• TF2 Emporium VI
    2,001 replies, posted
[QUOTE=Epidemick;20291667]The 'W' doesn't fit very well[/QUOTE] It lookes too placed. Needs a slight angle. [editline]09:55PM[/editline] [QUOTE=EDDY TT;20285953]Come back when you know about modelling.[/QUOTE] [img]http://download.resistanceforce.com/data/blog/wysiwyg/HeavyHitboxes.jpg[/img]
[QUOTE=Epidemick;20291667]The 'W' doesn't fit very well[/QUOTE] Well if that's the only problem I announce the skin finished. That is unless you lot still have a few things you dislike about it.
Can you show it ingame?
[QUOTE=EDDY TT;20285953]Come back when you know about modelling. There was something about it on the valve developer wiki a while back.[/QUOTE] [URL="http://developer.valvesoftware.com/wiki/$hbox"]http://developer.valvesoftware.com/wiki/$hbox[/URL] :colbert:
Sorry for the slight delay in adding the mini-promo's. To be fair, it IS my vacation.
[QUOTE=Epidemick;20292260]Can you show it ingame?[/QUOTE] Tomorrow, as now is the time for sleeping.
[QUOTE=Mister Royzo;20292631]Sorry for the slight delay in adding the mini-promo's. To be fair, it IS my vacation.[/QUOTE] "I am out of the office starting Feb. 12th (but on email). For general issues, e-mail [email]scott@valvesoftware.com[/email]. For marketing or press issues, e-mail [email]lombardi@valvesoftware.com[/email]. To complain about HL-2 Ep 3 taking too long, email [email]laidlaw@valvesoftware.com[/email]. To complain about L4D2 not taking long enough, email [email]toml@valvesoftware.com[/email]. To complain about the crafting/lack of crafting in TF2, email [email]robin@valvesoftware.com[/email] To compliment the writers of Valve for creating funny out of office replies, email [email]lazygadabouts@valvesoftware.com[/email]. I'll be back in Seattle Feb. 21st. -Robin" I knew it. Royzo's Robin.
[QUOTE=R4iden;20288962]I'm going to see avatar in 3d, and I bet when I get back, I will only find 1-3 items, even none[/QUOTE] Yup, 2 items. If you haven't seen avatar though, you should
[QUOTE=Populus89;20292315][URL="http://developer.valvesoftware.com/wiki/$hbox"]http://developer.valvesoftware.com/wiki/$hbox[/URL] :colbert:[/QUOTE] Proves my point. I knew it was somewhere.
[QUOTE=Inacio;20294050]So, the hat still doesn't sho up ingame, and this shows up on the console:[/QUOTE] [b]Compiling worked but the model appears invisible in-game.[/b] [i]The problem is with your vmt. Make sure it is in the correct folder as determined by the qc and that the first line when you open the vmt reads: "VertexLitGeneric"[/i]
Would having too many custom skins and models give errros like these engine crash notices? Can't load lump 53, allocation of 11306257 bytes failed!!! Can't load lump 53, allocation of 10141437 bytes failed!!! CUtlLinkedList overflow! too many indices for index buffer. . tell a programmer (67638>32768) Also.. [IMG]http://i104.photobucket.com/albums/m193/The_Desert_Punk/Source%20Skins/Bombskeeper%20Willy/BombskeeperWillyv1.jpg[/IMG] How about Bombskeeper Willy?
It shouldn't do. Also replied to your comment on banana.
[QUOTE=R4iden;20287340]Anyone else noticed the drop rate has lowered, by a shitton?[/QUOTE] I actually got two items in eight hours (over a weekend) recently. That's about 5000% more than my usual drop rate. I dunno, I guess since I never get anything, I never notice the drop rate changing.
[QUOTE=EDDY TT;20295224]It shouldn't do. Also replied to your comment on banana.[/QUOTE] Ok. Also i responded to your response, my bad.
