'). Any tips? What's so funny?
[QUOTE=Sparkwire;20193867]ill compile it for you, im in the mood just send it over. can anyone help me with these goddamn shaders? [img]http://i111.photobucket.com/albums/n123/sparkwire/FUCKDAMNIT.png[/img] [/QUOTE] Use $alphatest instead of $translucent.
[QUOTE=Adstheratz;20195390]Ima post here, a hat i just quickly made, keep in mind i just started to learn modeling so this prob looks basic. [URL=http://img24.imageshack.us/i/hwghat.png/][IMG]http://img24.imageshack.us/img24/4605/hwghat.png[/IMG][/URL] Trying to make hair for the heavy. For now, it looks like a flat cap (messing around with stuff, so it looks more 'Hairy'). Any tips?[/QUOTE] Make it a mullet. [img]http://2.bp.blogspot.com/_hO-sQLbz_Co/R1wzfO0LdvI/AAAAAAAAAFY/eTSW7XWkG4g/s320/heavymullet.JPG[/img]
[QUOTE=Handsome Pete;20195832]Make it a mullet. [img]http://2.bp.blogspot.com/_hO-sQLbz_Co/R1wzfO0LdvI/AAAAAAAAAFY/eTSW7XWkG4g/s320/heavymullet.JPG[/img][/QUOTE] Heh, might have a try at that.
[QUOTE=Talishmar;20195621]Use $alphatest instead of $translucent.[/QUOTE] [IMG]http://i111.photobucket.com/albums/n123/sparkwire/ctf_2fort0015.jpg[/IMG] didnt work. [editline]09:46PM[/editline] you should be able to see the eye and the green part should be transparent. [editline]09:51PM[/editline] [img]http://i111.photobucket.com/albums/n123/sparkwire/ctf_2fort0015-1.jpg[/img] [img_thumb]http://www.facepunch.com/fp/emoot/sigh.gif[/img_thumb]
[QUOTE=Sparkwire;20195960][IMG]http://i111.photobucket.com/albums/n123/sparkwire/ctf_2fort0015.jpg[/IMG] didnt work. [editline]09:46PM[/editline] you should be able to see the eye and the green part should be transparent. [editline]09:51PM[/editline] [img]http://i111.photobucket.com/albums/n123/sparkwire/ctf_2fort0015-1.jpg[/img] [img_thumb]http://www.facepunch.com/fp/emoot/sigh.gif[/img_thumb][/QUOTE] what about splitting the texture into two? one file for the eye and one for the green shit, that way you could have different material settings for each
A brain snail from Futurama?It will die of stalvation....
[QUOTE=Handsome Pete;20195832]Make it a mullet. [img]http://2.bp.blogspot.com/_hO-sQLbz_Co/R1wzfO0LdvI/AAAAAAAAAFY/eTSW7XWkG4g/s320/heavymullet.JPG[/img][/QUOTE] Concept art for HWG?
[QUOTE=MadMaxJ;20196346]A brain [b]slug[/b] from Futurama? It will die of starvation....[/QUOTE] :fuckyou: Also, does this replace the Gibus? If not, [b]why not?[/b] [editline]10:18PM[/editline] [QUOTE=Handsome Pete;20195832]Make it a mullet.[/QUOTE] Hasn't the mullet already been done?
not in hat form.
[QUOTE=GrimBloodyFable;20196463][editline]10:18PM[/editline] Hasn't the mullet already been done?[/QUOTE] Yeh. There's like 5 mullets on fpsbanana.
[QUOTE=PeeterCZ;20194832][IMG_thumb]http://shorty.zaridi.to/tf2/sentrypistol_final.jpg[/IMG_thumb] Thanks to omolong i got the skinfamilies working... It also has critboost effect now.[/QUOTE] Please tell me there's a download for this. :love:
[QUOTE=Onirik;20196995]Yeh. There's like 5 mullets on fpsbanana.[/QUOTE] ...and one is a hat replacement.
Not yet, not yet :)
[QUOTE=Force-A-Nature;20197068]...and one is a hat replacement.[/QUOTE] It doesn't change the fact it has already been done, but I agree.
[QUOTE=Sparkwire;20193867] im in the mood [/QUOTE] So what ever happened to that Brawl Model Donkey Kong Tank?
There's one mullet skin and one hair hat which isn't a mullet.
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