• TF2 Emporium VI
    2,001 replies, posted
[QUOTE=BaronVonFail;20322387]Dumb 1. What would happen if you had buff banner on to? [b]Well, this could be a backpack replacement to for BB, just without the rockets. Heh, and maybe a frag piece of a sentry for the melee slot![/b] 2. How would it reload? [b]How does the soldier already reload? Four chambers in a rocket launcher? FFS it's a game.[/b] 3. I recon in reality they would weigh allot [b]So would carrying a rocket launcher, backpack with flag, bugle, and shovel or pickaxe.[/b] 4. It would magically disappear when you switch weapons? (although tbf all the tf 2 weapons do, like where dose heavy stash his mini gun.... we may never know) i mean more in this case just disappear of his back.[b]Well all the weapons do that, no need to have on that doesn't jsut for you.[/b] 5. Just no. [b]Just yes.[/b] P.S Minor note, somebody started a thread with this silly idea a few hours ago don't claim you had the idea. and even if you did, seriously i couldnt care.[b]I started the thread, and really if you don't care then why bother to complain about something others may like?[/b][/QUOTE] Read the [b]bolded[/b]. And if you didn't like it, then just don't DOWNLOAD IT. I think it's a great idea.
Does anyone know where I can get a flexed version of the Spy's arm rig for viewmodel animations? It makes it hella easier to just have to move a single object on a finger rather than every individual bone.
Wow, I go away a couple of days and when I come back I find... this D: Brb, gonna read everything, [editline]05:35PM[/editline] [QUOTE=Force-A-Nature;20288181]Oh, okay. By the way, can't you talk to him?[/quote] You can talk to me too thru here, you know :v: [QUOTE=Force-A-Nature;20288181]I dislike the grip-end of the gun, kinda...[/QUOTE] Model wise? [QUOTE=NeoDement;20286590]I don't like the triangular bits of wood connecting it to the metal[/QUOTE] When I was modelling it, it seemed like a good idea to make it look less plain :( [QUOTE=Pie_Tony;20291480][img]http://i199.photobucket.com/albums/aa211/pietony/Untitled-2-4.png[/img][/QUOTE] [QUOTE=Pie_Tony;20302513]Close, It's a sandman replacement [img]http://i199.photobucket.com/albums/aa211/pietony/cp_elephantgun.png[/img][/QUOTE] I like the barrels and the body. The wood, I don't know, it doesn't have much of a wood feel on it I think. But wood (and metal, too) is a bitch to give a look that fits in TF2 anyway. Thanks, man. Now I'm going to work in the Soldier's Tower :buddy: and then finish the[sp]FaN Lazor :D[/sp]
can any one make the new tfc heavy bandana and goggles for the heavy please [URL=http://www.cubeupload.com/img/3f5400tfcnewhavyhatand.png][IMG]http://www.cubeupload.com/files/thumbs/th.3f5400tfcnewhavyhatand.png[/IMG][/URL]
That fox tail looks like a big orange banana shoved up his ass
[QUOTE=angrykid8;20322238]I have had this idea for a while and I guess this is the place to put it, it is the idea that the soldier dismantled the level 3 sentry, removing the 2 guns and wearing the remainder of it as a back pack sort of thing with the rocket part over his head, for the animations of firing i was thinking he could tug the orange cables and then it would fire a single rocket but [B]pictures are better than words[/B]. [IMG]http://filesmelt.com/dl/idea.PNG[/IMG][/QUOTE] In this case, I think not.
[QUOTE=angrykid8;20322238]I have had this idea for a while and I guess this is the place to put it, it is the idea that the soldier dismantled the level 3 sentry, removing the 2 guns and wearing the remainder of it as a back pack sort of thing with the rocket part over his head, for the animations of firing i was thinking he could tug the orange cables and then it would fire a single rocket but pictures are better than words. [IMG]http://filesmelt.com/dl/idea.PNG[/IMG][/QUOTE] More like: [img]http://imgur.com/kaq4w.png[/img]
[QUOTE=Hazard Fox;20324453]That fox tail looks like a big orange banana shoved up his ass[/QUOTE] Your avatar's reaction to your post.
[QUOTE=IdleTard;20323535]Model wise?[/QUOTE] Uhm, yeah. The FaN's Stock would look better I think.
[QUOTE=angrykid8;20322238]I have had this idea for a while and I guess this is the place to put it, it is the idea that the soldier dismantled the level 3 sentry, removing the 2 guns and wearing the remainder of it as a back pack sort of thing with the rocket part over his head, for the animations of firing i was thinking he could tug the orange cables and then it would fire a single rocket but pictures are better than words. [img]http://filesmelt.com/dl/idea.PNG[/img][/QUOTE] Holy shit this is awesome!
[QUOTE=Hazard Fox;20324453]That fox tail looks like a big orange banana shoved up his ass[/QUOTE] You'd like that wouldn't you.
