[QUOTE=Necrotic Fever;16536779]Wow, you sure can lasso.[/QUOTE]
I also had to rotate.
[QUOTE=DJ nsGrif;16536790]I also had to rotate.[/QUOTE]
Wow, you sure can rotate.
[QUOTE=Necrotic Fever;16536800]Wow, you sure can rotate.[/QUOTE]
I also had to copy and paste, find both the images and open them up. :D
[QUOTE=Necrotic Fever;16536800]Wow, you sure can rotate.[/QUOTE]
He has a Space Marine avatar he is allowed to do that.
[QUOTE=Daimao;16536821]He has a Space Marine avatar he is allowed to do that.[/QUOTE]
I play ANGRY CHAOS SPACE MARINES.
[QUOTE=Daimao;16536821]He has a Space Marine avatar he is allowed to do that.[/QUOTE]
[img]http://www.gamehiker.com/gallery/albums/starfox/starfoxas/wolf.jpg[/img]
[QUOTE=Supacasey;16536906][img]http://www.gamehiker.com/gallery/albums/starfox/starfoxas/wolf.jpg[/img][/QUOTE]
Is it edible?
3) show off ur hueg dick
[QUOTE=Daimao;16536950]Is it edible?[/QUOTE]
If you really try, anything's edible.
Speaking of which, every fight's a food fight when you're a cannibal.
Speaking of which, mini-spy or mini-scout marshmallow Sandvich replacement prease.
[QUOTE=DementNeo;16536976]3) show off ur hueg dick[/QUOTE]
*wolf pose*
LOOK AT IT
[editline]12:20PM[/editline]
[QUOTE=Supacasey;16536996]If you really try, anything's edible.
Speaking of which, every fight's a food fight when you're a cannibal.
Speaking of which, mini-spy or mini-scout marshmallow Sandvich replacement prease.[/QUOTE]
Scout is delicious.
[QUOTE=DementNeo;16536976]3) show off ur hueg dick[/QUOTE]
[img]http://content5.clipmarks.com/blog_cache/www.sfgate.com/img/BC8CE4F0-05DE-4295-A782-E9EBA4314E66[/img]
[QUOTE=Supacasey;16537039][img]http://content5.clipmarks.com/blog_cache/www.sfgate.com/img/BC8CE4F0-05DE-4295-A782-E9EBA4314E66[/img][/QUOTE]
Show off your huge duck.
Here's a hint at what has yet to be released but SHOULD:
[img]http://savetherobot.files.wordpress.com/2007/11/535full.jpg[/img]
Here's another hint: IT'S NOT SPINNING CAPSLOL
[QUOTE=Supacasey;16537249]Here's a hint at what has yet to be released but SHOULD:
[img]http://savetherobot.files.wordpress.com/2007/11/535full.jpg[/img]
Here's another hint: IT'S NOT SPINNING CAPSLOL[/QUOTE]
I don't get it.
[QUOTE=Supacasey;16537039][img]http://content5.clipmarks.com/blog_cache/www.sfgate.com/img/BC8CE4F0-05DE-4295-A782-E9EBA4314E66[/img][/QUOTE]
This duck was my spray for a year before mr.2 :/
Hey, I heard that there's some imperial guard helmet here.
[QUOTE=Supacasey;16324339]Idea: Make the Pyro's Beanie able to actually spin?
OWAITAMINNUT[/QUOTE]
[QUOTE=Daimao;16324344]durr
HEY DIDN'T I MAKE THAT[/QUOTE]
[QUOTE=Supacasey;16324382]Come to think of it yeah you did, and released it way back in V1.
OWAITAMINNUT[/QUOTE]
[QUOTE=Daimao;16324457]oh u
I'll release it today.[/QUOTE]
Nao?
[QUOTE=scout-on-a-train;16537409]Hey, I heard that there's some imperial guard helmet here.[/QUOTE]
Yeeeeeeeeeees. It's in the OP. You'll have to scroll trough many mods to get there though.
Whoah.
When is the scout update coming, again?
[QUOTE=Mister Royzo;16537670]Yeeeeeeeeeees. It's in the OP. You'll have to scroll trough many mods to get there though.[/QUOTE]
HELLO ROYZO.
(Daimao @ work)
[QUOTE=scout-on-a-train;16537691]Whoah.
When is the scout update coming, again?[/QUOTE]
When it's done.
Grrrrrrr... I can't seem to get my textures to be blue AND red :P
I plan on a very simple reskin. Will it go in OP or will you eat it?
[QUOTE=scout-on-a-train;16537691]When is the scout update coming, again?[/QUOTE]
[url=http://www.teamfortress.com/scoutupdate/]Ninja'd[/url]
[editline]02:08PM[/editline]
[QUOTE=Daimao;16537777]HELLO ROYZO.
(Daimao @ work)[/QUOTE]
HELLO DAIMAO
(Royzo @ home)
I don't think it's supposed to have them but JIGGLEBONESSSSSSSSSSSSS
[QUOTE=Mister Royzo;16538271]I don't think it's supposed to have them but JIGGLEBONESSSSSSSSSSSSS[/QUOTE]
Lol, I don't know how to do jigglebones... >_>
Holy crap. We need a full Bomberman player model.
NAO.
[QUOTE=AyesDyef;16538139]Grrrrrrr... I can't seem to get my textures to be blue AND red :P[/QUOTE]
[url]http://developer.valvesoftware.com/wiki/Multiple_Skins_for_a_Single_Model[/url]
It's really easy, here's the section from my cardboard box
[code]
$texturegroup skinfamilies
{
{ "spybox" }
{ "spybox_blu" }
}
[/code]
Where "spybox" is the name of the original texture, and "spybox_blu" is the blu version
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