[QUOTE=Red Engineer;16310396]Where? :confused:[/QUOTE]
[img]http://img33.imageshack.us/img33/3095/fiiiiiiiiiiiiiiiiiiiiii.png[/img]
Correct me if I'm wrong but I think those are fire textures and not normal demo texture.
[QUOTE=biodude94566;16310498][img]http://img33.imageshack.us/img33/3095/fiiiiiiiiiiiiiiiiiiiiii.png[/img]
Correct me if I'm wrong but I think those are fire textures and not normal demo texture.[/QUOTE]
$burnlevel 0
[QUOTE=Daimao;16310518]$burnlevel 0[/QUOTE]
Ok.
[sp]I don't get it, I don't model nor texture. :confused:[/sp]
[QUOTE=Daimao;16310482]But..
I like KFC :([/QUOTE]
Oh, I'm there for ya on that one.
Just saying, trolls love that shit.
Love the bucket though :D Makes me hungry...
And btw: If the spy can wear a hearse as a hat, can the demoman ride in a pimpmobile?
[QUOTE=biodude94566;16310551]Ok.
[sp]I don't get it, I don't model nor texture. :confused:[/sp][/QUOTE]
In the VMT
[QUOTE=Appolox;16310496]not good :S
to create normal map you need to create ambient occlusion of a texture than apply normal filter.[/QUOTE]
I'm not quite sure what you mean.
That was somewhat unexpected.
[QUOTE=Appolox;16310496]not good :S
to create normal map you need to create ambient occlusion of a texture than apply normal filter.[/QUOTE]
[img]http://www.alphastudiossoftware.nl/skull7.png[/img]
Royzo isn't here so I'll post on his behalf.
[QUOTE=Neckbeard;16310713]I'm not quite sure what you mean.[/QUOTE]
I agree.
Also: [B]Game[/B], [I]Set[/I] and [U]Match![/U]
[editline]12:40PM[/editline]
[QUOTE=Daimao;16310786][img]http://www.alphastudiossoftware.nl/skull7.png[/img]
Royzo isn't here so I'll post on his behalf.[/QUOTE]
Why has the monocle's chain stayed in place, despite the monocle flying from his eyesocket.
How does blood come out of a skull is the question here
[QUOTE=Red Engineer;16310813]I agree.
Also: [B]Game[/B], [I]Set[/I] and [U]Match![/U]
[editline]12:40PM[/editline]
Why has the monocle's chain stayed in place, despite the monocle flying from his eyesocket.[/QUOTE]
His monocle's chain is attached directly to his skull.
[editline]09:43PM[/editline]
Hmm, what to make, what to make..
Make the jackal or the casull or just continue on the damn ray gun if your still doing it ofcourse.
[editline]05:47AM[/editline]
I'm still bowing at Daimao and Royzo.:worship:
[QUOTE=TheMercWithAMouth;16310993]Make the jackal or the casull or just continue on the damn ray gun if your still doing it ofcourse.
[editline]05:47AM[/editline]
I'm still bowing at Daimao and Royzo.:worship:[/QUOTE]
>:( you have no rights maggot
[QUOTE=Daimao;16310900]Hmm, what to make, what to make..[/QUOTE]
Oh oh! Pick me! Pick me! *sticks hand up in the air*
Strike that, what about a Las-Vegas style sign that the spy can wear that says "FYI, this is a spy?" With arrow pointing at him and everything?
[QUOTE=Daimao;16310786][img]http://www.alphastudiossoftware.nl/skull7.png[/img]
[/QUOTE]
Make that replace the spy's head, complete with bleeding eyes for headshot fun!
Oh mighty Daimao please forgive me.:worship:
[QUOTE=Musicfreak59;16311085]Oh oh! Pick me! Pick me! *sticks hand up in the air*
Strike that, what about a Las-Vegas style sign that the spy can wear that says "FYI, this is a spy?" With arrow pointing at him and everything?[/QUOTE]
Okay.
[editline]09:52PM[/editline]
[QUOTE=TheMercWithAMouth;16311133]Oh mighty Daimao please forgive me.:worship:[/QUOTE]
Okay.
[editline]09:52PM[/editline]
[QUOTE=MrYippie;16311103]Make that replace the spy's head, complete with bleeding eyes for headshot fun![/QUOTE]
Ohghey.
[QUOTE=Musicfreak59;16311085]Oh oh! Pick me! Pick me! *sticks hand up in the air*
Strike that, what about a Las-Vegas style sign that the spy can wear that says "FYI, this is a spy?" With arrow pointing at him and everything?[/QUOTE]
I approve of this idea.
But where on his head would it be attached?
EDIT: OH GOD I INSULTED MIGHTY DAIMAO
Forgive me oh mighty one! [IMG]http://www.facepunch.com/fp/emoot/worship.gif[/IMG]
oooo MEEEE! I Got an idea while reading over the first models of the flaregun! I thought, maybe we could maybe have a flare rifle? Which is infinitely cooler? :D
[url]http://tf2.digitaljedi.com/wp-content/uploads/2008/06/flare_gun_concept1.jpg[/url]
Edit: Link so I dont stretch the page.
The jiggleboned neck for scout, or [B]the full-rubber hammer![/B]
And don't post a link, use media tags [media] image link here [ /media]
[QUOTE=Onikitsune;16311197]oooo MEEEE! I Got an idea while reading over the first models of the flaregun! I thought, maybe we could maybe have a flare rifle? Which is infinitely cooler? :D
[url]http://tf2.digitaljedi.com/wp-content/uploads/2008/06/flare_gun_concept1.jpg[/url]
Edit: Link so I dont stretch the page.[/QUOTE]
I like the brown one.
[QUOTE=Onikitsune;16311197]flareguns[/QUOTE]
Did you draw that? :O
[QUOTE=Daimao;16311259]I like the brown one.[/QUOTE]
Reminds me of the FaN's stock....
[QUOTE=MrYippie;16311277]Did you draw that? :O[/QUOTE]
Nah, that shit's from the TF2 Blog: [url]http://www.teamfortress.com/post.php?id=1655[/url]
Nah, those are the official concept art of Valve. I prefered the look of the flare rifle....
[QUOTE=Musicfreak59;16311299]Reminds me of the FaN's stock....[/QUOTE]
Yeah they're both brown.
[quote]to create normal map you need to create ambient occlusion of a texture than apply normal filter[/quote]
[QUOTE=Daimao;16310786][media]http://www.alphastudiossoftware.nl/skull7.png[/media]
Royzo isn't here so I'll post on his behalf.[/QUOTE]
What? :P
[img]http://i26.tinypic.com/22cif8.jpg[/img]
Then some adjustments and normal map.
And it great to do now, cause the buff to the flare gun. (Minicrits on burning targets! :D)
[QUOTE=Daimao;16311321]Yeah they're both brown.[/QUOTE]
Meant the shap- never mind.
[url]http://www.fpsbanana.com/models/1411[/url]
some models
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