[QUOTE=BlueFlash;20325575]More like: [img]http://imgur.com/kaq4w.png[/img][/QUOTE] Hey hey don't make me have to decide between this and the Dumpster Device
[QUOTE=EDDY TT;20327459]You'd like that wouldn't you.[/QUOTE] I know I would :D
[IMG]http://i47.tinypic.com/2cdhog0.jpg[/IMG] [IMG]http://i46.tinypic.com/i6050n.jpg[/IMG]
[QUOTE=IdleTard;20328356][IMG]http://i47.tinypic.com/2cdhog0.jpg[/IMG] [IMG]http://i46.tinypic.com/i6050n.jpg[/IMG][/QUOTE] You have no idea how much I love these. You are brilliant.
stash is not good enough
[QUOTE=Zebus;20328397]stash is not good enough[/QUOTE] Valve did wrong then, it's the same as theirs. If you are refering to have it around the pot or the tyrant helm, I think the spirit of this is having the hats exactly as the normal ones, but one on top or another. Besides, it's likely it wouldn't look right (= what happened when I tried to cross the Trophy Belt and the Bandana on the sniper) If you weren't saying any of this, please elaborate.
[QUOTE=PSI Guy;20302628]Hey Royzo, you should port over your Bonk drinking hat from Daimao's emporium.[/QUOTE] Port? In what way? I already ported it from replacing the Batter's Helmet to Valve's Bonk Drinking hat when they finally [i]caught up[/i] :v:
Yours is better ALSO STAY ONLINE I AM ALMOST DONE. [editline]04:34PM[/editline] ACTUALLY WAIT forgot I was going to PM them to idletard now [editline]04:34PM[/editline] Neeeevermind [editline]04:36PM[/editline] Better yet, if you're still here, just make one link in the next Emporium to this one, since this one has links to all of the others.
[QUOTE=e_k_M;20324057]can any one make the new tfc heavy bandana and goggles for the heavy please [URL=http://www.cubeupload.com/img/3f5400tfcnewhavyhatand.png][IMG]http://www.cubeupload.com/files/thumbs/th.3f5400tfcnewhavyhatand.png[/IMG][/URL][/QUOTE] That would actually be great, not very TF2ish but fitting. A nostalgy headgear pack would be awesome.
[QUOTE=IdleTard;20328356][IMG]http://i47.tinypic.com/2cdhog0.jpg[/IMG] [IMG]http://i46.tinypic.com/i6050n.jpg[/IMG][/QUOTE] Gonna be out tonight?
Can I get ahead of the game here and vote for Engineer to get the next class-specific tower of hats? Keep up the great work though. :dance:
[QUOTE=Handsome Pete;20329769]Gonna be out tonight?[/QUOTE] I was looking for some critique here before packing everything together and releasing, so if you guys think it's fine, you'll have it tonight.
[QUOTE=biodude94566;20316168]You mean like Spyro, Crash Bandicoot, Ratchet and Clank, and possibly even Jak and Daxter? :biggrin:[/QUOTE] you forgot Sly Cooper
I'd love to see a paperbag hat for any class - preferably for the Pyro or Soldier. With those little eyeholes on them. [img]http://www.istockphoto.com/file_thumbview_approve/5777656/2/istockphoto_5777656-businessman-with-paper-bag-over-head.jpg[/img] [img]http://wwwdelivery.superstock.com/WI/223/1614/PreviewComp/SuperStock_1614R-10146.jpg[/img]
Right then, someone mentioned a lighter coloured metal if I am right? [img]http://i199.photobucket.com/albums/aa211/pietony/Untitled-2-6.png[/img] How about that colour then?
[QUOTE=Namelezz!;20331266]I'd love to see a paperbag hat for any class - preferably for the Pyro or Soldier. With those little eyeholes on them. [img_thumb]http://www.istockphoto.com/file_thumbview_approve/5777656/2/istockphoto_5777656-businessman-with-paper-bag-over-head.jpg[/img_thumb] [img_thumb]http://wwwdelivery.superstock.com/WI/223/1614/PreviewComp/SuperStock_1614R-10146.jpg[/img_thumb][/QUOTE] [URL]http://www.fpsbanana.com/skins/76693[/URL] Well, there's the model. You might be able to get somebody to move it for you. [url]http://www.fpsbanana.com/skins/76187[/url] Oh wait, you can use this to get your desired result.
[QUOTE=Inacio;20331602]Work on the texture, the color's ok. Like metal brushes, reflectivity etc.[/QUOTE] I would never release it like that, it's only for showing the colour.
[QUOTE=IdleTard;20328356][IMG_thumb]http://i47.tinypic.com/2cdhog0.jpg[/IMG_thumb] [IMG_thumb]http://i46.tinypic.com/i6050n.jpg[/IMG_thumb][/QUOTE] Very nice. Exactly the way I wanted it. One question, though: It appears your Model Viewer has somewhat high graphics settings enabled on it. If you don't mind, I'd like to know what you did to enable that (whether it's driver-enhanced or you actually got Model Viewer to natively display higher graphics settings). Thanks.
[QUOTE=Shugo;20333510]Very nice. Exactly the way I wanted it. One question, though: It appears your Model Viewer has somewhat high graphics settings enabled on it. If you don't mind, I'd like to know what you did to enable that (whether it's driver-enhanced or you actually got Model Viewer to natively display higher graphics settings). Thanks.[/QUOTE] FPSBanana Tutorials Antialiasing in Modelviewer Google Enable Antialias in Modelviewer Profit [editline]08:51PM[/editline] [url]http://www.fpsbanana.com/tuts/9044[/url] [editline]08:52PM[/editline] 3rd time posting it in the Emporium someone else make a thread for it
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