• TF2 Emporium VI
    2,001 replies, posted
[QUOTE=Shugo;20337654]Just tie the camera beard to the hats up top rather than on his face. Problem solved.[/QUOTE] Didn't think of that, nice one. :dance:
Whatever happened to the sniper with sleeves?
crappy concept art for the sentry RL and a quick crappy blender render. [URL=http://img156.imageshack.us/i/crappyconceptart.png/][IMG]http://img156.imageshack.us/img156/61/crappyconceptart.th.png[/IMG][/URL] [URL=http://img10.imageshack.us/i/crappyrender.png/][IMG]http://img10.imageshack.us/img10/4709/crappyrender.th.png[/IMG][/URL] I'm probably not going got through with the whole project because. A: Blender is a bit funny when it comes to source models. B: I don't know how to skin it. C: It's looks crap anyway.
I'm already doing it. See, look: [IMG]http://filebeam.com/1fa1bd317cb969f4956e7cc2f2ddb239.jpg[/IMG]
[QUOTE=Omolong;20340537]I'm already doing it. See, look: [/QUOTE] Nice! Although i would recommend changing the texture a bit so the logo isn't stretched. or just plain isn't can't really complain about the model itself
[QUOTE=thisguy123;20340563]Nice! Although i would recommend changing the texture a bit so the logo isn't stretched. or just plain isn't can't really complain about the model itself[/QUOTE] I'm going to, I'm still working on the model.
[QUOTE=EDDY TT;20311069]To see if using a different bone would give the desired effect. [img]http://img.loldepot.com/6dde26a8720afef6f89238.png[/img] Ok I think I'll stop here.[/QUOTE] What character shaders are you using? I got some from FPSB but they looked like garbage ingame. :(
[QUOTE=Megafanx13;20339220]Whatever happened to the sniper with sleeves?[/QUOTE] He got Backstabbed I think. Anyway, I'd like to know the same.
[QUOTE=SpudOfWar;20338559]That, or scorch marks on his suit.[/QUOTE] No, that's the mark of a truly [I]barbecued[/I] spy. [editline]01:02PM[/editline] [QUOTE=Omolong;20340537]I'm already doing it. See, look: [IMG]http://filebeam.com/1fa1bd317cb969f4956e7cc2f2ddb239.jpg[/IMG][/QUOTE] Just one problem: The handle looks out of place
[QUOTE=Blackfire;20341112]What character shaders are you using? I got some from FPSB but they looked like garbage ingame. :([/QUOTE] Can't remember but they are from FPSB.
[QUOTE=Epidemick;20341663]The handle looks out of place[/QUOTE] I dunno, I think it looks really good for being TF2 wood. Also, if you do this, replace the soldier's normal rockets with the quadruple sentry rockets.
[QUOTE=Megafanx13;20339220]Whatever happened to the sniper with sleeves?[/QUOTE] The rotten object was .DMX animation named "SECONDARY_crouch_walk" until I edited it.
Anyone knows why this happens: [IMG]http://filebeam.com/dfc7713463701a8b8737861b53615136.jpg[/IMG] If you wanna know what I mean, it is the phymodel not going all the way around the model.
The problem with the spy was exactly that one, how to put the camera beard so it wouldn't be mistaken with the normal camera beard. What you said is one of the things I had in mind. When the time comes I'll put some screens to show how it looks, just like I did with the soldier. [QUOTE=SpudOfWar;20336169]Hey idletard, clock me if you've already answered this, but are you going to put your stacks into a pack when you're done?[/QUOTE] Yeah, when all classes are done I'll put everything together and make a pack with them. [QUOTE=Handsome Pete;20337258]Sexy. Rated Informative btw If possible, try to use the Jiggleboned Toque that Sparkwire made into the Heavy one. That is, only if it is possible, and if it doesn't interfere with the other models.[/QUOTE] Not hard at all, I'll make it jiggleboned.
[QUOTE=Omolong;20342712]Anyone knows why this happens: [IMG]http://filebeam.com/dfc7713463701a8b8737861b53615136.jpg[/IMG] If you wanna know what I mean, it is the phymodel not going all the way around the model.[/QUOTE] oh my god yes I love this so far.
[QUOTE=Omolong;20342712]Anyone knows why this happens: [IMG]http://filebeam.com/dfc7713463701a8b8737861b53615136.jpg[/IMG] If you wanna know what I mean, it is the phymodel not going all the way around the model.[/QUOTE] As far as I know, that's normal. [IMG]http://i50.tinypic.com/mubfjq.jpg[/IMG] [IMG]http://i50.tinypic.com/2mzcrv8.jpg[/IMG] It's because the phymodel needs to be one convex shape, so studiomdl converts whatever geometry you give it. If you want it to be concave, you need to recompile with $concave. Not sure how it'll work, I never got around it because I didn't need it, and (I suppose) it makes more complex and costly (computing wise) collision models. Normally, if you don't need the collision model to have holes, or open parts, you can leave them like that and don't make them concave.
[QUOTE=IdleTard;20342857]:words:[/QUOTE] I kinda meant how it was invisible at the side of the model you can see, and didn't go in front and around, like in your pics.
[QUOTE=Omolong;20343123]I kinda meant how it was invisible at the side of the model you can see, and didn't go in front and around, like in your pics.[/QUOTE] My bad. Make the Bad Readings come. I had that happen once, and it was because the phymodel wasn't correctly aligned with the actual model.
[QUOTE=Omolong;20343123]I kinda meant how it was invisible at the side of the model you can see, and didn't go in front and around, like in your pics.[/QUOTE] If you rotate the camera it sometimes fixes
[QUOTE=NeoDement;20343323]If you rotate the camera it sometimes fixes[/QUOTE] I can only see it if I enable the ground and turn the camera so that the phymodel shows through the ground.
if it works in game, it doesn't matter
[QUOTE=Keychain;20337618]I just realized something. If he makes a Spy hat combo. He'll be forced to use the camera beard. Which means, Noble Amassment would be Billycock/Fedora + Camera Beard. Which can be mistaken for someone equipped with the real things.[/QUOTE] Use the fedora
Noble Amassment would be the Fedora, didn't he say Sniper vs Spy update hats at the bottom? Sorry for the clocks.
Sentry Launcher: [IMG]http://filebeam.com/29c5e54a8ae9ed702d48d2da4736976b.jpg[/IMG] [IMG]http://filebeam.com/dad951910097ca589475ce331421a97f.jpg[/IMG] [IMG]http://filebeam.com/042b4495caa2d0624e4c6a2b3043bc3c.jpg[/IMG] [IMG]http://filebeam.com/022af6eec50d08d7928eb79b1513cddc.jpg[/IMG]
[QUOTE=Baboo00;20342101]I dunno, I think it looks really good for being TF2 wood. Also, if you do this, replace the soldier's normal rockets with the quadruple sentry rockets.[/QUOTE] Uh its the handle of the normal rocket launcher. It doesn't fit with the Sentry Launcher's shiny-metal feel.
use the feet then
Unstretch the sticker on the sentry launcher.
needs something on top.
[QUOTE=Omolong;20344970]Sentry Launcher: [IMG]http://filebeam.com/29c5e54a8ae9ed702d48d2da4736976b.jpg[/IMG] [/QUOTE] It just looks, wrong,I mean, it just looks stretched and empty
This reminds me of the Engy Party on Galago's server. We need a sentry shotgun and wrench.
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