• Daimao's Mod Emporium V4
    2,001 replies, posted
can someone explain how to make jiggleboned model?
[QUOTE=Pr00f;16516305]can someone explain how to make jiggleboned model?[/QUOTE] I could tell you but I think I'm not entirely doing it right (it jiggles though). [editline]01:38PM[/editline] [QUOTE=rosthouse;16516224]Nonono, don't get me wrong Mister Royzo, sir.[/QUOTE] Ha, you called me sir
[QUOTE=Mister Royzo;16516349]I could tell you but I think I'm not entirely doing it right (it jiggles though). [editline]01:38PM[/editline] Ha, you called me sir[/QUOTE] How can I someone with a cylinder hat and a monocle not call sir? :3:
[QUOTE=Yobdren;16509111]I don't go into big threads because I usually don't know what's being discussed.[/QUOTE] The first post is all you need to know. The rest is just requests and shit (and shit requests). [editline]01:45PM[/editline] [QUOTE=rosthouse;16516397]How can I someone with a cylinder hat and a monocle not call sir? :3:[/QUOTE] When I was your age we called them top hats
[QUOTE=Aaron0000;16506078]Make a giant upside-down Jarate helmet for sniper (full of piss).[/QUOTE] Like a fishbowl on his head with piss in it?
How would he breathe?
[QUOTE=Mister Royzo;16516443]How would he breathe?[/QUOTE] Magic
[quote=drtird;16516549]magic[/quote] tthat explains everythinggggggggggggggggg
Someone should jigglebone the scout's head.
i found that on valve community http://developer.valvesoftware.com/wiki/$jigglebone but, what file must contain those lines?
[url=http://developer.valvesoftware.com/wiki/$jigglebone]FIXED[/url] And the .qc file
thx, but why when i decompile model with jigglebones the .qc file doesn't contain those lines Oo ? cause mdldecompiler is too old?
[QUOTE=Pr00f;16517634]thx, but why when i decompile model with jigglebones the .qc file doesn't contain those lines Oo ? cause mdldecompiler is too old?[/QUOTE] What model did you decompile? Also [media]http://www.youtube.com/watch?v=ENmZ_zirEc0&feature=PlayList&p=E83878BA020CAE3B&index=13[/media]
any model: spy's bandana, wizzard hat, demo's dreads...
I found [url=http://www.facepunch.com/showthread.php?t=561952]an old jigglebone decompiler[/url] AND GUESS WHO I FOUND THERE [QUOTE=Campin Carl;10554246]And is it possible to use it to make an attempt a something in the process of learning how to make a (almost) completely new playermodel for teamfortress 2?[/QUOTE]
[QUOTE=yellowoboe;16512970]I'm thinking about replacing the minigun and rocket launcher with Wolfwood's cross. Crazy idea but I think it'd be nice.[/QUOTE] Your avatar. :q:
[QUOTE=Mister Royzo;16516600]tthat explains everythinggggggggggggggggg[/QUOTE] :ms:
[QUOTE=Mister Royzo;16518293]I found [url=http://www.facepunch.com/showthread.php?t=561952]an old jigglebone decompiler[/url] AND GUESS WHO I FOUND THERE[/QUOTE] yeah, great thanks, it works, woohoo!!!
How would I go about applying jigglebones to the scouts head/neck?
Wha wha what now? Do it, doc, do it!
[QUOTE=IDTL;16518791]How would I go about applying jigglebones to the scouts head/neck?[/QUOTE] Well first of all there are many character-model related ideas floating around, but I don't see why you'd do them right now as the original character model sources will be released within a week. Second of all, you'd have to decompile the model and apply jigglebones to the right neck-bone.
[QUOTE=Mister Royzo;16518293]I found [url=http://www.facepunch.com/showthread.php?t=561952]an old jigglebone decompiler[/url] AND GUESS WHO I FOUND THERE[/QUOTE] Oh thanks! That's the decompiler I've been giving out to people since since I couldn't be bothered to give pople the link so I put it on my filefront! And yes, I have been lurking the model/skins section since '06
[QUOTE=Campin Carl;16519306]Oh thanks! That's the decompiler I've been giving out to people since since I couldn't be bothered to give pople the link so I put it on my filefront! And yes, I have been lurking the model/skins section since '06[/QUOTE] And you were extraordinary in the process of pursuing the making of having being charismatic!
I accidently my whole grammar didn't I?
Could anyone help me? Since your all skinning experts. Why my soldier skin looks like this: [media]http://img4.imageshack.us/img4/898/cpdustbowl0010c.jpg[/media]
That actually looks cool.
[QUOTE=Campin Carl;16519306]Oh thanks! That's the decompiler I've been giving out to people since since I couldn't be bothered to give pople the link so I put it on my filefront! And yes, I have been lurking the model/skins section since '06[/QUOTE] I wonder if my old account still exists. [editline]05:47PM[/editline] Also, it's a program Campin Carl, you didn't make it.
I never said I made it. I just said I couldn't find who made it, until now thanks to our lovely talking skull :v: -snip- it'll sound bad whatever I try to say. Let's talk about that Raygun you mentioned looked bad with sv_pure 1
I remember that thread, I was always irritated by how that guy clearly had the ability to make a new non-broken OB decompiler, but he never did.[QUOTE=Daimao;16519540]I Also, it's a program Campin Carl, you didn't make it.[/QUOTE] hahah
It's effort Daimao, you know I didn't make it.
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