[QUOTE=Baboo00;20295368]I actually got two items in eight hours (over a weekend) recently. That's about 5000% more than my usual drop rate. I dunno, I guess since I never get anything, I never notice the drop rate changing.[/QUOTE] Yeah, of course it doesn't change, it is just [b]RANDOM[/b], damn.
Is the Elephant Gun being made for the scattergun, the FaN, or for something new?
[QUOTE=Onirik;20296782]Yeah, of course it doesn't change, it is just [b]RANDOM[/b], damn.[/QUOTE] Yeah, It is possible to get an item (even a hat) every 25 mins (or whatever the drop intervals are), just very unlikey, it is also possible to go 3000 hours without getting any drops, just very very unlikely.
Umm what material does the Demoman's Afro use? I figured it would be the Scottish beret thing texture because it looks kind of similar, so I did a quick change to see if it works but there's no difference. It only changed the Scottish beret.
[QUOTE=PandaPooPs;20301199]Is the Elephant Gun being made for the scattergun, the FaN, or for something new?[/QUOTE] I'll give you one guess. And if you don't get it, Nothing interesting will happen.
[QUOTE=Pie_Tony;20302122]I'll give you one guess. And if you don't get it, Nothing interesting will happen.[/QUOTE] Is it replacing the Eyelander?
[QUOTE=cs_bunny;20302476]Is it replacing the Eyelander?[/QUOTE] Close, It's a sandman replacement [img]http://i199.photobucket.com/albums/aa211/pietony/cp_elephantgun.png[/img]
Hey Royzo, you should port over your Bonk drinking hat from Daimao's emporium. In other shit-idea related news, we should have contests for hat-replacements. They would be based on a certain hat and everyone would try make a good modification to it. A Soldier's Stash competition could be about different objects going in the band (Daimao's Shotgun Shell one for instance would be an entry) or a Trophy Belt mod, to see who could make the best mod for that? Just a shitty idea from me, everyone's favourite shitty idea maker.
[QUOTE=Pie_Tony;20302513]Close, It's a sandman replacement [img]http://i199.photobucket.com/albums/aa211/pietony/cp_elephantgun.png[/img][/QUOTE] Looks pretty nice But the texture looks plain
[QUOTE=Epidemick;20302696]Looks pretty nice But the texture looks plain[/QUOTE] That's why I put the "W" on the stock And idletard is putting some particle effects on it, so hopefully that'll make it look better. (go look in the last thread for the elephant gun concept art)
[QUOTE=Pie_Tony;20302743]That's why I put the "W" on the stock And idletard is putting some particle effects on it, so hopefully that'll make it look better. (go look in the last thread for the elephant gun concept art)[/QUOTE] Here's a good F-A-N Skin. Maybe you should try something like this: [url]http://www.fpsbanana.com/skins/60439[/url] OR this: [url]http://www.fpsbanana.com/skins/60273[/url]
[QUOTE=Epidemick;20301855]Umm what material does the Demoman's Afro use? I figured it would be the Scottish beret thing texture because it looks kind of similar, so I did a quick change to see if it works but there's no difference. It only changed the Scottish beret.[/QUOTE] It uses the demoman body texture, so you can't really reskin it without re-UVing it and setting it up to use a new material. [editline]12:55PM[/editline] [img]http://dl.dropbox.com/u/900111/demoman_red.jpg[/img]
[QUOTE=Epidemick;20302696]Looks pretty nice But the texture looks plain[/QUOTE] And dark.
That's why I posted the "example skins". See above. Let 'em be some inspiration.
Can someone skin the Blutsauger to, like the Ubersaw, glow depending on the amount of Uber you have?
I'm about to make my first ever sound replacement, replacing something I think no one ever did before (Well, I never saw anyone do it): Replacing the Announcer with the soldier. Basically him calling everyone hippies. [editline]02:22PM[/editline] Also seeing as hes not that good with technology, he'll be speaking through an old WW2 walkie talkie.
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